You realise that discount sales in retail stores don't effect buying the game from the manufacturer in the first place right? They're still being bought from the publisher and thus the game is generating money.ShadowsofHope said:I would hope one does not prove a hypocrite in such an inflamatory statement, and does not ever wait until sales in retail stores, go to garage sales down the block or ever picked up any item from the "used" category.
If one does the above while stating such, I am even more disappoint indeed.
... you say that like it's a bad thing.fenrizz said:Do you realize what kind of precedence that would set in courts for every other industry in America?
If the video game industry, then shy not book publishers?
Why not film companies and car manufacturers?
It's these stores that are reaping the profits, not the individuals whom the money is meant to be given to. You know. The ones who put their dedication and hard work ethic into. I feel a tremendous amount of guilt in buying used books when I couldh have instead chosen to be humble by supporting the publisher and the author in question. First editions and hardcovers that are no longer in print however...are a different story.Princess Rose said:... you say that like it's a bad thing.fenrizz said:Do you realize what kind of precedence that would set in courts for every other industry in America?
If the video game industry, then shy not book publishers?
Why not film companies and car manufacturers?
Would I like a law where used book stores paid a (very small) royalty to the author when reselling their book? YES.
Same for films.
And cars, sure, that's only fair.
You wouldn't make it a full royalty, but some sort of partial royalty. Say 30% of what the manufacturer normally gets. I'd pay that, and gladly, knowing that the ARTISTS behind my favorite books, movies, and games got paid a little extra for it. The same for music.
Then what about those that manufacture steel, paper, ink or plastic?Princess Rose said:... you say that like it's a bad thing.fenrizz said:Do you realize what kind of precedence that would set in courts for every other industry in America?
If the video game industry, then shy not book publishers?
Why not film companies and car manufacturers?
Would I like a law where used book stores paid a (very small) royalty to the author when reselling their book? YES.
Same for films.
And cars, sure, that's only fair.
You wouldn't make it a full royalty, but some sort of partial royalty. Say 30% of what the manufacturer normally gets. I'd pay that, and gladly, knowing that the ARTISTS behind my favorite books, movies, and games got paid a little extra for it. The same for music.
You have no idea just how little authors make from writing. Not to mention that to get published in the first place many authors have to accept deals whereby they pay part of the printing costs or even self-publish. Being a games developer, minus the ridiculous crunch time, is a much better way to earn a living than most authors can enjoy, because you are paid a salary with bonuses.Roamin11 said:But its not, a author doesn't spend that much money on writing the book, and the publisher is the one who fits the bill for production and then the author get's what's left from the sales.
But a game company spends so much more money and man power on producing a video game, and still have to wrangle with a publisher.
There isn't a good comparison.
This.adamtm said:Tough shit. I dont see car manufacturers whining that half their cars get bought pre-owned...
The only argument I have against your post is the use of the word investment but as you mock the idea of games being sound investments I can let it slide. Never consider a purchase of goods to be an investment unless you have sure knowledge the good in question will increase in value. AKA: raw materials, such as gold or copper, that will need to be purchased to make consumable goods is an investment while the goods the raw material makes, such as electrical components, is not. Consumable goods, such as video games, always decrease in value and hence should never be considered investments.Damien Granz said:I'm also tired of being called a thief for exercising rights that in any other entertainment medium or physical product is just considered day to day business.
Publishers would love to turn every interaction with a product into a transaction. They'd like it if every time I even thought of their game, money would get siphoned out into their wallet.
But here's the thing, publishers already got their money from the game. Retailers bought their game. Then it's up to those retailers what to do to move their own product. If those retailers think getting themselves their money's worth of their investment in a published material is to resell it, to generate interest in a customer base that would otherwise have no interest in that material (or who otherwise would resort to piracy), then that's their prerogative.
Then those retailers are able, through generating increased interest and revenue from that untapped customer base, to turn these customers into repeat buyers. They might had come for the half price used Heavy Rain, but that moves consoles and hardware, generates interest and hype which generates more sales. Friends tell their friends about the game and so on. Money's moved around the system.
Retailer employees are payed wages to move the product, then they go out and spend on their own games. Life moves on.
But I'm being told that playing into this system, that honestly ultimately moves their product, I'm no better than a thief. That I might as well not owned the game, owned the system, owned the subscription to the networks, none of that.
That, I, as a customer, am not allowed to see the purchase as an investment, I'm not allowed to bargain or purchase intelligently based on my means and my needs. No, I have to buy, buy, buy and take the first and only offer on the table. That only apparently publishers are allowed to play the game of the free market intelligently. The rest of us must just blindly reach out, and grab at whatever random product and just hope to god it's not a pile of crap this time around.
I'm told things like games don't depreciate in value, like a 'real' object does, so they're not comparable to other industries. Which is precisely why the only video game in history is and continues to be pong, because no experience apparently becomes stale. And why everybody uses their perfectly serviceable phones and computers and consoles from 1997.
You know, for an industry that shuffles 4 genres every 10 years (Heavy Rain is completely the same was the FMV games of the early CD capable PC era, or Sega CD games, which is in turn completely the same as the adventure games preceding those, just prettier), it seems disingenuous for you to complain about us selling our used products, when you sold us a used product in the first place.
None of those represent intellectual property.fenrizz said:Then what about those that manufacture steel, paper, ink or plastic?
Do they get a cut of it too?