As of late games have tried to stray somewhat from the standards of regenerating health and fixed health with their own slightly different systems. They usually have some sort of combination like if you can't remove the bullet before a section of your health bar depletes it stays gone, or fixed health with limbs having special health meters.
What new health systems can you come up with?
Heres what I came up with: You have two health bars; one that regenerates and one that doesn't. Damage is done to both simultaneously. The regenerating health bar is much smaller but it is regenerating. If either health bar hits zero you die. This way you can die either from hundreds of tiny hits over a while or just a real quick beatdown.
Edit: Had to bold and underline parts to help people realize it is not the Halo CE system.
What new health systems can you come up with?
Heres what I came up with: You have two health bars; one that regenerates and one that doesn't. Damage is done to both simultaneously. The regenerating health bar is much smaller but it is regenerating. If either health bar hits zero you die. This way you can die either from hundreds of tiny hits over a while or just a real quick beatdown.
Edit: Had to bold and underline parts to help people realize it is not the Halo CE system.