"Hatred" Reveal Trailer. Or as I like to call it, "The Next Big Controversy"

Recommended Videos

WarpZone

New member
Mar 9, 2008
423
0
0
AT God said:
WarpZone said:
Snip
Awesome, now we're actually getting somewhere.

I didn't realize that liking something just because your parents hated it was such a formative experience for you. I mean, I grew up seeing those sega and playstation ads that were all like "your mom doesn't want you to play this game," but I never took them SERIOUSLY. Mortal Kombat was this awesome arcade game where you can rip a guy's head off when you win. At the time, that had never been done before. That made it interesting.

The genesis version of the game is better than the SNES version of the game because it's more true to the original, not because my mom's less offended by the SNES version that replaces all the blood with sweat. That would be silly. What am I going to do, make a list of all the things in the world my mom doesn't like just so I can go do them? And even if I had that mentality as a teenager, why on earth would I still be thinking like that as an adult?

Thanks for the history lesson on Postal games. I honestly didn't know that much about them. I was under the impression Postal 2 was just GTA with a third person camera and a pee button. Really the ability to pee on people is more interesting than the ability to shoot people. *Lots* of games let you shoot people.

Now, very few games let you shoot civilians or allies, and even fewer games make shooting civilians or allies an interesting moment of play. So you'd think that would be the most interesting element of Postal. But nah. Fallout 2 did it much better. You can shoot any NPC at any time, whether they're a quest-giver or a shopkeep or a child on the street. They will fight back, run away, or both. If you manage to kill them, you can loot the bodies, and sometimes the contents of their pockets tell you more about what kinda person they were in life than their dialogue options did. There's one particular bar scene in which pulling a gun at the right time will cause the room to erupt into anarchy, with rivals shooting each other as much as you. It's a shame that going through doors is something the AI can't manage, because everything else about the consequences of violence is modeled extremely consistently, albeit through the lens of a clunky turn-based system and steeped in post-aocalyptia lore.

So yeah. Postal 2 for me has always been "that game with the pee button." Because it wasn't doing anything else particularly interesting.

Now I find out that there's a ton of gratuitous racism in there. So I guess that would make it a little bit more like BoneTown. I'm going to be honest, here, I didn't really understand what BoneTown was going for, either. I mean, it SAYS it's going for a no-holds-barred game about fighting, fucking, and doing drugs, but it comes across as this really awkward platformer with bad controls, unlikeable characters, and terrible gameplay. One thing it wasn't was uninteresting. There was constantly something new happening that made me go "What the fuck? They put THAT in? Why!?" This ranges from lame puns (Aguaman) to racial stereotypes that I didn't even know existed. (Huh. Redneck Jews are a thing? I didn't know that. All the rednecks I know are Catholic.)

I can't speak to any of the satire that informed Postal and Postal 2. I can say that just throwing around racial stereotypes for their own sake, in an effort to be anti-PC just doesn't make for good entertainment.

(Though, I have to say, if you're going to do it, it usually works best when you know where you're coming from, along the lines of Margaret Cho, Jeff Foxworthy, etc. The appeal of their acts isn't "I'm that group, therefore I'm allowed to make these jokes." The appeal is that they can actually drill down through 30+ years of life experiences and talk about just the funniest moments. You don't get the same amount of funny by just taking the lazy way out and going "black people eat fried chicken" suddenly in the middle of a scene.)

Glad to hear you watched the trailer. I feel like that will probably improve the quality of this conversation. :p

My main problem with the game the trailer implies is that it is *not* a simulation of somebody going postal. It does *not* sound like some crazy person's manifesto. Those crazy manifestos the police find are always full of reasons and reasoning. Pointing fingers and assigning blame. Full of specifics. In real life, crazy people have reasons for going crazy. This is just "TV crazy." (Which can actually work for an antagonist, though audiences are gradually getting more skeptical and harder to scare without at least some allusion to a mental illness they've heard of before.) But why would you apply that sort of motivation to the protagonist?

The true horror of Columbine is not that some kid shot up a classroom full of kids. It's that some kid was bullied and picked on and had no friends or support network and started to quietly resent everyone and everything in his life until finally he twisted himself into a mental state in which lashing out blindly against society itself made more sense to him than not doing so. If it happened to him, why, it could happen to any kid! It could happen to your kid! That's the scary part, and in my opinion, it's what a game about a horrible public massacre *should* be exploring.

Hatred, the game, as depicted in this trailer, has nothing to do with that. It's a cartoonish "I hate everything for no good reason" villain, presented entirely straight-faced. Even as an arthouse indie throwaway one-shot ten minute experimental experience, it makes NO SENSE to play this game unless you're the kind of person who honestly believes that bad guys cause violence in real life simply for the SAKE of causing violence.

That never happens in real life. In real life, the "bad guys" have reasons for doing the things they do, whether it's a drug smuggler shooting up a boat because a deal went south, or a paranoid schizophrenic setting up time bombs in a public place because they're off their meds and this is as close as they can come to attacking an abstract concept like "Capitalism."

Games like GTA don't have a story because they're trying to provide you with an *excuse* to kill cops and hookers. They have a story because in real life anyone who goes around killing cops and hookers was motivated by *something.* You don't get a "more realistic" game by cutting out all pretense at telling a story. You get a less realistic one.

Now, if Hatred does turn out to be some kinda massacre-simulator (which, let's be honest, it is trying WAY TOO HARD to present itself as right now,) then there is a place for that as a museum piece. But I would hope it was set up better than this. This is NOT a portrayal of a man with nothing left to live for taking out his frustrations on society as his last desperate. It is a cartoonish caricature of that.

I'm glad you can at least see now why I'm scratching my head and asking "how is this fun?" I think that's what a lot of people in this thread are doing. Once you get past the whole "there ware only two sides to this issue, FOR Hatred or AGAINST video games" false dichotomy, it becomes a lot easier to actually have a conversation about this.

I'm not satisfied with "just another crappy game to throw on the pile." The developer is making a deliberate effort to buck public perceptions of good taste with this title. I want that creative decision to actually MEAN something. Otherwise, what was the point of rocking the boat in the first place?
 

