"Hatred" Reveal Trailer. Or as I like to call it, "The Next Big Controversy"

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WarpZone

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xPixelatedx said:
Part of me wonders if this was commissioned by people who genuinely hate videogames and/or the people trying to change videogames "for the better"...

Because it kind of looks like Strawman: The Game to me; something manufactured purely to paint the industry and gamers as crazy people. It plays on just about every prejudice and it seems to be doing it on purpose.
I thought about that. It certainly wouldn't be the first time FOX fabricated a scene just so they could report on it. But I can think of some simpler reasons the trailer could be fake.

For example, someone could have thrown together this fake video game trailer to build buzz surrounding an in-show violent video game scheduled to appear next week on a television police procedural.

Sadly, Occam's Razor states that the game is more than likely real. The target audience, however, I am convinced is pure fiction.

(Though one or two people keep insisting that, no really man, they'd play it, they're excited about it. So either they're imagining something special about the game that wasn't in the trailer, or I'm missing something appealing about it. Seriously, I've played a LOT of violent video games over the years. This one looks... no fun. At all.)
 

WarpZone

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Wraith said:
Not gonna lie, I'd play the fuck out of this, because I am very entertained by brutal gameplay and destruction physics. It's why I played GTA all of my life.
Funny. I didn't even remember there being any physics destruction in the trailer, but when I looked at it again, you do see some near the end there. It looks pretty detailed, actually. Huh.

Now I'm more convinced than ever that this is just a staged or pre-rendered "Vertical Slice" trailer.

I know you *think* it's why you played GTA all your life, but *really* think about this. No amusing radio stations. No vehicle VS on-foot gameplay. No money. No upgrades. No missions. No objectives. No gangsters or thugs who are as bad as you or worse. No point. No purpose. No goal. NOTHING but dismal grey violence from start to finish. Possibly that only ends when the police finally wear you down, with no victory condition programmed in. (Remember, he says he's going to die and that it doesn't matter.)

Would you still be interested after the first ten minutes, if it literally *never* did anything to vary the tone like the trailer suggests?

Really think on this and get back to me, because I am trying *really* hard to understand the people who say they like what they're seeing here.
 

Nurb

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It's only a controversy if you look for one. It's gratuitous violence, plain and simple. It used to be fun in games until the spawn of soccer moms and the new round of political correctness are making the gaming community miserable again.

What, Hostel, Saw, and other gore flicks get to have millions of followers but games have to be held to a "higher standard" beyond any other form of media?

I've been playing games for a while, it'll be the same BS I heard about Carmageddon, Postal, and Doom.

 

MirenBainesUSMC

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Interesting that the commentary gravitates exclusively to Fox News when, during the aftermath of the Newtown massacre, I'm quite sure I saw MSNBC, NBC, CNBC, CNN, ABC, et al pump the violent game alert until it was completely exhausted with the inclusion of our dear and illustrious government.

Could it be, for the sake of being within reason, that the entire media structure feeds into this problem?

I think the industry should be careful about such things, its calling attention to itself and all there needs to be is the right moment and essential ingredients of straw men and emotion for something far reaching to be put into legislation based to save the " children".

Division will only make the hobby an easy prey. A media entity can only espouse opinion and propaganda, but its the suit that no one is paying attention to in an actual law making office that can make such things a reality.
 

Darks63

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This game reminds me of the first hour of how i spend any open world game. However after that hour i get bored and start playing the story/side missions. Going by this trailer it looks like the whole game is just that first hour of play ad infinatum. Which means that I will likely get bored and quit since it seems like its just pointless carnage for the sake of it and nothing else.

Its like those crazy twins from Luther made a game. Completely tasteless gameplay with a completely nonredeemable protag.
 

JohnnyDelRay

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Interesting, so far I see mainly two types of reactions:
1. "This game should be more self-aware, (which it doesn't seem to be), or at least be a sort of parody, or imply itself as just over the top violent for the sake of being violent"
-OR-
2. The "Oooh check out how edgy and dark this game is trying to be lol, super emo linkin park lyrics voice over trying too hard, it's practically making a joke out of itself"

See how those two kind of balance each other out? This trailer doesn't really give the full picture, a lot of people are disgusted that it's just executing and mowing down unarmed civilians. I'm curious enough to want to find out if that's really all you do, because although the original Postal stared out more like that, the levels eventually turned into huge showdowns with the law. Which I think could make it kind of fun, reminiscing of the "Alien shooter/Zombie Shooter" twin stick or M&KB type of time filling fun games I used to play. But yeah if it's just a mass-murdering sim I think I'll give it a miss. The "No Russian" level was enough to get me thinking about motives behind game developers and underlying messages, as did Spec Ops the Line (much more so). But I don't think I could play anything that was blatantly just about torturing or executing people for the sake of it, that's a bit too one-sided (and obvious).
 

