Same thing here, I don't disagree entirely, and I have issues with the LA Noire tech too, but what did Heavy Rain do?NickCaligo42 said:Amen to that, brother. Cage, I might be able to tolerate you if you didn't open your mouth so often. I don't even disagree with him, but he's such a condescending, narrow-minded jerk and a hypocrite that I can't get over it.Woodsey said:I think your next headline should be: "Gamers Tell Heavy Rain Creator to Piss Off."
I'll start: David Cage, piss off.
Sorry, but what do you mean by this? Issues? From what I've seen, LA Noire is looking nothing but great. Do you just mean how much mo cap they're using or what?Woodsey said:...and I have issues with the LA Noire tech too
I think this is misrepresenting the discussion a bit.Sutter Cane said:Before this article:
Gamer 1: Triple A titles are stagnating and need t innovate more
Now:
Cage: Triple A games are stagnating and need to innovate more
Gamer 1: How DARE Cage say that what an asshole.
You can see that the heads and bodies (not all of the time, admittedly, but its popped up quite often in the trailers) were mo-capped separately and stuck together. That's the biggest issue, and the only real one with the tech itself. My other problem in relation to that is that the faces look kinda flat, and the textures seem pretty terrible. Seems a bit like 2 steps out of the uncanny valley, 1 step back in.Zom-B said:Sorry, but what do you mean by this? Issues? From what I've seen, LA Noire is looking nothing but great. Do you just mean how much mo cap they're using or what?Woodsey said:...and I have issues with the LA Noire tech too
fair enough. Cage does seem very passive aggressive and kind of a douche, but i'm just sick of the fact that it seems to me that a decent amount of the backlash come from the response of some people on here essentally consisting of. "HAVEY RAIN WAS NOT A GAME!!! 5 HOUR QUICK TIME EVENT!!!!!! IT SUCKS!!!!!!", and after seeing that response YET AGAIN I got pissed off and posted that.TheAmazingHobo said:I think this is misrepresenting the discussion a bit.Sutter Cane said:Before this article:
Gamer 1: Triple A titles are stagnating and need t innovate more
Now:
Cage: Triple A games are stagnating and need to innovate more
Gamer 1: How DARE Cage say that what an asshole.
I can´t see anyone disagreeing with his statement itself, it´s just that he appears to be, to use a sociological term, something of a dick.
"Look at Call Of Duty. How many copies does it sell every year? I'm fine with that. It's cool,"
"That appeals very much to my son, who is 10 years old. "
It´s like he´s trying to win some kind of passive-agressive version of the Mortal Combat tournament.
If you read enough of Cage's comments you'll realise he's really a hack writer with an excessively inflated ego, who succeeded in convincing everyone to ignore that the emperor was really naked [http://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes].Greg Tito said:I really enjoyed Heavy Rain for the most part and I thought that it pushed the boundaries of what I was comfortable playing farther than any other game. What I don't understand why Cage is so combative when it comes to other games that seem to be similarly pushing, like his comments on L.A. Noire.
Fair enough. However, until we reach actual photorealism, I think we can give irreal looking faces and bodies a pass. Rather than focus on the texture maps or how heads and bodies are stitched together, I personally will usually focus on how the characters in a game move. I like to see movement that mimics real organic movement, even if the character doesn't look "real". Take the case of games like Another World (or Out Of This World, however you know it) and Flashback where the techniques used gave the characters a more "realistic" movement, but not necessarily a more realistic appearance.Woodsey said:You can see that the heads and bodies (not all of the time, admittedly, but its popped up quite often in the trailers) were mo-capped separately and stuck together. That's the biggest issue, and the only real one with the tech itself. My other problem in relation to that is that the faces look kinda flat, and the textures seem pretty terrible. Seems a bit like 2 steps out of the uncanny valley, 1 step back in.Zom-B said:Sorry, but what do you mean by this? Issues? From what I've seen, LA Noire is looking nothing but great. Do you just mean how much mo cap they're using or what?Woodsey said:...and I have issues with the LA Noire tech too
I don't agree with Cage that the tech's a dead-end however: the nuance in the faces is certainly impressive, its just that now the faces don't look real for different reasons.
Pretty much this.Woodsey said:They're also noted for turning into total messes.
Well, its difficult to judge at the minute - I doubt the trailers will be using a final version of the engine, so it could be something that's stitched up later in development, so I'll wait until I've played it. And its just that I find the facial textures to be so bad at times when I've seen the game, it really stands out - they can look incredibly blurry even in some instances.Zom-B said:Fair enough. However, until we reach actual photorealism, I think we can give irreal looking faces and bodies a pass. Rather than focus on the texture maps or how heads and bodies are stitched together, I personally will usually focus on how the characters in a game move. I like to see movement that mimics real organic movement, even if the character doesn't look "real". Take the case of games like Another World (or Out Of This World, however you know it) and Flashback where the techniques used gave the characters a more "realistic" movement, but not necessarily a more realistic appearance.Woodsey said:You can see that the heads and bodies (not all of the time, admittedly, but its popped up quite often in the trailers) were mo-capped separately and stuck together. That's the biggest issue, and the only real one with the tech itself. My other problem in relation to that is that the faces look kinda flat, and the textures seem pretty terrible. Seems a bit like 2 steps out of the uncanny valley, 1 step back in.Zom-B said:Sorry, but what do you mean by this? Issues? From what I've seen, LA Noire is looking nothing but great. Do you just mean how much mo cap they're using or what?Woodsey said:...and I have issues with the LA Noire tech too
I don't agree with Cage that the tech's a dead-end however: the nuance in the faces is certainly impressive, its just that now the faces don't look real for different reasons.
Anyway, maybe you have too discerning of an eye. I bet those heads and bodies in LA Noire, won't bother too many people.
I couldn't agree with you more. He can talk all he wants about "revolution", which to me is an empty word considering how much it's been used as of late, but all he's doing is just ranting to anyways that cares. It's annoying and all he's doing is making himself look like an asshole, not that he needs much help there.Astalano said:
The hardcore gamers have been saying this for the past decade Mr Cage. I completely agree, but the industry's words are hollow. I don't see the trend of fun for the sake of fun stopping anytime soon and until developers other than indie devs start branching out then I can't take your comment seriously. We've been hearing the exact same thing for a long time and I'm tired of sitting here agreeing with it while the industry does nothing and then you come out and say that I'm holding the industry back.
If anyone is holding the industry back, it is you Mr Cage or rather you as a representative of mainstream gaming in general. There is a giant audience of people who would love to explore serious themes in games but publishers are just going with the safe option of casual gamers who play Call of Duty right now. THOSE AREN'T "PURE HARDCORE" GAMERS.
Oh, and turning games into movies isn't the way to go either.
Call of Duty is for 10 year olds, then? Let's not let this guy on Fox News.Greg Tito said:"Look at Call Of Duty. How many copies does it sell every year? I'm fine with that. It's cool," Cage said. "I'm just saying that I'm not happy with an industry that is entirely limited to experiences where all you are doing is shooting. That's my problem. There is much more we can do with interactivity than just killing people."
Such subject matter is more suited to children than adults, Cage asserts. "That appeals very much to my son, who is 10 years old.