Hello Escapists! I need your help on an issue.
I am leading a small team in making a game. It's an RPG in the spirit of classics such as Chrono Trigger and Final Fantasy VI, down to the art style, synthesized music, and basic gameplay concepts. We're currently pretty early in production, and in developing the story we've had some good ideas that we want to make sure aren't crossing any lines.
In this fantasy world, we're basing various nations off real-world countries and cultures. The main reason for this is to lend the world a feel of cultural diversity that's not usually present in these games; most JRPGs tend to have the same basic culture and such across the entire world map.
We have developed one such culture based on third-world African cultures, including skin color of those who live there. We have no intention to be racist or imply all Africa is poor and simple (and of course Africa itself would never be mentioned in this fantasy world), we are simply trying to use real-world examples as inspiration to lend the world's cultures a bit of diversity. The culture itself would be based on some of the more authentic African tradition and culture. We have discussed including things to imply it's an intelligent and fully-functioning society, such as a university and, of course, the presence of people from this country throughout the world, not only in some little isolated village.
We are also doing an area in which magic-users are the high class, and those who are incapable of using magic are enslaved. This location is based on the old west, so the desert-ish climate means we could pretty easily use skin color to draw the parallel to civil war era slavery (since, let's face it, anything made in America and dealing with slavery will have those parallels drawn). But would that be too much?
It should perhaps also be noted that two of the main, playable characters (two very different characters, for that matter) are from this same place.
When it comes down to it, I'm just not that great at this stuff. There are of course actual, negative stereotypes that should be avoided, but I've also seen so many little meaningless things spark such controversy on this subject that I'm scared to trust my own judgement on this. Again, we mean no racism or stereotyping by any of this, but are worried it could be interpreted otherwise.
So what do you all think? Would these story elements be interpreted as racially offensive, or are we in the clear?
I am leading a small team in making a game. It's an RPG in the spirit of classics such as Chrono Trigger and Final Fantasy VI, down to the art style, synthesized music, and basic gameplay concepts. We're currently pretty early in production, and in developing the story we've had some good ideas that we want to make sure aren't crossing any lines.
In this fantasy world, we're basing various nations off real-world countries and cultures. The main reason for this is to lend the world a feel of cultural diversity that's not usually present in these games; most JRPGs tend to have the same basic culture and such across the entire world map.
We have developed one such culture based on third-world African cultures, including skin color of those who live there. We have no intention to be racist or imply all Africa is poor and simple (and of course Africa itself would never be mentioned in this fantasy world), we are simply trying to use real-world examples as inspiration to lend the world's cultures a bit of diversity. The culture itself would be based on some of the more authentic African tradition and culture. We have discussed including things to imply it's an intelligent and fully-functioning society, such as a university and, of course, the presence of people from this country throughout the world, not only in some little isolated village.
We are also doing an area in which magic-users are the high class, and those who are incapable of using magic are enslaved. This location is based on the old west, so the desert-ish climate means we could pretty easily use skin color to draw the parallel to civil war era slavery (since, let's face it, anything made in America and dealing with slavery will have those parallels drawn). But would that be too much?
It should perhaps also be noted that two of the main, playable characters (two very different characters, for that matter) are from this same place.
When it comes down to it, I'm just not that great at this stuff. There are of course actual, negative stereotypes that should be avoided, but I've also seen so many little meaningless things spark such controversy on this subject that I'm scared to trust my own judgement on this. Again, we mean no racism or stereotyping by any of this, but are worried it could be interpreted otherwise.
So what do you all think? Would these story elements be interpreted as racially offensive, or are we in the clear?