CritialGaming said:
Mario games are always in universe versions of the mushroom kingdom aren't they?
The setting is the same, but the gameworld usually has a different twist.
Mario Sunshine isn't the same gameworld as
Galaxy, which isn't the same gameworld as
3D World.
Saelune said:
Zelda was always open world. Really all it did was become more RPG.
Not really. I'm not familiar with every
Zelda, but despite the world seeming open in certain entries there are blockers forcing you into a linear state of progression. Not so in
BotW.
erttheking said:
I doubt it. Wind Waker had a great big open world and they happily went back to the old formula for Twilight Princess. Nintendo is no stranger when it comes to going back to basics, or when trying new things. Hell, they just put Mario in an XCOM style game and Fire Emblem in a Dynasty Warriors game.
Breath of the Wild feels like way more of a game changer for the franchise than
Wind Waker though. Not to put
WW down, because I absolutely love it, but
BotW made this world come to life in a way that it really hadn't before. Again, opinions may differ, but that seems to be the consensus.