Hah, thanks!Lightknight said:Major props on your avatar. One of my favorite TV series of all time.
That's a pretty good point, actually; you're right. My grievance wouldn't be here if even written characters weren't regarded as avatars of the player to some degree. I guess it just smarts to put myself in their shoes, and then watch them act in ways that are slightly alienating in a personal capacity.Lightknight said:This actually isn't true. Even playing a game with a stable and strong character (with clearly expressed characteristics, not physically strong) like Nathan Drake, that character is still the player's avatar and the player still sees it as them playing as that avatar. Please bear in mind this isn't to say that playing as avatars that are drastically different from the individual are necessarily a bad thing. Just that they see the avatar as themselves because that's what they're controlling. No different than the concept that the mouse pointer on a screen is you. Even now, you are expressing overall discontent with none of your avatars reflecting your personhood to the extent you'd want. This very conversation wouldn't exist if that wasn't the case.
(I think there are one or two exceptions, such as James Sunderland & Paxton Fettel, with whom the player is truly playing someone else's story-- but I have changed my mind on this point; I think you're right in almost all cases).
Not at all. Your response has been one of the most well thought-out that I've seen here. I really appreciate the sensitivity you've shown towards it.Lightknight said:I really hope I didn't step on your toes here. I'm just trying to discuss it in a realistic and honest manner.
Customisation is certainly a plus, and I also take heart when games incorporate gay secondary characters (such as Bill, who many have brought up, and Caithe & Faolain, who I haven't seen mentioned yet).