zehydra said:
Irridium said:
Oh fuck you.
The gameing industry is so behind on customer benefits it's just disgusting. And they seem to keep trying to take away the very few that we actually have left.
What's fucking more disgusting is that they seem to be convincing gamers that what they're doing is right. And people are actually believing them.
Just fucking horrifying.
This is a term I'm unfamiliar with, what are "customer benefits"?
Suppose benefits wasn't the best word. Meant more along the lines of "customer rights", but both are pretty lacking in the games industry.
Anyway, customer benefits are essentially benefits you, the consumer, get when you buy a product. These may include low prices, convenience, special deals... basically they're incentives to buy something from someone.
Say you want me to buy something digital instead of retail. A good way to do that would be to lower the cost of digital products. Now I have a greater reason to buy digital over retail on top of the convenience factor. If you wanted to still buy retail, then you'd get the benefit of being able to re-sell the product when you're done. Benefits, for every consumer involved. The seller then gets money from all parties involved. Happy days for all. Basically, the more benefits you offer, the more likely people are to want to buy from you.
Sadly that is not how things work now. Where retail/digital are the same damn price(or digital is even more in quite a few European countries). And that price is high(something EA said was a problem back in 200-fucking-7), they're trying to shut out used games, and basically trying to control everything about games, retail and digital without much thought for benefits for the consumer.
Customer rights, on the other hand, are things every other industry has. Mainly out of respect for basic human decency. Though some are considered law in some states/nations under their consumer protection laws/acts. These are things like:
Being treated with courtesy and respect.
Right to a timely support if you have issues.
Right to return a product that doesn't work.
Right to expect a complete and functional product at purchase.
Right to re-sell a product when you're done with it.
Basically, it's that list Stardock made a while ago: http://www.gamersbillofrights.com/
You can pretty much find the basic "rights" of that list in every other industry and company policy outside of the games industry.
In the industry we're constantly sold buggy, unfinished games(most recently Dead Island), quite a few support channels are pretty weak, or just crap(though, this is true for most customer support centers, regardless of industry), you can't return PC games(if you buy from a publisher directly. Most retail stores allow refunds), and of course publishers seem hellbent on destroying the used-game industry.
This is where those things publishers refer to as "EULA's", which is their go-to thing for explaining why they can do most of the stuff they do, tend to be shown how little power they really have, since they'd violate quite a few laws.
As for many Consumer Protection laws, well every nation(and state, if you live in the US) have their own laws. For the US, at the federal level there's the Federal Trade Commission, which to put very simply, exists to stop unfair/deceptive business practices. Courts have identified three main factors that must be considered in consumer unfairness cases: 1) Whether the practice injures consumers. 2) Whether the practice violates established public policy. (3)Whether it is unethical or unscrupulous.
Perhaps retailers forcing publishers to keep digital prices the same as retail or else they won't stock the games could fall under this and be reason for investigation.
Of course, each US state has it's own variations and whatnot, with California being the most consumer-protective state.
The games industry seems to be generally ignored at a federal level, though. At least from what I can tell. Probably why it can get away with so much shit.
I am not that familiar with EU consumer protection policies(and if US states are any indication, I assume each EU nation has its own special set of consumer protection laws on top of EU Directives). But I DO know that if a buyer has to agree to a contract before purchase, but is not informed of all the terms of said contract, then said contract is null and void. This pretty much renders EULA's about as legally effective as me shouting "I'm king of the moon!" in European Union nations.
At least that was the case when I read about it about two years ago. Things might have changed by then, but I doubt it.
Essentially, going by various laws, policies, and comparisons to other industries, the gaming industry is pretty fucked up from all sides. Especially since many publishers seem to be trying to push games as both entertainment, and software services. Both with their own set of rules and crap. They seem to be wanting the benefit from both for their own gain, while trying to lock out all the good stuff consumers get from both.
Like I said, pretty much fucked up from all angles.