WarpZone

New member
Mar 9, 2008
423
0
0
kuolonen said:
Fair enough, though I'll take your word on that.

Why? Basically as said you surmised, if one likes shooters or the like, you usually get tired to death about the bland causes of justice they have, all +600 copies of them. Not counting games like spec ops the line of course but those far and few in between. If it were that there wasn't such saturation of this blandness, I maybe wouldn't even care for Hatred, but now I really need the catharsis that comes from playing a protagonist that spits in the face of everything that blandness represents.

Seriously, I have been trying to finish Watch_dogs for almost a month now, but it feels more like a chore than fun with Aiden_bland_Pierce. If I would go deeper into explaining the "blandness" I have been referring to, it would take more typing than I am willing to commit to posting here.

PS: I feel McKinsey is pretty spot-on about Postal. Heck, if Postal 3 had not been such unplayable disaster of a game, there would be no need for Hatred. (Man that game title though, so many uses for it)
Heh. "Watch Dogs, the game so disappointing it made Hatred look good!"

But surely the solution to that conundrum is to throw Watch Dogs in the garbage and play a good game instead! Seriously, think about what you're saying. NotImportant is not a more interesting character than Aiden Pierce. He's just LESS of a character than Aiden Pierce. The polar opposite of Aiden Pierce with his "iconic" baseball cap is not a black and white Aiden with less to say. It's Bayonetta riding a T-rex equipped with flamethrowers. (And why the hell isn't anybody making an open-world destruction sandbox based on THAT!?)
 

WarpZone

New member
Mar 9, 2008
423
0
0
thanatos388 said:
Well the game is self-aware enough to steal the DOOM logo. And it just looks like many sandbox games but without the pretense of a story or other characters. It's GTA with cheats on and nothing else I guess. But it's hard to say. Don't know why people are offended, its not very gory and this shit is similar to what people do in sandboxes anyways, hell you can go on rampages in inFAMOUS. Context does not change what you are doing then either.
I can't speak for everyone else, but I'm offended because this game is a one-trick pony, and we already have much better games that can do that one trick as well as a whole lot more. Including, as you say, inFAMOUS.

I'm offended that they think pandering to the mainstream news media will result in increased sales. I'm offended that they literally didn't bother to give the main character any motivation at all. I'm offended that the developer expects gamers to identify with an inherently unlikable protagonist. I'm offended that they think this is good enough. I'm offended that they made a video game whose only function is pandering to people who don't play video games.

I support free speech. I play violent video games all the time. I am even interested in seeing the world through the eyes of a madman.

The trailer for Hatred offends me on every possible level.

Why doesn't it offend you? Don't you expect better?
 

WarpZone

New member
Mar 9, 2008
423
0
0
McKinsey said:
So yeah, barring the close-up executions (though the original Postal did have executions, and cries for mercy, and realistic depiction of violent actions,) Hatred looks exactly like Postal HD. The gameplay and the violence haven't changed; it's the attitude towards realistic violence that's changed, but that's on you. Don't blame the developers for trying to recreate a unique gaming experience.
Okay, that's information I didn't have before. I can totally get behind someone trying to create a spiritual successor to the original game in an obscure indie franchise that eventually shark-jumped itself to death. Everything I've said up until this post has been my reaction to the trailer itself and the cultural landscape we occupy at this moment in time.

Odd that "it's a remake" was all I needed to hear. But... going back to your roots? I can actually respect that.

Now if only (insert franchise here) would do the same!
 

DerangedHobo

New member
Jan 11, 2012
231
0
0
WarpZone said:
It is doing *less* than every other mature game. Every other mature game has had a plot, characters, a story, gameplay, goals, mechanics and systems all reenforcing a central theme.
How do you know Hatred isn't doing that? I must of missed some key statements from the devs because last time I checked thsi was just a trailer with the game releasing in at least 5+ months.

MadWorld minus the comic book aesthetic, Killzone 2 minus the sci-fi setting, Prototype minus shapeshifting. And color. In short, anything I can think of it compare it to has had anything and everything interesting stripped away, leaving this boring grey slog.
Again, just because that is all that you can discern from the trailer does that mean that that's all there is to the game? This trailer was obviously meant to drum up talk about that game and it has (clearly) achieved that goal. And let's say for a second that just killing random people is all there is to the game, with a grey colour filter and executions. If it laid all of this out bare and has caused this much controversy... surely it is a more or less original idea? Call it contrarian, call it an homage to the origianl postal but it seems pretty original to me and if Spec Ops The Line can get a pass because of it's low rent story, repetitive gameplay and "War is hell" statement why can't this?

Nobody here is saying that playing Hatred will cause people to go nuts and start murdering people
I've seen enough people in this thread reference "12 year old psychopaths" and other references to some edgy teenager picking this game up. The logical conlcusion to that statement isn't hard to reach. Of course no one was saying it would make people go nuts but I definitely got the vibe that people thought it was aimed at crazy loner assholes.

What most of us are saying is that none of us can understand why the main character of Hatred is going on HIS rampage.
I got a pretty good idea of why he did it, he hated life, the world at large and he chose to go out killing people. I mean say he's a social darwinist, say he's a nihilist, a manic depressive or just a psychopath, do you really need a specific label for his "ideology" or lack there of?

It doesn't translate, it doesn't read
Again, that's personal preference. I was interested beacuse it dispensed with any pleasentries and just said "Here, this trailer depicts a murder simulator with destructo physics, get hype". That's fine with me, sure you can have your art games, your games that disregard story and go for fun mechanics (i.e. Hotline Miami) and I can have my murder sims which let me kill a bit of time and stress.

It feels hollow and insincere, is what I am saying. It feels lazy and painstakingly generic. I don't buy it. I don't get it. I can't understand why anybody would react positively to it.
And I can't understand why people are reacting so negatively to it, how people are talking about how this game is sick or a joke of a game. People even defended GTA and Prototype for their mass murder and crime sprees which confused me. Do people want their violence wearing a fucking nice dress and some makeup? When I jack a car and run over 15 "innocent" bystanders do I have to have it in colour and do I have to get a point bonus or listen to a radio station to make it special?

