akiata said:You make decisions? And there is a sex scene? It sounds like one of those ero-japanese date games.
13lackfriday said:And with that one observation, you've singlehandedly sunk this entire group of fops' grand effort.akiata said:You make decisions? And there is a sex scene? It sounds like one of those ero-japanese date games.
Kudos, someone needed to slap these highminded morons and cut through the innovative crap they've sung praises of and show them what their precious game was really shaping up to.
You (more specifically, 13lackfriday) are exactly like the Fox "news" reporters who bagged Mass Effect for having a sex scene that wouldn't be out of place in a weekly drama. You had the choice in Mass Effect to pursue a relationship with a crew member, and the resulting sex scene was hardly an "ero-japanese date game"."The game also contains a prompt-based love scene (kissing and rubbing) in which players match on-screen cues to angle characters' mouths, remove shirts and blouses, unhook bras, and lower to the floor; a woman briefly appears topless amidst the dark shadows and heavy breathing-actual sex is never depicted as the camera fades to black."
Ok I can understand you being upset. It seems like an attack, but I would like to point out I never said it was porn. It was more of a (possible) misunderstanding about the ambitiousness of the idea. While I presonally don't consider such ero-date sims as games, it still has all of the presented qualities of Heavy Rain, i.e. make decisions and a (slightly)sexual outcome may occur. I was just trying to point out that a similar idea has been done.Jumplion said:akiata said:You make decisions? And there is a sex scene? It sounds like one of those ero-japanese date games.13lackfriday said:And with that one observation, you've singlehandedly sunk this entire group of fops' grand effort.akiata said:You make decisions? And there is a sex scene? It sounds like one of those ero-japanese date games.
Kudos, someone needed to slap these highminded morons and cut through the innovative crap they've sung praises of and show them what their precious game was really shaping up to.
That is extremely shortsighted of you, saying that because you make choices and have the choice to make love to a character means that it's somehow porn. Hell, the ESRB detailed the potential sex scene [http://www.escapistmagazine.com/news/view/97549-ESRB-Spoils-Heavy-Violence-Heavy-Sex-in-Heavy-Rain] as;
You (more specifically, 13lackfriday) are exactly like the Fox "news" reporters who bagged Mass Effect for having a sex scene that wouldn't be out of place in a weekly drama. You had the choice in Mass Effect to pursue a relationship with a crew member, and the resulting sex scene was hardly an "ero-japanese date game"."The game also contains a prompt-based love scene (kissing and rubbing) in which players match on-screen cues to angle characters' mouths, remove shirts and blouses, unhook bras, and lower to the floor; a woman briefly appears topless amidst the dark shadows and heavy breathing-actual sex is never depicted as the camera fades to black."
So, kudos to you for posting something completely ignorant of the actual game and situation itself and acting like those Faux reporters who didn't know two shits about the damn game they were "reporting" on.
Next time, actually get informed on the damn game.
LP, while I admire your passionate defense of "interactive art", I wholeheartedly disagree with your premise.Liquid Paradox said:Going out of my way to not actually read any of the comments on this article, I can probably safely surmise that at least one or two people will read the description and think "Man, this game sounds like it's going to suck." They will probably use argument like "I play a game to be entertained" and "What's fun about a game where you don't defeat enemies or solve puzzles?" And, to be truthful... they would not be wrong to think that way. Allow me to explain why:
Video games have always been just that: games you play through a video projection. They started off as virtual versions of games like table tennis, or slightly more sophisticated representations of board games. Eventually, the goal of these games evolved from "Collect points" to "Save the world from aliens" or "Rescue the princess", but the essence was the same: it was still a game.
For thirty years, the general premise of a video game remained the same; accomplish a goal within certain specific parameters, win the game. From mario and zelda, to Black Isl favs like Baulders Gate and Torment, finally to more fast paced games like Halo or Call of Duty. The parameters might vary, the display might gradually improve, but a game is still a game.