Wraith

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WarpZone said:
Wraith said:
Not gonna lie, I'd play the fuck out of this, because I am very entertained by brutal gameplay and destruction physics. It's why I played GTA all of my life.
Funny. I didn't even remember there being any physics destruction in the trailer, but when I looked at it again, you do see some near the end there. It looks pretty detailed, actually. Huh.

Now I'm more convinced than ever that this is just a staged or pre-rendered "Vertical Slice" trailer.

I know you *think* it's why you played GTA all your life, but *really* think about this. No amusing radio stations. No vehicle VS on-foot gameplay. No money. No upgrades. No missions. No objectives. No gangsters or thugs who are as bad as you or worse. No point. No purpose. No goal. NOTHING but dismal grey violence from start to finish. Possibly that only ends when the police finally wear you down, with no victory condition programmed in. (Remember, he says he's going to die and that it doesn't matter.)

Would you still be interested after the first ten minutes, if it literally *never* did anything to vary the tone like the trailer suggests?

Really think on this and get back to me, because I am trying *really* hard to understand the people who say they like what they're seeing here.
Yep, I'd sill play it, because carnage and violence regardless of how much it varies is still up my alley. I played the GTAs for all the destruction and craziness I could cause, the radio stations, the story, the characters were all just icing on my already delicious debauchery cake. Hell, Trevor became my favorite character from the series because he embodies what I like seeing in my games: Crazy person, being crazy.
 

Tsun Tzu

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Like I said over on a Nichegamer article.



"I'm all for killing my fellow digital man en masse, but this goes too far for my tastes. Slaughtering people while they beg for mercy ain't my bag. ._.

With that said, I see no reason why this shouldn't be allowed to exist, same as everything else.

So long as some nut is playing this instead of actually DOING it. I'm all good."
 

Drizzitdude

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Well this is just pathetic. It is such an obvious attempt at the idea 'No publicity is bad publicity" that it really just sickens me. From what I can tell, these guys threw together a crappy twin stick shooter, realized they had nothing and the game would bust so they decided to hop on the controversy train and ride it all the way to the bank. People will whine and complain about how bad it is, the next mass shooting will be blamed on it and in the end, these guys will be rolling in dough from all the people who tried it just to see what all the hubbub was about. I don't even know what we can do about it, and that is the worst part and it seems to me that this terribly boring looking game is going to garner all this attention and all this while offering nothing to deserve it just because they started a controversy over it. Hell, look at the companies facebook and twitter page, they are encouraging people to spread the word about how 'controversial' it is just for the attention.

At the end of the day, these guys may get rich, but the entire gamer culture is going to take a hit from it.
 

WarpZone

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Wraith said:
Yep, I'd sill play it, because carnage and violence regardless of how much it varies is still up my alley. I played the GTAs for all the destruction and craziness I could cause, the radio stations, the story, the characters were all just icing on my already delicious debauchery cake. Hell, Trevor became my favorite character from the series because he embodies what I like seeing in my games: Crazy person, being crazy.
Huh.

If that's true... I guess this is the last video game you will ever need to buy.

I mean there's something to be said for making a game that does one thing to the exclusion of all else.

But... really? Really. Really!?
 

Hebby

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For those who would give this a go, I imagine when you have gone through all the kill moves, you will loose interest pretty fast. The game offers nothing else and to me seems like a waste of time. Running around randomly slaughtering innocents isn't that shocking anymore, and it is clear what they did here. We cannot plaster together a decent game with some actual content, so we go for this and hope the shock factor will sell it for us. It worked for Manhunt I guess. But for this in 2014?...
 

Mrkillhappy

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LostGryphon said:
Like I said over on a Nichegamer article.



"I'm all for killing my fellow digital man en masse, but this goes too far for my tastes. Slaughtering people while they beg for mercy ain't my bag. ._.

With that said, I see no reason why this shouldn't be allowed to exist, same as everything else.

