Ok first off I did play it I did beat it with the "good" ending and I stand by my opinion of it (if there was a chance the killer would have changed through multiple playthroughs I would have platted it). I am still ticked off about the fire scene where you are controlling the girl. Who the hell jumps out a second story window headfirst??? And sure it is different from games on the market right now. That doesn't mean it doesn't borrow from past games. They just didn't have the technology to pull off something like this to the degree Quantic did back then.Jumplion said:Don't worry, I wasn't trying to paint you as not supporting innovation. It's the people like Judas Iscariot above me here that I was directing to mainly. Infact, I'll quote him;similar.squirrel said:Didn't mean it to sound as if I didn't support innovation, or admire Sony for doing what Microsoft seems to be scared of. But it's certain that new titles along the Heavy Rain line are more likely to be published, purely because it makes sense from a financial standpoint. Though it by no means means [I need to learn some new words.] that Sony will abandon innovative IPs. I just don't think they'll have the precedence of tried-and-tested formulae.
Still, really admire Sony for this. Given the choice, though, I would have built myself a PC instead of buying an Xbox. Regrets..
A "worthless turd that makes other developers want to play it safe even more" that was critically and commercially successful. How does that even make sense? Did you even read the article or did you base that since you didn't like the game that meant nobody else did and therefore it was a flop?Judas Iscariot said:If only Sony had had a little less balls and a little more brains and actually made sure the fucking game actually made sense before churning out another worthless turd that makes other developers want to play it safe even more.
Really, point me to any other game (Not developed by Quantic Dream of course) that could in any way be described as similar to Heavy Rain. There's you're "new"/"innovative" part.squid5580 said:Honestly how is Heavy Rain so new or innovative? Struck me as a long string of QTEs just like Dragon's Lair or Space Ace. Just upgraded for the times.
Honestly, it's one of those games that you really have to play to understand. It may look like nothing but QTE's on the surface, but that's like saying that Shadow of the Collosus is nothing but boss fights and wandering around nothing. It isn't really fair to the game to brush it off as "nothing but pretty QTE's" when, from what I'm assuming here, you haven't played it. I've personally played it, and platnum trophy-ed it, and I loved every second of it despite it's flaws.
Sure, not everyone is going to like the game, and you're completely in your right to dislike it. But it's still something different from the other games out there, that's what's important.
And SOTC did feel like a game of wandering through an empty world looking for the next boss fight to me. I will say the one part almost made me cry like a little schoolgirl and it would have made a great movie. It just lacked substance for me in the gameplay dept. Atmosphere, story and graphics all spot on. I just hate travelling through an empty world for long periods of time. That is why I will never beat Deadly Premonition either. They force you to drive forever through empty streets. It is boring.