That sounded like Super Metroid. The death animation is literally the armor exploding into pieces, leaving Samus exposed to harsh enviroment with nothing but her underwear.VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
So what about the original Call of Duty's flask and trauma kits?Thunderous Cacophony said:Personally, I always assumed that medkits were foot-activated boxes of nanobots that spring to life, suture your wounds and pump you full of anesthetic, then drop to the ground, batteries and supplies expended. I don't care if nothing else in the setting would allow that, it's the only way I can think of them working in-universe.
The problem with blood transfusions it that it requires you to actually do something to get the benefit; you can't just sprint over a bag of blood and absorb it through the soles of your boots. Nanobots don't fit in most settings, but neither does the fact that you're a hovering gun and camera who can't see his own feet.PaulH said:So what about the original Call of Duty's flask and trauma kits?Thunderous Cacophony said:Personally, I always assumed that medkits were foot-activated boxes of nanobots that spring to life, suture your wounds and pump you full of anesthetic, then drop to the ground, batteries and supplies expended. I don't care if nothing else in the setting would allow that, it's the only way I can think of them working in-universe.
In modern-esque military shooters, I've always seen them as a magical (or 'futuristic', if you prefer) universal blood transfusions with artificial clotting agents to seal old wounds. And I've always seen old games with life counters as if the protagonist is a clone, with a clone bank in a mobile laboratory and deployment vehicle that they bring to every theatre of operations.
That certainly explains my behavior, then.TKretts3 said:Nobody uses that outside of a small group of posters on Yhatzee's videos on The Escapist.Elijah Newton said:I hope "Garden Gnome Wolverine" becomes part of common parlance, along with 'spunkgargleweewee' as a genre descriptor.
That's an intriguing theory, and it makes more sense that Thunderous' nanobot theory (sorry, dude).VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
That strip reminds me that we need more Stolen Pixels around here. The same guy who made that writes a weekly column on the Escapist; surely he can also do his old comic strip! Because MovieBob writes 3 columns here, has 2 video series, and writes regular news stories, mostly about movies, TV, and comics.Ed130 The Vanguard said:You forgot the most important Medi-kit feature: It's eco-friendliness by completely and instantly bio-degrading after use.
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They did that in Metal Gear Solid too, back when the only healing methods were MREs and Bandages to stop bleeding, before Snake Eater cranked it up to the Cure Menu, which is the most realistic healing method I've ever seen in a game (take THAT, CoD!).Fasckira said:I recall playing Action Half Life where you had to bandage yourself to stop the bleeding otherwise you left a trail of blood that others could follow, always thought that was a neat thing!
That makes me want to start working on a Massive Liver Damage mod or a Blood Poisoning mod. If the same concept were applied to the classic Resident Evils, then half the main cast of the first three games should be locked in a psych ward, based on how many herbs they've smoked. There's gotta be some serious neurological damage in there.Shadowstar38 said:All these pain killers aren't actually keeping Max from bleeding out.
Nope. I actually read it in the "Freemans mind" Gordon Freeman voice.CrazyGirl17 said:...Is it weird that I see this and think of Freeman's Mind? Am I the only one?