So long as some nut is playing this instead of actually DOING it. I'm all good."
I would have to agree with this the begging just makes it a bit more like this is someones fantasy which makes it kinda creepy to me. I don't think that games can cause real world violence but I have a feeling that people who buy this game might all ready have this kind of a type of fantasy, lets just seriously hope they leave their fantasy at just playing this game & not imitating it. As for my personal tastes on it the game is basically GTA, Saints Row, & Hotline Miami with all the humor taken out so just an edgy game for angst ridden teens so no interest in playing it at all. Makes me think of the old days when Jack Thompson would have been having wet dreams over this kind of shit. Also I think I can already here Fox News firing up over this, brace for impact people because gaming will come under attack again, *sigh* I'm getting to old for this shit.
 

DerangedHobo

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WarpZone said:
But... really? Really. Really!?
It's just doing what every "mature" game ever has done. I do like the fact that the word "innocents" is used about a 1000 times during this thread, because if they fight back or also have a gun or if they have a swastika armband they are some how below humanity or they are another species. While the devs of this game might just be mentally masturbating and charging people for it, there's something to say about a species that will ignore the writing on the wall and focus on a caricature (to paraphrase Jim Sterling "There's a very real difference between video game violence and real life violence").

I'd like to think that I can trust my fellow man not to see or play "Hatred", drop all sense of morality and do it himself and if they were already fucked in the head they have a wealth of "acceptable" depictions of murder and real world violence to be inspired by.

I, for one, will happily drop £20 or more on this game and check it out.
 

McKinsey

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I'm sorry, mates, I didn't read the whole thread, so maybe someone has already mentioned what I'm going to, but it bears repeating...

Judging by the reactions of the users here, I'm deducing your Postal experience started with the FPS sequel, Postal 2, rather than the original game. I feel it's my obligation to remind you that the original Postal didn't try to be self-aware, or a parody, or anything to that effect. It was your your standard top-down shoot'em up arcade, which differed from its contemporaries only in two aspects: 1) you weren't a hero saving the world, just a crazy bastard battling other heavily armed bastards (cops and, uh, militia, I presume, if militia is allowed to have rocket launchers,) and 2) Your goal was to exterminate everyone, and that included unarmed civilians running about in the streets.

That is, the game was about straight up killing the shit of every living soul, without making any kind of joke about it. It was a murder simulator, gory, tasteless and extremely ferocious, and we, the players, loved it for precisely this quality. It was a batshit insane inversion of the shooter genre, a big FUCK YOU to the critics of the medium and the fainthearted prudes. Then came Postal 2 and LOL'ed the series to the ground.

So yeah, barring the close-up executions (though the original Postal did have executions, and cries for mercy, and realistic depiction of violent actions,) Hatred looks exactly like Postal HD. The gameplay and the violence haven't changed; it's the attitude towards realistic violence that's changed, but that's on you. Don't blame the developers for trying to recreate a unique gaming experience.
 

kuolonen

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WarpZone said:
kuolonen said:
Obviously that was just my initial reaction to the article and the youtube video. I didn't read all 200 comments first. But hey, since I have your attention, hi there! You're a type of gamer that I didn't previously know exists. I have to admit, I'm curious as hell. What motivates you? I scrolled up a bit and found your post, but it just says you're tired of the thin veneer of patriotism over the top of the violence in the Modern Military Shooter genre. That doesn't really tell me a whole lot.

So! Let's dig deeper. In your own words, what do you find appealing about the game Hatred, as presented in the video?
Fair enough, though I'll take your word on that.

Why? Basically as said you surmised, if one likes shooters or the like, you usually get tired to death about the bland causes of justice they have, all +600 copies of them. Not counting games like spec ops the line of course but those far and few in between. If it were that there wasn't such saturation of this blandness, I maybe wouldn't even care for Hatred, but now I really need the catharsis that comes from playing a protagonist that spits in the face of everything that blandness represents.

Seriously, I have been trying to finish Watch_dogs for almost a month now, but it feels more like a chore than fun with Aiden_bland_Pierce. If I would go deeper into explaining the "blandness" I have been referring to, it would take more typing than I am willing to commit to posting here.

