Health systems

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internetzealot1

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A tiered regenerating health system. Your health will regenerate, but if you go past a certain point, you cannot get back to full health without a medpack. Personally, I think this would only work in games where your enemies don't wield firearms.
 

The Rogue Wolf

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Sounds like you have a dual Damage/Trauma gauge going there. Heavy amounts of trauma all at once could kill someone who would otherwise survive the same amount spread out over time.

Personally I sort of liked Far Cry 2's system- five sections, and any damage that didn't deplete a full section recovers quickly, but depleted sections can only be restored with a healing syrette.
 

Aardvark

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martin said:
Sounds like Fallout 3 to me.
Well, I suppose if you removed the hitpoints and the leveling system, turned the armour to suck, had all weapons do simulated instead of statistical damage, added in a better pain reaction that grunt and slow down a bit,showed limbs flying off, compound fractures, third degree burns and other injuries but allowed you to play on, animated administration of medical aid instead of having you go through a user interface and had most injuries register on the bodypart hit, not just the ones from powerful weapons, then yes, it would be exactly the same as Fallout 3.
 

sneakypenguin

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For a modern warfare fps just have it based on "luck" with a perceptible notification of eminent death. It would be like fallout in that you have a chance to hit but instead of it being a backround thing based on stats it would be more "live action" ie have a base accuracy for the guys your fighting then factor in range, amount fired, speed of their target, cover etc. it would calculate your odds of getting hit in the next 30 rounds fired. So if your in cover or not in line of sight your chance of getting hit is nil so your "health" is full. If your sprinting though trees 200 yards away from soldiers your chance of getting hit would be say 10% so you would have a perceptible drop in your "luck" meter. The 10% would increase with time spent out of cover. If you open a door and shotgun sally is on the other side your chance to get hit would be 95% the only thing saving you would be lightning reflexes to shoot first.

Just have this with some on screen notification of your "luck" going down and bam a health bar with no relation to health. Gameplay doesn't change, you just eliminate health, and you have an excuse for a recharging survival mechanic. Clear as mud?
 

martin's a madman

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Aardvark said:
martin said:
Sounds like Fallout 3 to me.
Well, I suppose if you removed the hitpoints and the leveling system, turned the armour to suck, had all weapons do simulated instead of statistical damage, added in a better pain reaction that grunt and slow down a bit,showed limbs flying off, compound fractures, third degree burns and other injuries but allowed you to play on, animated administration of medical aid instead of having you go through a user interface and had most injuries register on the bodypart hit, not just the ones from powerful weapons, then yes, it would be exactly the same as Fallout 3.
Word.
 

Flying-Emu

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Aardvark said:
Here's my health-bar. It's a body. Every time you're hit somewhere, there is a marker in red, showing the damage and severity. Also, the game works out what kind of injury you'll receive and ensures you react accordingly. If you get grazed by a bullet, it's only a light mark, you need to get out of the way and hold the wound for a while, cursing and swearing. If it's heavy, you've had a muscle blown out or a limb completely blown off. You'll have to staunch the wound and pump yourself full of painkillers, while staring through a hazy field of pain, hoping to God that the enemy doesn't advance on you until the painkillers take effect. Finally, there's headshots and chest shots. If you've got armour, you get concussed, winded or given bruised ribs, which causes you to hit the ground and roll around in pain for a while. If you've got no armour, cheap armour, chinese armour, broken armour, armour you picked up off some dude you killed, armour you've stapled together from little shards or magical fairy armour, powered by the hopes and dreams of all the little children, you get dead. Along with the little children. And the fairies. God I hate those frickin' things.
This doesn't sound like fun to me at all.

Sorry, but I like the old-style Medkit/100 HP system. I play games to be a badass, not for realism.
 

Souplex

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In modern FPSes damage is somewhat impossible to completely avoid. With traditional fixed health systems if you're at under X health, sections become impossible.
My new proposed system is the developers find a certain level of health, let's say...
...30%. Until you go below that you have standard health, but if you go below that, then you will regenerate until you are back up to 30%. This way damage still matters in the long run, but no section is rendered impossible.
 

mParadox

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I'd go for the classic "get-that-medpack!!!!" thing.

It's done tons of times over and still doesn't get old.