This unfortunately has been the issue and will continue to be the issue. Developers have to find a way to beat pirates without damaging their relations with gamers. It is a slippery slope indeed... I as a gamer don't want features removed, but I also don't want games to flop just because people refuse to go to the store and buy games.Garak73 said:When games are made with piracy in mind and features are removed, they are making the game for the wrong crowd.Wolfenbarg said:That I can agree with. Blizzard removing LAN from Starcraft 2 was endlessly infuriating, but due to the fact that the pirate servers that run through LAN have better attendance than the official ones, it sadly made some sense. Removing split screen is just ridiculous though. Playing co-op when you're in the same room on the same TV is piracy now? Okay. Don't tell the 90's though, they'll freak the hell out.Owyn_Merrilin said:That right there is what this boils down to; PR. I'm not denying that piracy is a problem,but it's way overblown by the industry. I'm pretty sure the music industry is just using it as an excuse to sue customers for millions at this point, and the game industry isn't being much more intelligent about it. The example of splitscreen gaming disappearing is perfect for what I'm talking about; make every player buy their own copy to play multiplayer, and then find some roundabout way to blame it on piracy. It's foolproof!Wolfenbarg said:It's hit a pretty big PR wall