PS: I feel McKinsey is pretty spot-on about Postal. Heck, if Postal 3 had not been such unplayable disaster of a game, there would be no need for Hatred. (Man that game title though, so many uses for it)
 

kuolonen

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DerangedHobo said:
It's just doing what every "mature" game ever has done. I do like the fact that the word "innocents" is used about a 1000 times during this thread, because if they fight back or also have a gun or if they have a swastika armband they are some how below humanity or they are another species.
Greetings there mister DerangedHobo. If I ever meet you in person, I would like to shake your hand just for that post. It is nice see someone else has picked up on that interesting way thinking about killing in games. It always bugged me, especially when these comments about the innocents and acceptable targets comes up.
 

verdant monkai

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WarpZone said:
Well, we can't see any combo meters or scores or anything, so until we know more, I think it's probably safest to assume that there will be *no* gameplay at all aside from "kill civilians until the cops shoot you." A sandbox game, basically. Minus quests, objectives, resource management, crafting, or anything else that could make a sandbox game actually fun.

As for the psychology main character, you're joking, right? They deliberately worded that guy's opening monologue to be as vague as possible. Presumably so that the audience can project whatever type of -ism they want onto the protagonist, without the developers being pigeonholed into that camp. You can't explore what isn't there.
Yeah it doesn't look like its for me.

No I'm not joking, I find psychopaths interesting. I'm not saying whats there is fascinating and worth a look, I think it could be if they tried to flesh him out. Emphasis on I'd like him to be interesting, I'm not saying he actually is.
 

thanatos388

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Well the game is self-aware enough to steal the DOOM logo. And it just looks like many sandbox games but without the pretense of a story or other characters. It's GTA with cheats on and nothing else I guess. But it's hard to say. Don't know why people are offended, its not very gory and this shit is similar to what people do in sandboxes anyways, hell you can go on rampages in inFAMOUS. Context does not change what you are doing then either.
 

AT God

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WarpZone said:
Don't know if this thread is "dead" or not but I've never really had someone ask for my opinion and as an egomaniac I felt compelled to respond.

I honestly don't have a concise answer for what would make this game Postal done right. My whole stance on Postal is entirely subjective because I don't know the truth behind the game. (When I say Postal I am referring to 1 and 2, the Running With Scissors games, Postal 3 was a mess that RWS has even gone on to disown because of extraordinary circumstances that prevent RWS from really having any ability to fix their own product, haven't played Postal 3 and probably wont unless it is available legally for free).

I think to best answer the question, I have to explain what I feel mad the Postal games click for me. First of all, I have always been interested in controversy, as a kid I would read about controversial games and M rated games and hold them up as these awesome things because my parents wouldn't let me play them. The rare times I did get to play them, I held them in the highest regard because they were a forbidden fruit, I think this is similar to how people look back nostalgically on older games, I did the same for games that I was told I wasn't mature enough to play.

Given this stance on games, I always thought the Postal series was interesting. Both games had been released when I learned of them and reading through info on them always intrigued me. I remember reading how Postal 2 was the end all most violent game ever, the absolute worst of the worst and the kind of corrupting influence that would destroy the souls of anyone who played it. Then I would look at screenshots (this was before Youtube) and think this game really doesn't look any different from GTA3 (the other evil one at the time). From this understanding, I interpreted Postal 1 and Postal 2 thusly (and still do, although it is more refined)

Postal 1, the original from the 90's seemed like a game that basically said "Fuck you" to anyone who hides behind children when faced with something they didn't like. It was controversial when shown at trade shows, it had politicians and lawyers up in arms before release, and the entire game was essentially about killing people. The game was a series of isometric levels where the only objective was to reduce population by a certain percentage. (Later, I learned you only had to shoot enemies, the info available at the time implied you had to kill everyone, while you really only have to kill people who attempt to kill you). Postal 1 was full of dark imagery and you essentially were a member of the "Trench Coat Mafia," you killed people because you hated them and voices/demons told you to. As a game, it wasn't very fun, but the idea of a game where you played a truly evil man was interesting.