I mean "Why would anybody play a video game that makes pretend shooting people this BORING when there are thousands of much more interesting video games out there that makes pretend shooting people fun and rewarding?"
I'd argue that the lack of a point system or dress up does make it appealing. It's just pure chaos and violence for shits and giggles. To paraphrase Yahtzee "It stimulates that cave man part of your brain that made you kick down your brother's sand castle".
 

WarpZone

New member
Mar 9, 2008
423
0
0
DerangedHobo said:
How do you know Hatred isn't doing that? I must of missed some key statements from the devs because last time I checked thsi was just a trailer with the game releasing in at least 5+ months.
Because I'm taking the trailer at face-value. It shows the guy saying "My name is not important." I believe it. But then where can you go from there if you were to include a story? It's a non-starter.

Also he's phrasing his rant in a strangely generic style of speech that nobody would ever use in real life. I honestly don't even think the person who wrote the guy's dialogue for this trailer knows what the guy's motivations are.

Again, just because that is all that you can discern from the trailer does that mean that that's all there is to the game? This trailer was obviously meant to drum up talk about that game and it has (clearly) achieved that goal.
Not necessarily. But you generally try to show off a game's selling points in a trailer like this one. Literally the only thing the video chooses to tell you about the game is "it's violent." Since there are tons of violent games already on the market, I don't see the point. I'm still wiaitng for the video to tell me what makes this violent game special amid a sea of violent games, and the video's like "whelp, all done! You want to buy it now, right?"

That's what I would have said before I read McKinsey's last post. He's saying that Hatred actually looks like a surprisingly faithful HD homage to the original Postal, gameplay, lack of story, and all. If that's the case, then there's a hidden band of information in this video that only people who've played the original Postal have access to. I haven't played it, myself. Everything I know about the Postal series comes from Postal 2 and Postal 3. I think a lot of people on this forum might be in that same boat.

Now that doesn't make it a better game in my eye than if it wasn't a remake, but it at least goes a long way towards explaining to me why a vocal minority is so enamored with it. Back in 1997, I'm sure this was very innovative, and we can't help but feel nostalgia for the games we grew up playing. It makes more sense to me now than it did a couple posts ago.

Sorry to do this, but you packed a LOT of separate ideas into the second paragraph. I'm going to need to go through it point by point:

And let's say for a second that just killing random people is all there is to the game, with a grey colour filter and executions.
That was my assumption all along. So granted.

If it laid all of this out bare and has caused this much controversy... surely it is a more or less original idea?
Just because something's controversial doesn't mean it's an original idea. In fact, I think the most controversial thing about this trailer is probably the fact that it's a video game referencing a very old and outdated idea, one the gaming community has consistently struggled to divest itself from: the idea that the only reason people play video games is for the violence.

Call it contrarian,
I don't have a problem with it choosing to do something 180 degrees from other, more popular video games. I have a huge problem with it choosing to do almost nothing, and then rolling the credits like we're supposed to be impressed with that. This isn't contrarian. I can't really call it minimalist, either. It occupies this weird space between trying too hard to present us with an idea that has been largely discredited, and being incredibly lazy about what it's actually trying to do, artistically. I say that despite the fact that it's clearly had a ton of man-hours worth of effort poured into it to get it running on the Unreal Engine. Taken at face value and on its own merits, it feels cheap and manipulative in a way that only the people trying to censor video games would be pulled in by.

call it an homage to the original postal
Yeah, that interpretation of it makes a lot more sense to me. The problem is, if your audience hasn't PLAYED the original postal, they're going to judge the game based on its own merits and their own modern-day sensibilities about how things like crime and insanity work. Basically, what I'm saying is Postal's "message" might be interpreted differently today than it would have been back in the early 90's when Motal Kombat was the new hotness. Everything from the actual Columbine massacre to the ongoing "do video games cause violence" controversy to awareness gleaned from TV shows like CSI and Burn Notice have shaped the expectations of the American gamer. Audiences have gotten smarter, and the premise of Postal has remained the same. That's part of what makes the protagonist's opening speech so insulting to me. It's basically looking me in the eye and telling me I'm an idiot.

but it seems pretty original to me
If it's a spiritual successor to Postal, that's not original. Underrepresented, maybe. But not original. By definition, the less it innovates, the more successfully it's being a spiritual successor. You can't have it both ways.

and if Spec Ops The Line can get a pass
The goal of creating a video game isn't to "get a pass" on the fact that the game has violence in it. The goal of creating a video game is to say something meaningful or at least entertaining that can only be said through an interactive medium. Some games benefit greatly from violence, some games don't need it, and some games get worse (less fun, less interesting, more confused in the statement they're trying to make or the message they're trying to deliver, etc.) the more gritty and realistic you try to make the violence.

Video game violence should always serve the underlying theme of the game. It is not and never has been the *purpose* of the game. Or maybe it was with the original Postal, I don't know. If the theme of the game IS "violence," then it could work. But violence is not the reason we have games in general, and that mentality is destructive to the industry and insulting to everyone here. Stop saying it. It's not true, and it never has been. The reason video games exist is not to drip-feed consumers violence. I don't care how big a fan you are of the original Postal, that attitude isn't helping anyone, not even yourself. I don't think I even put that fine a point on what you were saying until I started typing this paragraph.

If that's your argument, that Postal/Hatred is a good game because the only reason we have video games is to simulate violence, then you are wrong. Plain and simple. Your starting premise is false.

because of it's low rent story,
No, Spec Ops had low-rent graphics. The story was highly polished, and indeed pretty much the only reason to play it if you believe the critics.

repetitive gameplay and "War is hell" statement why can't this?
I'm starting to think you meant "despite" these last two, not "because of."

Nobody here is saying that playing Hatred will cause people to go nuts and start murdering people
Agreed.

I've seen enough people in this thread reference "12 year old psychopaths" and other references to some edgy teenager picking this game up.
I've been mostly reading pages 5-8, and I haven't seen anything like that. If it happened earlier, I apologize. Maybe you could quote some people? I'm mostly seeing people saying it doesn't look interesting, it looks like a cash grab, it looks like it's trying to be controversial for the sake of controversy, and a select few people saying it looks great but not really explaining why, other than to parrot the developer's claims that they're just "giving people what they want." I've already gone into why that attitude is dismissive and insulting to gamers. That's the kind of thing you would say to a reporter to brush off a criticism of your game as being "too" violent. It's not a design philosophy.

