LostCrusader said:
Ukomba said:
Subbies said:
Jandau said:
Ukomba said:
I wonder if Ancient Mage could have increased this even more. Anyone know if it would stack with Velen's Chosen?
It would, but the goal wasn't to max out that damage, but rather the time it takes the game to resolve it all. And adding the Ancient Mage into the mix might complicate matters too much. I'm guessing even this was very tricky to get just right...
Since with arcane missiles the number of missiles is equal to the damage you are going to deal, then maxing damage and maxing the time spent casting them is the same. The real reason that you wouldn't want to do that is you would lose a *2 multipler for a +2 attack damage.
example
-2 velens + 1 mage would yield : (3(base damage) + 2(added mage damage)) *2 *2= 20 damage
-3 velens yield : 3*2*2*2 = 24 damage
That's true, if you have Ancient Mage instead of a Velens. I meant as part of the setup, and have it die and create more room for Velens. Or have the priest drop it to buff the velens before the Mage creates copies.
You can be sure someone is devising new ways to play this out to extend the turn and beat the record.
For example If you could get a Gurubashi Berserker with a lot of health on the priest side, every missile to hit it would take 2 to 3 times as long to fire as it activates is effect for each hit.
The beserker need to have some ridiculously high health to mean anything worth the effort.
Yup, and one of your players is a priest who has the ability to double a characters health. With a Lore Walker Cho in place you could send it's health incredibly high.
I did a quick calc yesterday and with a single Lore Walker Cho, and some basic cards, you could create a 1E+103 1E+103 Questing Adventuerer.
that's
1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
Pretty sure the game would crash before it got there though.