The purpose of said video games have usually been the same, as well: pull the gamers in by attracting one of their stronger positive emotions, like excitement, fear or joy, and then reward their efforts with progress and, eventually, completion, thus giving the player a sense of accomplishment.
Lately, however, some designers have been trying to create games that appeal to more then simple adrenaline and accomplishment. They want to use this fascinating, wholly interactive form of entertainment to tell a story. They want to stir up love, lust, fear, sadness, anger (not frustration, like dying a lot might cause), and any number of varying emotions. They wanted to create immersion.
Many games have succeeded in this respect (many bio-ware games, for example, or arguably Valve). However, there was still one huge obstacle standing in the way; what ever life they might seem to have, these are still games. The story might be great, the immersion nearly flawless, but still the art would be broken into chunks, separated by piles of enemies or puzzles, sometimes very difficult, that the player would have to grind through in order to get back to the story. And while the game is still fun, it is also still a game, where the story is simply a progressive reward for completing the various challenges.
The other day I followed a link in an article right here on The Escapist, leading me to a short, artsy indi "game" called "Every Day the Same Dream." While this game was indeed interactive, it was anything but exciting. It wasn't fast paced, you didn't Kill any enemies, or solve any puzzles (at least, not in the traditional sense). Never once did you think "Wow, this game is awesome!" or even "huh, this game is funnish", because that wasn't the point.
In short, this "Game" wasn't really a game at all. Twas a piece of interactive art; stunning yet haunting, beautiful yet terrifying. The fact that the "player" had to directly interact with the art was one of the most interesting aspects of the piece, because unlike a motion picture, or a written story, or any form of still art, is that "Every Day the Same Dream" literally forced you into the shoes of the protagonist. By playing this "game" you were cast into the monotonous life and repetitive nature of the protagonist, forced to see world not as an impartial observer, but as the very being who would direct the course of events, thus making the art a far more personal experience then any other form of media could achieve.
In short (if it isn't already to late for that) if we study something like Heavy Rain, or Every Day the Same dream, or any of the other impending titles which seem to follow the same principle, as a "Game", then we are bound to be disappointed. That is why I suggest we rename this particular phenomena, not a game (because, in essence, it is NOT a game) but as a piece of interactive art. Hopefully, we will come to respect the individuality of this new form of media, rather then trying to place it in the same comparative category as, say, Halo, or Need for Speed, or even Dragon Age Origins.
Lets all give "Interactive art" a chance.
P.S. I suck at getting my points across in a single post, feel free to raise arguments (which you probably will anyway, as this is the internet and I am voicing an opinion )
On the topic of the metal gear games, I agree with you whole heartedly. The cut-scenes were long and arduous (dear god, those communications tended to last for frickin' hours), and the QTE's made them imposable, like you said, to ignore. As many people have complained, it was like Kojima couldn't decide whether they were creating a game or a movie; and THIS was the problem.SimuLord said:LP, while I admire your passionate defense of "interactive art", I wholeheartedly disagree with your premise.Liquid Paradox said:*Snip*
Show me "interactive art" and I'll show you a DVD with quick-time events at the very best and a Japanese dating simulator (or worse, eroge game) at worst. They don't qualify as "games" and they're not interesting enough to supplant completely passive forms of entertainment such as the movies they're trying to emulate.
Games are not art...and efforts at art in gaming cease to be games. What's the big knock against Metal Gear Solid, for example? Probably the interminable, unskippable cutscenes interspersed with just enough quick-time events to prevent the player from knocking off to Taco Bell to go have lunch while Kojima's diarrhea of the pen plays out on screen.
There's nothing "interactive" at all about what you're suggesting, and if it WERE that interactive, it'd be a QTE-fest. Either way, it's going to suck.
true, what is stopping the player from just starting the conversation over to mold it to turn out the way they want?Chasmodius said:So when they say "real characters having emotions and doing what adults do when they fall in love" they must mean people making really stupid decisions, because that's what most of us do in that situation, right? And with the option to quick-save and load, why am I ever going to make a stupid decision?