The logical conclusion to that statement isn't hard to reach.
You didn't show a statement. You listed some vague references to other people's vague references. Without the actual statement(s), I'm not following your logic through to the conclusion that you perceive as obvious.

Of course no one was saying it would make people go nuts
Oh, okay. That conclusion. So... that's what you thought some of the other comments were trying to hint at? Okay.

For what it's worth, I do not think that playing a video game, even a really horrible one, can make anyone "go nuts" in the sense that the game's protagonist goes nuts. (Partly because the way the protagonist goes nuts in the trailer is unrealistic and stupid, but that's beside the point.) I would honestly be surprised if anyone in this thread intended to suggest that. Mainly because we're all gamers here, and as I've been taking pains to point out, gamers are pretty much uniformly opposed to the fiction that video games cause violence.

Any time you think that's someone's rationale for disliking Hatred, you should probably explore other interrelations of what they've said before jumping to that conclusion. That's just Occam's Razor. I've given dozens of different reasons why this trailer rubs me the wrong way. I've mentioned Columbine more than once, but never in the context you're suggesting. At no point was I saying playing Hatred would make people go nuts. That's just not the way it works.

but I definitely got the vibe that people thought it was aimed at crazy loner assholes.
Not at all. The world's full of perfectly harmless crazy loner assholes. The characters Jay and Silent Bob are crazy loner assholes, for instance. (Never mind the fact that there's two of them.)

It's much worse than that. I think it's aimed at people who believe people like the protagonist actually exist.

Not just serial killers, mind you. Not just violent assholes. But cartoonishly evil sociopaths whose only goal in life is to go out gunning down a bunch of people. The kind of person who would straight up SAY to someone's face "my name is not important. The only thing that is important is what I'm going to do."

Somehow this guy managed to hold down a job, buy a bunch of guns, learn how to use them all effectively? presumably he's been hiding in plain sight all this time. He owns a house in a nice part of town where people feel safe taking a walk at night.

And, I get it. In a weird sense, I get what the suspiciously generic phrasing of the trailer might be stumbling towards. The mystique of the serial killer, exaggerated to the point of urban legend. In better hands, or perhaps given a better treatment by writers who give a damn, this could be the kind of narrative that gives a face and a voice to the dark impulses that cross our minds from time to time.

But that's not what they're doing here, and I don't think it's even what they're going for, not with any real conviction or effort. And I'll tell you the one thing that *really* keeps it from working:

You have to be dumb to buy into it, the way it's presented in the trailer. You have to be really, really dumb. Almost willfully ignorant. You have to be dumb enough to accept the premise that murderers don't have goals or motivations. That there is no story behind a tragedy.

The only people I can think of who are that bone-shatteringly stupid when it comes to thinking about serial killers are the people trying to ban violent video games.

Everyone else has pretty much moved on. Or at least stopped to ask themselves "why" during the 24/7 media coverage after 9-11. (Sorry to drag that elephant into the room, but it's another example of how the public consciousness surrounding violence has shifted since the original Postal was released. We've been through a lot. We've started thinking about it. We've started asking why. That wasn't on our minds in 1997. It hadn't come up yet.)

got a pretty good idea of why he did it, he hated life, the world at large and he chose to go out killing people. I mean say he's a social darwinist, say he's a nihilist, a manic depressive or just a psychopath, do you really need a specific label for his "ideology" or lack there of?
By default, people have reasons for doing things. The more unusual the thing they're doing, the more curious we get about what those reasons might be.

So if you leave the reasons unsaid, you make us curious. In the hands of good writers, this could be the bait that builds buzz right up to launch day, keeps us guessing all throughout the entire game and leads us to post fan theories in online forums long afterward.

But when you flat-out have the protagonist tell us, up-front, "THERE IS NO REASON, I DON'T NEED A REASON, WHY WOULD YOU THINK THAT," you do the exact opposite. You create the impression that either the protagonist is an idiot, or else the writer thinks we are.

Again, that's personal preference. I was interested beacuse it dispensed with any pleasentries and just said "Here, this trailer depicts a murder simulator with destructo physics, get hype".
It's gradually dawning on me that, no really, for some people the lack of context *is* the charm. I really don't get it. But I'll take your word for it. You're entitled to that opinion, and I certainly can't prove it false. Just? don't you want more? Don't you feel like you deserve better? A game where you play as Pyramid Head, a game where you start off bringing a gun to school for show-and-tell and then gradually descend into madness? Something. Anything.

That's fine with me, sure you can have your art games, your games that disregard story and go for fun mechanics (i.e. Hotline Miami) and I can have my murder sims which let me kill a bit of time and stress.
Hotline Miami doesn't disregard story. It's a very trippy story more concerned with reenforcing the game's theme and tone than conveying information, but it's definitely there. Everything about the game's design and the way it's presented reenforces it. Also, I thought Hotline Miami *was* one of the murder sims that let you kill a bit of time and stress. Unless by "murder sim" you literally mean a realistic, real-world simulation. But surely Hatred isn't *that.* We've already been into how unrealistic the protagonist is over and over again.

And I can't understand why people are reacting so negatively to it, how people are talking about how this game is sick or a joke of a game. People even defended GTA and Prototype for their mass murder and crime sprees which confused me. Do people want their violence wearing a fucking nice dress and some makeup? When I jack a car and run over 15 "innocent" bystanders do I have to have it in colour and do I have to get a point bonus or listen to a radio station to make it special?
You're conflating a lot of different ideas here. The underlying premise seems to be that the purpose of all video games is to serve as a murder simulation. That's not the case. It wasn't the case in GTA. It wasn't the case in Prototype. Destructive Creations is apparently insisting that it *is* the case with Hatred, but I'm here to tell you that if realism is what they were going for, they missed the mark by a mile.

