Straying Bullet said:
Bunch of hypocrites if you ask me. Then again, nobody asks for my opinion.
Bioware is my all time favourite regarding immersion//story//characters//emotional connection. So hah!
It was more Sony's fault for wanting Heavy Rain to have Move support, not Quantic Dream's decision. And good for Bioware, now to get a couple more companies that push boundaries of gameplay (Hint: Quantic Dream is one of them)
ZippyDSMlee said:
UUmmmm no less film'centric games that are more shallow style over substance and FMV games of any type(glares at heavy rain) and more games with some depth and option in its mechanics and controls............Without depth in mechanics and controls its a film....and I am not spending 50$ on a a god damn film............
Who said anything about film centric games?
tellmeimaninja said:
The Creator of Heavy Rain said that? Are we supposed to be surprised?
And I disagree. Yes, it's nice to have a cinematic element, but essentially making a slightly interactive film is not worth the price of a game.
Who said anything about interactive films?
I think people are missing the point of what Cage is trying to say here. He's saying that while motion controls and party games are all flashy and keep someone's attention for a bit, they will not hold on to people for long and it won't evolve gaming past that. If we explore the actual game itself, trying different things, going into the game itself, then gaming can evolve past party games and shallow, money-grabbing games and start exploring what games can really do.
I respect Cage and Quantic Dream since they tried something different. Call Heavy Rain whatever you like, it's something different and unique, especially risky when every other game is either a sequel or a standard FPS. I'm looking forward to whatever new game that Quantic Dream is developing, and I can't wait to see what they come up next.