The problem here, friend, is that this idea is neither new nor revolutionary. "Trying to appeal to more than simple adrenaline and accomplishment" and "using this (...) form of entertainment to tell a story" was the reason Sakaguchi Hirunobu created the original Final Fantasy in 1987. In fact, the kind of mechanism reeks of the old "Interactive movies" that seemed to be most of the output for the Sega CD platform in the 90s, and I thought those games were beyond uninspired, for the most part. For the sake of "stirring up (...) any number of varying emotions", I was pretty moved by several moments in the old Phantasy Stars II, III and IV (1989, 1991 and 1994, respectively), just to give an example.Liquid Paradox said:(...)
For thirty years, the general premise of a video game remained the same; accomplish a goal within certain specific parameters, win the game. From mario and zelda, to Black Isl favs like Baulders Gate and Torment, finally to more fast paced games like Halo or Call of Duty. The parameters might vary, the display might gradually improve, but a game is still a game.
The purpose of said video games have usually been the same, as well: pull the gamers in by attracting one of their stronger positive emotions, like excitement, fear or joy, and then reward their efforts with progress and, eventually, completion, thus giving the player a sense of accomplishment.
Lately, however, some designers have been trying to create games that appeal to more then simple adrenaline and accomplishment. They want to use this fascinating, wholly interactive form of entertainment to tell a story. They want to stir up love, lust, fear, sadness, anger (not frustration, like dying a lot might cause), and any number of varying emotions. They wanted to create immersion.
(...)
Lets all give "Interactive art" a chance.
Okay, I can admit that I did come on a bit too strong, I apologize if I did. But it did frustrate me when you basically equated a simple sex scene, something that would hardly be out of place on a weekly TV drama of sorts, in Heavy Rain to porn. That's a pretty far stretch considering the circumstances.akiata said:Ok I can understand you being upset. It seems like an attack, but I would like to point out I never said it was porn. It was more of a (possible) misunderstanding about the ambitiousness of the idea. While I presonally don't consider such ero-date sims as games, it still has all of the presented qualities of Heavy Rain, i.e. make decisions and a (slightly)sexual outcome may occur. I was just trying to point out that a similar idea has been done.
Personally, I think of most, if not all video games, as interactive stories, which Heavy Rain definately seems to be trying to progress. It really depends on just what level of story telling this game is going to that makes it ambitious. While I'm not yet sold on the idea, interaction between characters is always the best way for people to understand a character and any action. Even everyday action, can have a beautiful story behind it. If they can do it well, Heavy Rain could be a huge leap towards an age of electronic literature.
Cliff_m85 said:So no porn?
Well, the Xbox360 was the right choice then.
Tom13ombadil said:wet white t-shirt ftw!~
geldonyetich said:"Lead developer in Heavy Rain has announced the game is not porn...
... retailers report over 60% preorder cancel rate."
I agree, it is a far stretch. Was Titanic porn for having a naked actress? Was American Pie porn when 4(i think) pairs of teens had movie sex on camera, under blankets or something? To go back to games, was God of War porn for having digital breasts? Then of course Mass Effect and Dragon Age are in this list of being nonpornographic sexualized entertainment. The problem is over generalization. And while I may have been hasty to simply equate it to those games, it was more of a generalization on its gameplay than anything else.Jumplion said:Okay, I can admit that I did come on a bit too strong, I apologize if I did. But it did frustrate me when you basically equated a simple sex scene, something that would hardly be out of place on a weekly TV drama of sorts, in Heavy Rain to porn. That's a pretty far stretch considering the circumstances.
It's like, we can show a billion heads exploding, limbs dismembered, and gazillion people being slaughtered by a gunsword, and yet someone the simple mention of a sex scene must be equated to porn? Sadly, it's not exclusive to the "uptight" media as you may thing, as this thread shows. Like these gems;
Cliff_m85 said:So no porn?
Well, the Xbox360 was the right choice then.Tom13ombadil said:wet white t-shirt ftw!~geldonyetich said:"Lead developer in Heavy Rain has announced the game is not porn...
... retailers report over 60% preorder cancel rate."