Now, you could argue that they were actually going for something stylized and evocative. I would actually probably buy that argument, especially if you were able to articulate exactly what the benefit was of choosing that style over another. But for some reason, you're not doing that. Instead, you keep saying things like "What do you want from me? It's violent, just like GTA! That means you have to like it, right?" It makes you sound like you don't play video games or know anything about them. Specifically, it makes you sound like you're drinking the kool-aid of the people who want to ban video games.

That's a big part of the backlash, I think. At least on this particular website.

I'd argue that the lack of a point system or dress up does make it appealing.
Okay. Reasonable argument. You probably should have opened with that. Can you give me any greater insight into how that's a feature? Is this still nostalgia for the original Postal? (It's okay to say yes.) Or is there more to it than that? I'm genuinely curious what you're hoping they will or won't include or add between now and launch.

It's just pure chaos and violence for shits and giggles.
Ehhh kinda. But it's such *constrained* chaos compared to something like Saint's Row or Prototype. And once you've started giggling, how long until it gets old?

To paraphrase Yahtzee "It stimulates that cave man part of your brain that made you kick down your brother's sand castle".
It's honestly doing nothing for mine. And I'm in touch with my caveman brain, believe me. This just isn't doing it for me. It's trying too hard, AND somehow being too lazy, for my caveman brain to care about its antics. I suppose this is just subjective.

I mean, there's a million things they could have done with this premise! There's a billion different directions it could have taken! And instead they chose to explicitly take it Nowhere.

Like... if they'd said nothing at all? Or left the narrative implied but actually *hinted* at something? THEN my imagination would be running wild, imagining some horrible credo for the protagonist, like a monster movie where they never actually let you see the monster. But they didn't leave it unsaid. They came right out and explicitly stated that there is nothing to say. Big difference.

It just falls apart any way I try to look at it. Maybe I'm just not the right audience for this. Oh well. To each their own. If it's any consolation, Unreal Engine licensing is extremely reasonable for indies these days, so I'd imagine they'll probably be able to get by just fine on the support of fans of the original Postal.
 

ShakerSilver

Professional Procrastinator
Nov 13, 2009
885
0
0
I do love the hypocrisy of people who want this game censored or outright banned, claiming it's ruining games becoming art. Oh, you can have a politically charged game as long as it carries the banner of social justice, but if stuff like this needs to go away because "it hurts my feelings :C". Good art doesn't come from creating a hugbox in the artistic community. While I don't think this game is going to make any really intelligent statement about games or political correctness, it's existence should be stifled because people are going to be upset.
 

Riotguards

New member
Feb 1, 2013
219
0
0
its a game i won't become a psychopath gunner just because i played it and anyone who doesn't believe everything the media hypes its to be (even though the media is more responsible for these mass shootings than video games)
 

DerangedHobo

New member
Jan 11, 2012
231
0
0
WarpZone said:
I'm going to preface by saying that I should of just tl;dr my original comment because persoanlly I don't have the attention span for this. In light of that I will be addressing main points so sorry if I fail to acknowledge another part of your arguement. If I don't you can just assume that you made a point that I couldn't refute.

Also he's phrasing his rant in a strangely generic style of speech that nobody would ever use in real life.
Oh I've written plenty of misanthropic rantings in the same vein of the protagonist in my time. Granted I tried to tone down the Linkin Park undertones but nether the less I have written things like that. I think it would be a safe bet to say that this game probably isn't aimed at you but I digress.

In fact, I think the most controversial thing about this trailer is probably the fact that it's a video game referencing a very old and outdated idea, one the gaming community has consistently struggled to divest itself from: the idea that the only reason people play video games is for the violence.
In my opinion, the people who think that the only reason people play video games is for violence are fucking stupid. It's probably more likely to be for empowerment/escapist fantasies and no matter how much you divest yourself from a certain view, there will always be stupid people. And when people do demonize a game because it will make their group "look bad" is just weak willed and stopping down to their level.

You have to be dumb to buy into it, the way it's presented in the trailer. You have to be really, really dumb. Almost willfully ignorant. You have to be dumb enough to accept the premise that murderers don't have goals or motivations. That there is no story behind a tragedy.

their own modern-day sensibilities about how things like crime and insanity work
And once again, if people still believe the stereotype they're stupid. Not to pull the fallacy of relative privation but the thing that insults me is not the laughably bad or insulting intro cinematic it's the fact that the walls are falling down on our heads and two faced mongoloid news outlets who are hypocritical to the point of insanity will demonize the exact same thing that they pedal.

No, Spec Ops had low-rent graphics. The story was highly polished, and indeed pretty much the only reason to play it if you believe the critics.
But "having a highly polished story" (which I disagree with when it comes to spec-ops) should never justify playing a game which has poor graphics and even poorer gameplay. Video games are an interactive medium and needs to keep me engaged. The story can suffer, the message may be laughable or non-existent but don't sell me a game that isn't *fun*. That may be a taboo statement but if I don't enjoy playing a game or am not compelled to at least a little bit by the mechanics then it might as well be Dear fucking Esther.

that's not original
I meant how many games are doing this now? "There's nothing new under the sun" and this ties in with my point about spec-ops. "War is hell" and "Delusional PTSD Soldiers" is so far from an original idea it's pretty unreal. Spec-Ops the line has pretty poor gameplay, tied in with faux choices that force you to feel bad with a "war is hell" message crammed into it. Jacobs Ladder anyone? William Sherman? Full Metal Jacket? Saving Private Ryan? Downfall?

Video game violence should always serve the underlying theme of the game. It is not and never has been the *purpose* of the game. Or maybe it was with the original Postal, I don't know. If the theme of the game IS "violence," then it could work. But violence is not the reason we have games in general, and that mentality is destructive to the industry and insulting to everyone here. Stop saying it. It's not true, and it never has been.
It should always serve an underlying theme? Why? Why should it? Why does a game need a theme? Why can't it just be violence for enjoyment sake? I never said "violence was the reason we have games in general", I was stating that a game that is nothing but violence has a right to exist and those that state otherwise

But cartoonishly evil sociopaths whose only goal in life is to go out gunning down a bunch of people.
Well... psychopaths are a thing, spree killers are a thing. Just because he didn't state a specific ideology and only exhibited a lack of conscience and misanthropy doesn't neccesarily mean that people with this mindset don't exist. I get it if we're litterally talking about someone who came out of the womb stabbing here but otherwise there are plenty of "sane" people who can do evil things shown in the trailer.