Postal 2 on the other hand was, among other things, about the reaction to Postal 1, as well as the "save the children" mentality that Postal and other games inspired at the time. Postal 2 was much more complex as a game and will take a bit more time to explain. Again, this is my understanding of the game and is entirely opinion based. Postal 2 attacked several issues relating to society and games at the time. The first aspect that it covered was basic US culture at the time. The game contains insensitive depictions of other cultures, such as suicide bombers that look like Bin Laden, rednecks addicted to firearms and rape, tree-hugging hippies who kill book readers, police brutality, cats/dogs being served as asian food, family values groups who shoot people for making violent games, etc. And while this seems like an attempt at being mean toward the groups involved, I always took it as a jab at how media represents these groups. I haven't met very many (or any for some) of these groups being mocked but the ones I have met do not fit these descriptions. I have met "tree hugging hippies" and gun loving rednecks and police officers and none of them has acted this way around me. The most well known of these interpretations in Postal 2 was the terrorists all dressing looking like Osama, having anthrax WMD launchers that made people vomit blood and die slowly etc. I never saw this as the game developers saying "Yeah, this is what those people are like." I would watch the news circa 2003 and see pundits clamoring to be as critical of Muslims as possible but maintain a minor tone so as to not appear out-right racist. And I viewed Postal 2's interpretations as the kind of thing that these people would produce if they didn't have to maintain that slight sense of dignity. I felt this sort of mockery of society was implied to all of the exaggerated groups depicted in the game. I mean you can literally find the WMDs the world went to war over, infiltrate a taliban sleeper camp, and kill hundreds of caricatures of Osama Bin Laden.

Another important aspect to Postal 2 was the mockery of censorship and the legal trouble Running with Scissors faced following Postal 1. Postal 2 has a difficulty setting named after the senator who tried to get Postal 1 banned, this gamemode has all weapons replaced with non-lethal tasers. In this vain, Postal 2 was also the first game to court a certain mantra for me, the good or evil playthrough. Other games had done this before but it was the first one for me and I still think is one of the most interesting examples of how player input affects game content. The one thing that Postal 2 holds over you the entire time is that you, the player, do not have to kill anyone the entire game. Violence happens all around you regardless but it is entirely possible to go through the whole game without spilling any blood. The splash screen when booting the game says "It's only as violent as you are." and I always found that fascinating. This aspect ties in to one of the ingame quests, where you have to ask people to sign a petition called "Make whiny congressmen play video games." I have always wanted to make someone who believed games make people violent play Postal 2 and the moment they attack another player, ask them why they were such a violent person? The game slants everything against you to make not attacking others extremely difficult, it gives you huge amounts of weapons and almost every objective leads to a shootout, but it never explicitly requires you to participate, you can always just walk away. The game will mock you at the end if you play the game this way but it is always an option.

Some other points about Postal 2 were how it was fairly self-aware of it's own opinion. Certain NPCs are running with scissors employees and while it is random whether or not civilians carry firearm,s RWS models always carry the two major weapons, the Assault rifle and shotgun. They will shoot anyone who attacks them, even the player, but will not engage the player for committing crimes towards others. This pokes fun at the image being placed on RWS, people condemned the game for being a violent murderous fantasy for psychopaths and while I felt it wasn't, the game devs mocked themselves by portraying themselves as the very thing they were being called. This was less prevalent in the original Postal 2, the expansion pack definitely laid it on heavier when you party at the CEO's house and he has an armory in his basement.

Finally, from a political standpoint, Postal 2 mocked both sides vehemently. It picked on liberal stereotypes by having hippies and "save the children" people being just as violent as anyone else, and it picked on conservatives with taunts and jabs thrown at the NRA and the army being deployed to slaughter the Osama lookalikes. The main character is undefinable as a character because he throws around comments against both sides, he jokes about the second amendment if you kill enough innocent people, he calls the various special interest groups names, he personifies a heavily lapsed Christian and someone who is entirely bound to his wife despite hating her guts, etc. The game makes fun of everything but never really promotes a certain agenda aside from have fun. A real psycho could play the game purely to fulfill violent fantasies or enact violence on certain groups, but the game never really judges you or picks a side. It criticizes the war on terror while also representing most middle easterners as terrorists, all it does is say that everyone is awful.

Okay, now that I have got that off my chest, I should probably answer your question about how "Hatred" could be Postal done right. Well, first off, I have watched the trailer since my first post and I am actually intrigued by the game. I think that there are two important ways the game could be more "postal done right," but I still sort of hope it does its own thing and makes it work. First off, I feel "Hatred" could essentially be Postal 1 but in the modern age. Hope to fix the various problems that made Postal 1 so hard to enjoy. The idea of a game wherein you simulate someone going Postal is still very prevalent, these occurrences haven't become any less common since Postal 1 was released.

