For one, if you look at Shepard in either 100% Paragon or Renegade at all, you're doing it wrong. Anybody who does a 100% playthrough doesn't know how to roleplay a character, and is probably a boring person.Saviordd1 said:No, that's lazy and evil.saluraropicrusa said:I would contest that Paragon/Renegade is, for the most part, anything BUT "black v. white." The majority of renegade choices aren't about being evil, they're about being kind of a dick but doing so with the ultimate goal of saving everyone. Renegade Shepard doesn't have time for anyone's shit, they want to finish the job in a way that gives them the best possible advantage against their enemy without caring who they have to step on. That's not evil, it's just being an ass about it.Saviordd1 said:This is implying Renegade/Paragon was anything other than "black v. white"
I mean, in the first game you have the option to slaughter a colony because renegade shepard just isn't feelin' the whole saving people thing today.
I figured the way renegade Shep would justify their actions on Feros would be to say that they're working to save the ENTIRE GALAXY, so a handful of dead colonists was the least of their worries. It's strange that your teammates just go along with it though.
Lets also go down the list of things renegade Shepard has done
*Shot their friends
*Continuously tells their teammates to shut the hell up about their problems
*Punches a reporter
*Kills the leading government for humanities gain
*Gets countless innocents killed cause fuck it
*Leaves a refinery to burn for one mans personal bullshit
*Let one of the greatest warriors in the galaxy commit suicide and then killed her daughter, cause fuck it
and more I've forgotten.
These aren't "Looking at the big picture" these are being evil and lazy. That's what renegade Shepard is, and has been, evil and lazy.
That said, there are certain Renegade options that are very impulsive and seem to have no basis. You only listed one.
1) Shot their friends. The ones you can shoot being Wrex, and surviving squadmate in 3. Both have perfectly justifiable purposes.
2) Tells their teammates to shut up. Insensitive and maintains a level of professional distance, yes. Evil? No.
3) Punches reporter. Reckless and impulsive. Likely put in for the lulz.
4) Kills the leading government for humanity's gain. What you fail to mention is that there are two options for the Council dying, but you only mention one in a biased attempt to strengthen your argument. Yes, selfishly allowing them to die is possible. But another, also Renegade option, has you genuinely leave them to die for the sole purpose of throwing as much fire at Sovereign as possible. Obviously the player knows Sovereign dies either way. Shepard does not.
5) When does he get countless innocents killed for no good reason? Ever?
6) Leaves a refinery to burn for one man's vendetta. What you fail to mention is the person he is hunting. He is a proven murderer, backstabber, drug dealer, slaver, and a far bigger general asshole than the guy you're helping. Sacrificing 20 or so meaningless refinery workers to stop a man who's probably caused the deaths or ruination of thousands of people through his organization is an easy choice.
7) Lets (spoiler) kill herself and then kill her daughter because fuck it. Uh, no. Allowing her to kill herself is simply allowing her to fulfill her own Code without interference. Do you presume to interpose your beliefs on another species' culture? Quite insensitive. The daughter is an Ardat-Yakshi, so I can see the practical reasons for killing her, as far as containing the Ardat-Yakshi threat. If you're killing her to prevent Banshification though, you're an asshat. There's already a billion Banshees, will one more really make or break your mission?