You have to be dumb to buy into it, the way it's presented in the trailer. You have to be really, really dumb. Almost willfully ignorant. You have to be dumb enough to accept the premise that murderers don't have goals or motivations. That there is no story behind a tragedy.
But that would be to assume that I am interested in this game because of the protagonist... I really couldn't give a flying fuck about the long haired emo ****. I understand and can relate to the mindset in which you just want to kill people and like you said I'm sure we all can. The only thing I'm "buying into" is the gameplay. I wasn't making any assumptions about serial killers, it was just the opinion I got from the people who didn't like this game because of the violence. I think the protagonist is just the literal embodiment of hatred and rage, when you're insanely mad or hate something it can be "just cause" and that fact is illustrated in his lack of a reason.

Hotline Miami doesn't disregard story. It's a very trippy story more concerned with reenforcing the game's theme and tone than conveying information, but it's definitely there.
I'd say it does, your "quest" giver is a fucking telephone. There was a good Errant Signal episode on this topic. I should also apologize for using "Hotline Miami" when distinguishing a popular game with violence to a murder sim. Hotline Miami is more or less a murder sim but it's very cartoonish in it's delivery and it does have a point system, unlockables and challenge to it. As you said before it certainly has more mechanics than what hatred appears to have.

The underlying premise seems to be that the purpose of all video games is to serve as a murder simulation.
I never claimed that, maybe the devs did, I was claiming that condeming the violence in this game while giving games like GTA a free pass because they are... "comical" or satirical or that they have extra features like radio stations is pretty fucked up.

You create the impression that either the protagonist is an idiot, or else the writer thinks we are.
I got the impression that the writing was just thinly veiled reasoning so they wouldn't have to put effort into a story but hey, I'm not a writer.

I'm genuinely curious what you're hoping they will or won't include or add between now and launch.
I'm just saying that it knows what it's giving you, it makes no bones about the fact that it is just a murder simulator with some destructo physics and that the simplicity is it's beauty. When everyone is clawing at the idea that "games are an art form" I start to get a feeling of snobbyness in a way. Even GTA V tried to shoe horn in some social commentary and the saints row series has a bunch of pop culture references. I like both of these series but there seems to be an idea that every game needs a theme, every game needs a message or some sort of relevance for it's existence to be justified. While I do like a lot of games that have messages and good narratives it is nice for a game to come along and dispense with all of that.

As for what I would want in the game, I would like use of vehicles, wide range of melee weapons and firearms, unlockables and possibly a point system thrown in. Environmental effects like spreadable fire etc. would also be a nice addition. As you mentioned earlier it would be boring if it was just bare bones gun + shooting NPCs, I would like a point system and more content but I would still like it to disregard a story.

They came right out and explicitly stated that there is nothing to say. Big difference.
And the angry chimp banging on his cage inside my head likes that. He likes that it's just primal heart thumping carnage without some social commentary or pretentiousness or delusions of grandeur. Is it a "good" game? Probably not. Will I enjoy the fuck out of it? Most definitely.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,976
0
0
I honestly can't believe there is so much of a stink about this game yet when the original Postal released in 1997 with pretty much an identical premise no one gave a shit. This game is obviously aping it in a sense. Even down to the camera angle.

And I mean Postal not postal 2. The original Postal did not blanket things in humor. It was a pretty serious game about killing innocent civilians because you were crazy.

 

WarpZone

New member
Mar 9, 2008
423
0
0
DerangedHobo said:
Oh I've written plenty of misanthropic rantings in the same vein of the protagonist in my time. Granted I tried to tone down the Linkin Park undertones but nether the less I have written things like that. I think it would be a safe bet to say that this game probably isn't aimed at you but I digress.
I don't believe you. You've been ranting about something you're passionate about this entire time, and I've generally been able to follow your train of thought. I know what you liked about the trailer now, and what you disliked about Hotline Miami, for example. I learned these details by reading your words. If you were ranting like NotImportant, you'd have removed all the nouns and replaced them with words like "things" or "games" so as to make your argument or even your position as vague as possible to pin down. People literally don't talk like that. It defeats the purpose of talking.

In my opinion, the people who think that the only reason people play video games is for violence are fucking stupid.
I agree completely! But then why are you saying you like Hatred? All it does is the violence. It offers nothing else. You could go into Prototype or GTA or any number of other games and shoot up a city. Why choose a game that does nothing but that? What can you do with a game that contains nothing but violence but "play it for the violence?"

It's probably more likely to be for empowerment/escapist fantasies and no matter how much you divest yourself from a certain view, there will always be stupid people.
I'll agree that there are plenty of stupid people in the world. Not really sure what that has to do with anything. And sure, escapism and empowerment of the player are a big part of the appeal of most games where you shoot stuff. The question in my mind is whether or not that's enough to carry a game all by itself. You keep insisting the answer is "yes," and I don't get why.

And when people do demonize a game because it will make their group "look bad" is just weak willed and stopping down to their level.
I'm not demonizing anything. I'm saying it looks like a bad game to me. They're not the same thing.

And once again, if people still believe the stereotype they're stupid. Not to pull the fallacy of relative privation but the thing that insults me is not the laughably bad or insulting intro cinematic it's the fact that the walls are falling down on our heads and two faced mongoloid news outlets who are hypocritical to the point of insanity will demonize the exact same thing that they pedal.
HA! Right there! Do you see what you just did? Did you catch it? You got mad about something. Your views about politics and the media bled through into the conversation for one sentence there. THAT is how ACTUAL people talk, even self-described deranged hobos on the internet. When you say things like that, people get a glimpse into the WHY behind your actions. That's what's missing from NotImportant's speech. It sounds very forced and artificial when you deliberately remove causal words from speech, *especially* someone's impassioned rant.

That's why it doesn't work. Even arguing away on an internet forum, you're a better writer than the guy who wrote NotImportant.