If the game takes a more Postal 1 tone, I think it would be postal done right if it didn't break character AT ALL. I understand a lot of people want it to be self aware but I personally think it shouldn't, it should take the idea as seriously as possible. A lot of responses I have read seem to imply that they aren't interested because it looks like another game that takes its self to seriously, but I personally don't know of any games, other than maybe Postal 1, where you played the actual bad guy. Every game I have ever played, and I have played some dark games, has some minor hints at the player character actually being an antihero. The grand theft auto series has always done this. Claude/Tommy/CJ/Niko commit various evil acts, but within the narrative of the game, they are being told to do this by someone else. (Sandbox play doesn't count in my opinion because like in Postal 2, it is only as violent as you are) In GTA, you might be out murdering cops, but you are doing it because a mob-boss said to, or you are trying killing gang members, but only to save your friends from a corrupt policeman. In none of these games have you ever been acting on your own behalf with the express reason being to commit an evil act. I haven't played GTAV yet but I have watched some bits online and Trevor appears to be the comedy psychopath. Maybe I am wrong in thinking that he is not being forced into his actions but even so, he makes jokes at certain points that undermine his actions. The other series that rivals postal as violent murder simulators is Manhunt. You aren't the badguy in Manhunt. In Manhunt one, you play a man who was about to be executed by the state for unspecified crimes but instead you are forced to participate in a snuff film. You commit grisly murder but only because you are trying to put an end to the evil director who forced you into it. You still have a moral leg to stand on. Manhunt 2 makes it grayer but you still maintain a certain moral high ground. You were experimented on, you had your life taken from you and your violence is a result of a more evil man's attempt at creating a being without a conscience. Your violent actions are justified in that the character performing them has been mentally altered to act as an actual psychopath, Daniel Lamb is his own victim, his alter ego killed his family and he seeks revenge essentially against himself for the actions.

But to my knowledge, no (commercial) game has ever taken the mindset of someone truly evil who acts evil purely because of their own reasoning. I think that if Hatred is literally a game about a man who starts killing people because he hates them and wishes for his own life to end, that would be an interesting concept that deserves a place in the medium. Films/Books have explored this concept before commercially, but no game has ever really done this to this level.

If Hatred was just that, a game about killing others as a last act before death, I think it could make for a great concept that would open up interesting debates about games, humanity, guns, what ever. My only fear is that the game will try to make a point. If the game makes a point, I think any logical debate about the ideas behind it would be secondary to whatever point it was trying to make.

This is where my Postal 2 impressions come in. Postal 2, as I described, seemed to try and avoid choosing sides by mocking both sides. However, many people interpreted it as racist or trying to make some kind of overall point about the various people it depicted, especially the Osama Bin Laden lookalikes. If Hatred as a game did make some point, like had a certain objective of eliminating only a specific demographic or anything that the a reasonable person would interpret as being a direct point, I feel that the game would have missed its opportunity. Admittedly, a game where you murder innocent unarmed people will bring about people arguing over certain issues, like guns, but that will be argued regardless. If the game directly takes a stance, it will be less fun to think about as a topic for debate because it would specifically endorse a stance. That doesn't invalidate it, Spec Ops could be seen as a heavy criticism of modern military weaponry, but it does steer the debate toward that field. If Hatred doesn't make any other points other than "You play as a guy who kills others," it might lead to a big debate over the related issues, like mental health, society, maybe guns, etc. So to summarize, I think it would be Postal done right if it stuck to the idea behind Postal 1, you play a man going Postal. Do not acknowledge the murder simulator argument like Postal 1 did, do not attempt to appear neutral by attacking both sides like Postal 2, just be a game about being an evil man committing a violent act. Don't have a good ending or a final boss fight with a corrupt policeman or have some commentary on police brutality or militarism, just be about a man being evil to humans. Even if the game isn't fun to play, it could at least be interesting for being the only commercial game where you play the true villain.


Edit: Upon rereading what Warpzone asked of me, and now that I have seen the trailer, I honestly don't have an answer as to what they could do to make it a game. I honestly don't think a direct remake of the Postal formula of "Kill everything" would be very fun. I think the point of the game would be best if it was simply the thing the trailer implies it is: Hatred. We have a massive amount of simulator games now, why not let this be the end-all Massacre simulator, no agenda behind it besides kill people and try and keep killing until someone stops you. The more I think about it, the more I think that as a game, the more poignant point the game could make would come at a drastic cost to gameplay because doing nothing but killing people without any other aspects would become boring. The idea of making it into Last Stand type of mode where you have to scavenge and hold out while performing combos or something would definitely make it more fun, but it would also obscure the ability to debate about the game. My current thought would be, assuming the game is just kill until you die, have a mode where there is some more options, like gather resources, craft weapons, score points or do combos or gain XP, etc, but also have a mode where there is no HUD or mechanics other than just "Kill until you die."

