kouriichi said:
Dark Souls does indeed have an open world, as far as the definition of an open world goes. It's definitely a lot more linear than we were lead to believe, however, given the skill, you can do whatever you want. You can take any character you want anywhere in the game, and you can fight just about every boss, give or take a couple of them. Those angry skeletons in the catacombs, or even outside the catacombs? Given the endurance for a long, hard, and arduous battle, you can take them down, if you have the skill for it. I do have a gripe about a couple of your points, though.
1. In my own experience, being a purely melee character isn't nearly as difficult as you're naming it to be. I can easily wipe out swaths of enemies no problem. I can deal large amounts of damage to bosses even with weaker weapons. I can take a Black Knight Greataxe into tiny corridors and skill come out unscathed. You have to adapt to the situation and react accordingly. Anyone can cast magic and wipe out hordes of monsters in 1 hit. That's what magic is. It has always been, and always will be, absurdly powerful. Almost all of the time, however, magic will be much, much slower than a melee combatant. That's the trade-off for that kind of power, is speed. As for armor being useless, try swinging around a large weapon with no poise. If you're going to toss around a massive weapon, you need to prepare for the fact that you're going to get hit every once in a while. The higher your poise, the less likely you are to flinch at an enemy's attack.
2. I don't understand how you're having such a difficult time with weapon bouncing. I can take a Black Knight Greataxe, or a Greatsword of Artorias, and I can fight even tight quarters, because more than half the time my weapon simply slides right through the wall as if it wasn't even there. I have a harder time swinging around smaller weapons, those are the ones that like to tell you the walls are actually there.
3. Ledges are not a problem. Stay away from them unless absolutely necessary. If you're having such a hard time not getting knocked off a ledge, then perhaps you should try taking the fight
away from the ledge. If you're going to block an attack that will send you backward, don't block it with a ledge behind you. That's a surefire way to get yourself killed.
4. There are no undefeatable foes in the game. Everything can be killed. Every monster, every trainer, every blacksmith, every monster, every boss. There's nothing in the game that can't be killed right away. If you're going to take on a more powerful foe while you're still a low level, prepare for a difficult fight. As I said before, given the endurance to handle a long and arduous fight, you can overcome anything in the game with a certain level of skill.
You claim to like a challenge, but clearly, Dark Souls has shown that either:
A) You do not like a good challenge, or
B) Dark Souls has more challenge than you can handle
You need patience, perseverance, and a certain level of skill in order to overcome the challenges presented to you.
I don't care if you want to hear it, because whether you like it or not, it's true:
You just aren't good enough to take down the monster that is Dark Souls.
As for my own personal gripes with the game itself, my biggest issues with the game are as follows:
Enemies are not susceptible to the same rules of combat that you are, such as not being restricted to walls, terrain that would slow you down, do not slow the enemies down, and enemies that shoot a bow have heat-seeking arrows. And my biggest gripe is actually a bug that I would really love for them to fix: Input lag. I am playing offline. There is no reason that I am hitting a button, doing absolutely nothing, and then attempting to perform the action I tried to do, ~5 seconds after I hit the button.