EvolutionKills said:
LostGryphon said:
And of course context matters. I'm not saying it doesn't. I'm saying that using context as an excuse to separate a game from others, with similar violent content, based on distaste for a specific context is not a road I want to see a rating system, which is supposed to aim for objectivity, go down.
It just muddies things. The content itself is sufficient and has, seemingly, been the basis for ratings up until this point.
Bold used for emphasis.
That is an assumption on your part, and clearly one the ESRB doesn't seem to agree with.
How would an objective system work? Should they be busy attempting to measure the volume of digital blood used? Counting the number of giblets? Should the difference between a Teen and a Mature game be the number of civilians you can kill?
They're all subjective, and none of them are trying otherwise. Each represents, to a greater or lesser extent, the acceptable cultural norms for the cultures they represent. This is why Nazi paraphernalia gets censored out of WWII games in Germany, why Japan has a comparatively higher tolerance for nudity, while the United States has a generally higher tolerance for blood, guts, and gore; but clearly even we have our boundaries and limits. Even between games that share a Mature rating, some parents will find more or less objectionable for their children. A parent who might be okay with killing aliens in the hero context of HALO can object to the criminal context of Grand Theft Auto, and be both well reasoned and within their rights of discretion; but I doubt anybody is bothering with calculating the average number of f-bombs in GTA to make that distinction, nor would it really be all that constructive to do so.
I'd argue that context is the most important aspect to consider.
Let's try that again, comparing
Plageu Inc. and
Manhunt. If you want to argue that Plague's E10+ rating is bogus vis-a-vis the total kill count (regardless of context, we are being
objective here) when compared to Manhunt, then the movie
Independence Day should be rated NC-17 instead of PG13 because it depicts cities full of people being annihilated compared to only the handful of people killed in any given R rated
SAW movie. This is patently
ridiculous.
Context is key.
It's an
assumption that a medium's ratings board, and, by extension, the system they put in place, is
supposed to strive for objectivity and fair assessment of products? That's just...sad.
I appreciate the immediate dive into hyperbole, but it's not helpful. :/
Here's
this. Devs/Publishers or whatever have to provide the following for rating:
- A completed ESRB online questionnaire detailing the game's pertinent content, which essentially translates to anything that may factor into the game's rating. This includes not only the content itself (violence, sexual content, language, controlled substances, gambling, etc.), but other relevant factors such as context, reward systems and the degree of player control; and
- A DVD that captures all pertinent content, including typical gameplay, missions, and cutscenes, along with the most extreme instances of content across all relevant categories. Pertinent content that is not playable (i.e., "locked out") but will exist in the game code on the final game disc must also be disclosed.
They're (the raters) literally given the most extreme bits of a product in order to rate it properly and, yes, context does figure into the process (I honestly didn't expect it not to in some way, but a guy can dream). I'm not really on board with that due to reasons I've already mentioned, but there it is. I suppose its inclusion stands as testament to the more immersive nature of the medium.
There's also this,
To eliminate the risk of outside influence, including from industry members and the media, the identities of ESRB raters are kept confidential, and they are not permitted to have any ties to or connections with any individuals or entities in the video game industry.
They
are trying to keep their raters as objective as they can be.
And, yes, when you frame it that way, it certainly is ridiculous. It's a good thing that that's not what I was saying.
First of all, the example was introduced with a warning for hyperbole.
Second, I don't remember making a point of Plague's or Manhunt's "total kill count" needing to impact its rating.
Third, the idea was to challenge the "context is chief" concept by providing an (extreme) example of context sans representation of violence.
The entire point was to compare the context and representation of each game's violence. It shows a lack of recognition of the
implied violence, which is ignored, because it is not presented in any 'tangible' fashion, while Manhunt's is displayed, in visceral detail.
And that's because the content is primarily what informs the rating. The context is secondary.
That would be why Independence Day receives a PG-13 and Saw an R. At least several orders of magnitude more people die in the former than the latter, which makes it worse from a purely contextual standpoint...but the primary factor, in terms of rating, is what's being displayed on screen.
So. No. Context, in terms of ratings for media, is
not key.
[small](
Aside: I don't believe that "true" or 100% objectivity is reasonable or, due to the nature of perception/humankind, even possible...without one hell of a system of checks and balances in place or delving into ludicrous levels of minutia.
But it sure as hell doesn't mean it shouldn't be something to strive for in the interest of fairness, especially for an organization like the ESRB. And trotting out the "well, it's impossible, so why bother!" fallacy is just...cringe-worthy.)[/small]