As for how it makes you feel while playing, I think it would be interesting if the game went for the kind of feeling I get playing the bad ending path in some games. Make part of the challenge of the game being required to do violent things to proceed. Make part of the difficulty be the player's own conscience telling them that they should stop playing. This probably cannot be done though since without any real backstory, we immediately ignore any real investment but if they pulled it off it would be great. Like how because I like the characters in Fallout 3, I cannot bring myself to play a truly evil character because that would involve the quest where you blow up a major city, killing many likable characters. If the game made me feel that way, that would be an amazing accomplishment but that might not be possible if all we know is the PC is evil and all the people you are out to kill are just targets.

Even if the game devs thought, lets just make a violent game to get publicity, I don't really care as long as they made a game that expresses an interesting take on violent games. While making a violent game for attention might be profitable, it doesn't make you rich since you attention doesn't equal huge amounts of money. If the game is awful and boring and then asks me for 60 dollars, I wont play it. And maybe a few thousand people will but after taxes and everything else, that still isn't much money. I think that if I were in the shoes of this developer, my endgame would be to make something new, and a game where the only objective is to kill people for the sake of killing them is definitely a new or at least unexplored idea.

Making it a fun video game sadly probably means compromising on any real artistic statement but then again I found Postal 2 lots of fun while others saw it as repetitive garbage so lets see what happens. Worst case scenario, its another crappy game to throw on the pile.
 

WarpZone

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Mar 9, 2008
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DerangedHobo said:
WarpZone said:
But... really? Really. Really!?
It's just doing what every "mature" game ever has done. I do like the fact that the word "innocents" is used about a 1000 times during this thread, because if they fight back or also have a gun or if they have a swastika armband they are some how below humanity or they are another species. While the devs of this game might just be mentally masturbating and charging people for it, there's something to say about a species that will ignore the writing on the wall and focus on a caricature (to paraphrase Jim Sterling "There's a very real difference between video game violence and real life violence").

I'd like to think that I can trust my fellow man not to see or play "Hatred", drop all sense of morality and do it himself and if they were already fucked in the head they have a wealth of "acceptable" depictions of murder and real world violence to be inspired by.

I, for one, will happily drop £20 or more on this game and check it out.
I don't see how what you said has anything to do with what I said. I was talking to that Wraith guy and I was surprised when he said that the violence is literally the only reason he plays GTA. Then you quoted that, and started talking about other peoples' posts.

My whole point is it's *not* doing what "every other 'mature' game ever has done." It is doing *less* than every other mature game. Every other mature game has had a plot, characters, a story, gameplay, goals, mechanics and systems all reenforcing a central theme.

The video shows exactly one gameplay mechanic (shoot civilians,) an incredibly one-note aesthetic (modern grey blandness with absolutely NO distinguishing characteristics,) and a story that literally says up front "My story is pointless and you shouldn't care about it."

MadWorld minus the comic book aesthetic, Killzone 2 minus the sci-fi setting, Prototype minus shapeshifting. And color. In short, anything I can think of it compare it to has had anything and everything interesting stripped away, leaving this boring grey slog.

Nobody here is saying that playing Hatred will cause people to go nuts and start murdering people, which is the argument that your reply appears to be trying to refute, even though I didn't say anything like that to Wraith. What most of us are saying is that none of us can understand why the main character of Hatred is going on HIS rampage.

That's how badly the game is presenting itself in the video. It doesn't read. It doesn't translate. It just comes across like somebody who's never played a video game in their life, but heard on the news that video games are super-violent, tried to cash in on that trend by making "the violentest video game evar."

It feels hollow and insincere, is what I am saying. It feels lazy and painstakingly generic. I don't buy it. I don't get it. I can't understand why anybody would react positively to it. It feels like a straw man argument, albeit one that somebody sunk a lot of time and effort into rendering and animating. And that continues to confuse me.

Why would anybody play this? Make no mistake: I don't mean "what kind of sicko would enjoy murdering people." I mean "Why would anybody play a video game that makes pretend shooting people this BORING when there are thousands of much more interesting video games out there that makes pretend shooting people fun and rewarding?"

Hatred does to action games what Twilight does to romance movies.

It doesn't look fun.