CM156 said:
Or add replay value. I won't ever sell my copy of Dragon Age: Origins because of how much content there is in that game.
And didn't you say in a thread past (Or perhaps I'm confusing you for someone else) that 90% of sales are made within the first month? Beyond then, why should devs/publishers really care? They've gotten the Lion's Share of what they'll get for that game.
I generally don't "replay" any of my games, so that doesn't really matter to me. What does matter though is the quality of the content and the fun I'll have going through it (e.g. see Portal, King's Bounty: The Legend or Batman: Arkham Asylum and more and more Indie games lately) and/or a solid multiplayer that I can play for a longer period of time (Battlefield 2, Counter Strike: Source, Left4Dead, WarCraft 3, a lot of MMOs etc.)
I also can't remember
ever reselling any of my games, but then again I only buy/play PC games, often don't particularly care to play the game "Day1" (even if I already bought it say Deus Ex: Human Revolution or Rock of Ages that I can only play in ~3 weeks from now: http://steamcommunity.com/id/Dexter111/games?tab=all ) and wouldn't bother with the reselling anyway... what I did do is lend or give games to friends to play every now and then.
And yes, games do a very large part of their sales in the very first few months, the majority of that probably in the first month (including Pre-Orders which are in the millions on some titles). Problem is by saying "make games that are worth keeping" or generally buying certain types of games "used" or reselling them you are pushing the industry into the direction of either multiplayer shooters or MMOs, which offer longevity through repetition. Single player RPGs like your mentioned Dragon Age: Origins can often do this too, but only up to a certain point e.g. ~90 hours or so and it often also involves repetition in say fighting, areas or quests etc.
By saying games that you can play through once (and have a hell of a time with them) say LA Noire, Portal, Batman: AA, Heavy Rain, MAFIA 2, Mass Effect 2, Dead Space etc., often titles that have been in the works for 3-5 years or more and offer an extremely satisfying condensed experience should "offer more replayability/longevity" or suffer from re-sales within 3-5 days after they are out you are rendering that kind of experience "worthless" or at least not desirable and pushing the industry into preferring things like the yearly Call of Duty or FIFA/Madden, which barely change anything about the gameplay and come out in yearly iterations but have these kinds of sales through multiplayer:
http://www.vg247.com/2011/02/01/ea-q3-results-moh-and-hot-pursuit-sell-over-5-million/
FIFA 11 has now sold more than 11.5 million units, a 16 percent increase over the 2010 version, the company said in a call following the release of the figures.
Madden 11 has now sold over 5.5 million units. Sales of over 5 million units were achieved by five games last year, the publisher said.
Personally, I WANT my awesome 3-8 hour intense-fun Portal or Dead Space experiences along with everything else.
Wait, are we talking keys to play single player? If so, I think this industry need another crash at this point. To show that "Just like any other form of media" comes with great things, but also conditions.
Not necessarily, although it wouldn't be as "outrageous" or "new" as you are insinuating, Valve did it with Half Life 2 in 2004 and while there was an initial wave of outrage people have largely gotten over it and Steam has grown to the biggest Digital Distribution Market on the PC (and they are still doing it for every single one of their games, even the latest Portal 2, which I believe also requires you to create a Steam Account on the PS3, at least for the CoOp experience). This could be handled on a developer to developer or publisher to publisher basis e.g. depending on if they rather want those people that can't get any kind of Internet for a one-time Activation to play their game or rather stifle any "Used Sales" profits for the respective title.
This alone would be enough to largely damage GameStop's and other retailers business model as they would have to do it on a title-to-title basis and other titles would have other restrictions like no CoOp or no Online Multiplayer, which ultimately large killed the "used games" market on the PC over time.
SONY already started doing something similar on their Playstation 3 btw. with Resistance 3 and their "PSN Pass": http://quarterdisorder.com/2011/09/07/resistance-3-online-pass-detailed-works-for-all-psn-accounts-on-same-system/
You require the one-time Pass/Key for both Multiplayer and the CoOp Mode, I could imagine it being extended for any other online features like if you want to get or play any DLC or (Content) Patches.
It
is happening, and it
will happen and intensify once the new hardware is here, be sure of that.
And although a "crash" could happen and would be healthy and beneficial for the industry in more than one way (aside of the companies that want to gouge people of all their money with near to no effort), I am largely sure that "one-time" CD-Keys or the eradication of GameStop's obscene resale profits aren't the straws to break the camel's back.