But "having a highly polished story" (which I disagree with when it comes to spec-ops) should never justify playing a game which has poor graphics and even poorer gameplay. Video games are an interactive medium and needs to keep me engaged. The story can suffer, the message may be laughable or non-existent but don't sell me a game that isn't *fun*. That may be a taboo statement but if I don't enjoy playing a game or am not compelled to at least a little bit by the mechanics then it might as well be Dear fucking Esther.
We're actually in agreement on most of that. The only reason I brought up Spec Op's story was because you brought up Spec-Op's story. Can a good story carry a bad game? Certainly not. Can a good story carry a mediocre game? Sometimes. Gameplay and fun are always the most important thing. That's why I've been saying all along that the game doesn't look fun. It looks like they started with a dime-a-dozen GTA clone and then sucked all the life and entertainment out of it. How is that fun? How is 'robotron but everybody runs away in the first five seconds' good gameplay? This just doesn't work as a game. When I've been comparing it to an art experience, I've actually been being charitable. That's probably the closest it comes to holding up.

I meant how many games are doing this now? "There's nothing new under the sun" and this ties in with my point about spec-ops. "War is hell" and "Delusional PTSD Soldiers" is so far from an original idea it's pretty unreal. Spec-Ops the line has pretty poor gameplay, tied in with faux choices that force you to feel bad with a "war is hell" message crammed into it. Jacobs Ladder anyone? William Sherman? Full Metal Jacket? Saving Private Ryan? Downfall?
How many games let you shoot people without trying to make you feel bad about shooting people? Tons. Hundreds. Take your pick man.

How many games are doing the exact opposite by making you the bad guy? Not many, I'll give you that. But I've seen it done better than this. For certain values of "better," anyway. If you don't like the story, mute the sound. If you can't skip the cutscenes, play an older game.

Video games didn't use to be about flag-waving and tugging at your heartstrings. They used to be about figuring out how to pick your way through a level from Point A to Point B without getting killed. I've played Duke Nukem 3D. I've played Fallout 2 and 3. I've played too many Flash games on Newgrounds to mention. I've seen it done before. I've seen it done better. And I've seen it served up with a side of rocket launchers and lasers.

I feel your indictment of modern gaming, but it doesn't follow that just removing all the story or using a nonsense story is necessarily an improvement. There was no need for an opening cutscene at all, for example. Think about that for a moment. Ask yourself, if gameplay is king (and I firmly believe it is,) why did they dedicate 50% of the runtime of the trailer to a cutscene? I'm not trying to convince you of anything at this point, I just want to see what you can come up with. I got nothing.

It should always serve an underlying theme? Why? Why should it? Why does a game need a theme?
Not should. DOES. The theme of Hatred is pretty obviously arbitrary violence. In fact, I'd go so far as to say everything about the trailer DOES reenforce that theme. That's a compliment, in case you missed it. But it's just not DOING anything WITH that theme. It's going out of its way to sit on its hands and do nothing. That bugs me. You're promoting it as a net positive for the game, but why? Because it gets out of the player's way? What is there for you to do other than chase down people you have no reason to chase down? What's the point? Where's the fun? I'm seriously asking. If you have an answer I'd like to hear it. It sounds boring to me.

Why can't it just be violence for enjoyment sake? I never said "violence was the reason we have games in general", I was stating that a game that is nothing but violence has a right to exist and those that state otherwise
Of course it has a right to exist! I'm not calling for any kind of censorship here. I'm just asking *why.* Who thought this was a good idea? Who's it for? What's the point? I don't get it. At first I was offended and a little confused because it looked like the developer was taking the "video games are nothing but pointless violence" talking points and running with them. Then people started saying it was a spiritual successor to Postal. (Which is something I really needed to hear. You should open with that.) Then I started to see how it actually does kinda come together to reenforce a theme. It's just such a dull and pointless theme that I wrap back around to saying "if this was what the original Postal was like, why did anybody buy it?"

Well... psychopaths are a thing, spree killers are a thing. Just because he didn't state a specific ideology and only exhibited a lack of conscience and misanthropy doesn't necessarily mean that people with this mindset don't exist. I get it if we're literally talking about someone who came out of the womb stabbing here but otherwise there are plenty of "sane" people who can do evil things shown in the trailer.
The gameplay part can happen in real life. The cutscene part can't. If it did happen, the rant would have made more sense. NotImportant's words bludgeon the viewer with the theme, which could work if they flowed or felt natural? But nobody talks like that. Seriously. If I was debating this with NotImportant he'd be saying things like "I only play good games? and I'm fed up with bad games being created." Statements that don't actually convey any information. It kills the mood by making you aware of the writer.

But that would be to assume that I am interested in this game because of the protagonist... I really couldn't give a flying fuck about the long haired emo ****. I understand and can relate to the mindset in which you just want to kill people and like you said I'm sure we all can. The only thing I'm "buying into" is the gameplay. I wasn't making any assumptions about serial killers, it was just the opinion I got from the people who didn't like this game because of the violence. I think the protagonist is just the literal embodiment of hatred and rage, when you're insanely mad or hate something it can be "just cause" and that fact is illustrated in his lack of a reason.
Man, we got God of War for that. Why shoot up a storefront when you could be decapitating an entire pantheon?

Also, he's wearing a hoodie. How do you know he has long hair? :p

I never claimed that, maybe the devs did, I was claiming that condeming the violence in this game while giving games like GTA a free pass because they are... "comical" or satirical or that they have extra features like radio stations is pretty fucked up.
Okay. That's good to know. It comes across a lot of the time like the game's only selling point is violence, so let's all have a big round of applause for the most violent game in the room. I need more. Don't you?

I got the impression that the writing was just thinly veiled reasoning so they wouldn't have to put effort into a story but hey, I'm not a writer.
YES.

I got that impression, too.

That's what I don't like about it.

It's. Lazy. And gamers. Deserve. Better.

If only because there are tons of games, old games, new games, that give you stuff to kill and do a whole lot of other stuff at the same time. On a good day, they can even do this without getting in the WAY of the brutal catharsis.

