Hated Control Schemes

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Chamale

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Sep 9, 2009
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FPS games on PC that didn't use the mouse. DOOM was completely ruined for me when I tried it because the controls are so messed up. I guess that's age - developers have simply moved on to realize that certain control schemes are way better.
 

Demongeneral109

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Jan 23, 2010
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Too Human.... no wait, that was just the slow walking speed... and terrible combat... and crappy story... and everything else... yeah... too human it is
 

Just_A_Glitch

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Dec 10, 2009
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AjimboB said:
Zapdk said:
Prototype's vehicle controls, the logic behind it made you think, what on earth were they thinking?!
I disagree, I thought that Prototype had much better vehicle handling than most games where vehicle control isn't a primary priority. Flying the helicopter in prototype was much easier and more intuitive than doing so in GTA4.
I'll give you the helicopter. That handled really well. But operating the tank was just infuriating. Worst control I can recall right now.

Also, Alone In the Dark's control was god-awful. Honestly, I could have enjoyed that. I really could have, had it not been for the terrible controls.
 

Rogue of Hearts

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Feb 21, 2009
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AjimboB said:
I disagree, I thought that Prototype had much better vehicle handling than most games where vehicle control isn't a primary priority. Flying the helicopter in prototype was much easier and more intuitive than doing so in GTA4.
I hate the controls for the helicopters in GTA4. Turning is controlled by the mouse's x axis when the x axis of the mouse should control the banking of the helicopter, essentially putting control of the rotor disk all under the control of one hand, in the mouse. But noooooo, they don't even allow you to change what the x-axis of the mouse controls.

I hate PC controls in general though, as the keyboard is not capable of handling inputs that vary with sensitivity. But I also don't care for joystick control for aiming since there always seems to be a lack of precision without using movement to compensate for overshooting a target.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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All the GTA games have control issues... the gunfighting in everything before GTA4 was horrendous.

Niko on the other hand feels like a sluggish, awkward gorrilla.

Also, whoever said the Half Life 2 vehicles, I agree, especially on console versions.
 

esperandote

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Feb 25, 2009
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I made a thread about this a while ago. I hate the 2D control type wich makes you go back and forth every time you walk through a door or camera angle. I rather the 3D type or the metioned "Tank" type every time.
 

jmd102993

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Mar 6, 2009
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obliviously the old Silent hill & Resident evil games on the PS1, but i suppose trashing old games for poor controls isn't exactly fair, prototype had an odd control scheme i thought, and i wasnt a huge fan of Tenchu Z's controls, or the whole game in general
 

TheRocketeer

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Dec 24, 2009
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Fatal Frame has you move with the right stick and look around with the left stick- totally bass-ackwards from every other video game ever made with the analog sticks in mind. What's more, there is no way to adjust it in the first Fatal Frame.

This is absolutely murderous to adjust to, and makes the first game nearly unplayable without a long breaking-in, relearning period.