I think alot of the contention on this topic comes from the very fine line that dark souls strattles in terms of difficulty, there is ALOT of stuff that is going to kill you that chuck norris's beard couldn't see coming, and you are supposed to die, and then learn to avoid it next time or just mercilessly beat every chest you find to death until you are sure its not going to eat you (a certain fortess comes to mind here, and might I add there were no chests in demons souls you just looted corpses). In fact you are exected to die so often that the game worked it into the story, as did its predecessor.
This doesn't make the game "good" or "bad" it is just a matter of whether or not it is the type of game you want to play. I find it rewarding, what you think is none of my buisness. The whole argument comes from people wanting to apply generalized absolutes to things like good or bad or "best game evar!" And then getting offened when people hold an opposing opinion. People still play WoW and MMO's in general even though they are almost required to involve alot of grinding or grind like activities by the mmo format.
Bottom line: if its not your cup o' tea, don't drink it, but dont' criticize others for drinking or not drinking it. Its none of your damn buisness what people drink with breakfast.
This doesn't make the game "good" or "bad" it is just a matter of whether or not it is the type of game you want to play. I find it rewarding, what you think is none of my buisness. The whole argument comes from people wanting to apply generalized absolutes to things like good or bad or "best game evar!" And then getting offened when people hold an opposing opinion. People still play WoW and MMO's in general even though they are almost required to involve alot of grinding or grind like activities by the mmo format.
Bottom line: if its not your cup o' tea, don't drink it, but dont' criticize others for drinking or not drinking it. Its none of your damn buisness what people drink with breakfast.