I'm just saying that it knows what it's giving you, it makes no bones about the fact that it is just a murder simulator with some destructo physics and that the simplicity is it's beauty. When everyone is clawing at the idea that "games are an art form" I start to get a feeling of snobbyness in a way. Even GTA V tried to shoe horn in some social commentary and the saints row series has a bunch of pop culture references. I like both of these series but there seems to be an idea that every game needs a theme, every game needs a message or some sort of relevance for it's existence to be justified. While I do like a lot of games that have messages and good narratives it is nice for a game to come along and dispense with all of that.
That's what you would get if there was no cutscene, only gameplay. (Though people might assume it was a military game if you did that. Hmmm.) Instead, they chose to give it a BAD story. NotImportant opens his mouth and my expectations just plummet. I've seen homicidal maniacs portrayed better than this. You can do better, Destructive Creations. Actually fucking try.

As for what I would want in the game, I would like use of vehicles, wide range of melee weapons and firearms, unlockables and possibly a point system thrown in. Environmental effects like spreadable fire etc. would also be a nice addition. As you mentioned earlier it would be boring if it was just bare bones gun + shooting NPCs, I would like a point system and more content but I would still like it to disregard a story.
I think vehicles would turn it into a completely different beast. Armor, speed, AND they don't know who I am until it's too late? Hell, I'll just do laps around the city until I reach 50% population slaughtered. And by that point it's the original GTA.

Somehow I don't think they're going to do that, though. I suspect the levels are always on-foot and closed-off, not open-world. If we're lucky they'll at least branch a little bit. But in theory level design would need to strike a balance between "victims can run laps around the perimeter to avoid you forever" and "victims inevitably end up trapped in rooms at the ends of hallways."

Oh, who am I kidding? They're going to do that last one, aren't they?

And the angry chimp banging on his cage inside my head likes that. He likes that it's just primal heart thumping carnage without some social commentary or pretentiousness or delusions of grandeur. Is it a "good" game? Probably not. Will I enjoy the fuck out of it? Most definitely.
Well, to each their own. I hope you feel like you get your money's worth when the game finally comes out.

Oh, whoops. Don't look now, but the video got marked Private. Cue the Streisand Effect in 3... 2...
 

WarpZone

New member
Mar 9, 2008
423
0
0
Weaver said:
THAT's what the original Postal looked like!? HA HA HA! I love it! XD Oh my god it's so colorful and scribbly! Look at that little skull in the corner! This literally looks like it was doodled in some kid's notebook. Ha ha ha oh man. This is classic. This is art. I love this. Spoiler tags removed because you guys have got to fucking see this shit. It's amazing. Look at the one little guy standing there with his arms out to the sides like "oshit." XD

Aw man. I needed that. Shit. Is it on Good Old Games? Because now I want to play it. Look at how VIBRANT those oranges are! Fuck the monochrome filter, they should have thrown a crosshatching filter over the whole thing and ramped up the color grading. Hehehe. So that's Postal 1. I had no idea.

Derranged Hobo, if I'd had any idea this was the oldschool game we were talking about, I would have brought up Borderlands! Especially Borerlands 2. It's a perfect example of how you can have the best of both worlds. Deep, compelling gameplay, a narrative that makes sense, and a bonkers crazy world full of stuff you'd never see in real life. And you're constantly gunning down idiots who deserve it. AND, you get a side dose of mortal ambiguity here and there. Yeah, there's a couple parts where it tries to be sad, and yeah, those are the weakest parts of the game, but as a whole it's a lot of fun to play, and somehow shotgunning a ranting, axe-wielding maniac in the face never gets old. In part because they keep dropping new death quotes on you hours into it.
 

Butcer

New member
Jul 29, 2010
3
0
0
Adam Jensen said:
I don't know if this has been posted. Forgive me if it has, but apparently, these guys are neo-nazis: http://www.playerattack.co.uk/news/2014/10/17/hatred-is-the-neo-nazi-hate-crime-of-video-games/
neo nazi games are not a new thing, zogs nightmare 1&2 and ethnic cleansing were explicitly racist and openly pro nazi
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Adam Jensen said:
I don't know if this has been posted. Forgive me if it has, but apparently, these guys are neo-nazis: http://www.playerattack.co.uk/news/2014/10/17/hatred-is-the-neo-nazi-hate-crime-of-video-games/
Oh. Well that's just peachy. The mainstream news are going to go fucking nuts if they catch onto this. Slim chance that they will but still...

At least I have a perfectly valid excuse to want nothing to do with the game now. I already did, but having a few others is always nice.
 

go-10

New member
Feb 3, 2010
1,557
0
0
I bet the soundtrack of this game will be a compilation of Korn and Limp Bizkit songs

this looks like the type of game angsty teenagers would make because they're so dark and hardcore
 

blackrave

New member
Mar 7, 2012
2,018
0
0
Like I said it looks like Postal to me.
At this point it looks like game lacks self-awareness
Who knows, maybe finished game will have subtle commentary about issues it raises.

That is definitely game that shows why piracy is needed.
If game will lack any common sense and will look like self-absorbed propaganda piece it won't receive my money.
If things are different however, I might consider buying it.

P.S. Also if you watch trailer and feel really bad, congratulations, you are decent human being. If not, it's up to you and your conscience.

P.P.S. One more thing, imagine generic SGWW, but with civilians present, some enemies masking themselves as civilians and permadeath. I'm pretty sure average player would end up massacring everything that moves to make sure he/she isn't killed.
 

R.K. Meades

New member
Oct 1, 2014
99
0
0
Quite frankly, the game looks incredibly dull and generic. Not interested. The gaming press will lap this (potential disaster) up, mind. Easy clickbait to monetise outrage.
 

AgedGrunt

New member
Dec 7, 2011
363
0
0
Other than the absurd introspective and jacked-up atmosphere, ever-increasing realism is joined by society's ever-increasing sensitivities. It's just pathetic and idiotic how selective many people are in what offends them.

It's ripe for ridicule, but anyone taking the time to judge the art should look up a game called Desert Bus. Turn off the music and narration and it's just as meaningless. Cathartic, but meaningless. Maybe the sequel will turn it into more of a puzzle, like the opposite of Lemmings.