I find it amusing that both the lead devs from Quantic Dream always refer to their games in the first person singular, as if they weren't actually developed by an entire studio.
Here Here David Cage. And just to back you up with evidence.Andy Chalk said:Heavy Rain creator David Cage says his games don't sell well in the U.S. because American marketers aren't interested in anything that doesn't include guns and guts.
"The games I make don't include a gun," he continued. "Very often, American marketing departments have a problem with this. They have this image of their market being gun-loving rednecks. It's completely wrong."
I agree 100% with you. And this is coming from someone who enjoyed Heavy Rain (not so much Fahrenheit, I liked it until the Dragon Ball act).Woodsey said:I think a bigger issue might perhaps be that he bases his games on stories when he's not a good writer.
Not that you could tell him that though; he's only ever come across as a massively egotistical dick.
So true.Andy Chalk said:David Cage doesn't make "normal" games. By that, I mean that a David Cage game isn't likely to feature a bulked-up meathead packing enough heat to knock over the legitimately elected government of Guatemala.
The U.S. videogame industry is very conservative, Cage said, and marketing departments like ideas that are simple and familiar. Story-based games, on the other hand, and particularly those with challenging stories about this like child abduction, don't get nearly the same level of commitment.
Because that totally works for Uwe Boll.Andy Chalk said:"The only way to solve this is to keep at it; game after game, get more trust," he said. "Show them how successful you are, and hope that eventually they, and the whole industry, will turn around."