Hi-Fi Rush - Rollin' Over the Melody, Rockin' Over the Beat!

BrawlMan

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I wouldn't say that it was the BEST game of the year, but I would say that it was the game thought brought me the most fun and happiness. It was clearly a joyful labor of love. The art, the music, the characters, all just hit right for me that I really enjoyed it.
If it wasn't for RE4R, HF would have been my GOTY of 2023. #2 Spot still ain't bad.
 

Dirty Hipsters

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If it wasn't for RE4R, HF would have been my GOTY of 2023. #2 Spot still ain't bad.
I think BG3 completely deserves GOTY for 2023. The mechanical complexity of that game, the shear size of it, the writing and the acting are all stellar.

I don't get the same emotional response from it that I do from Hi-Fi Rush though. Playing Hi-Fi Rush fills me with happiness. I stop playing it not because I choose to stop, but because my neck starts hurting from bobbing my head to the beat the entire time I'm playing it.
 
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I think BG3 completely deserves GOTY for 2023. The mechanical complexity of that game, the shear size of it, the writing and the acting are all stellar.
As you wish; nothing wrong for thinking that. Though I have no interests in playing.

Playing Hi-Fi Rush fills me with happiness. I stop playing it not because I choose to stop, but because my neck starts hurting from bobbing my head to the beat the entire time I'm playing it.
:ROFLMAO: You gotta get those stretches in before playing! All of these tracks are bangers with or without streamer mode. I am choosing without this time, though only reason it was on the first time, was because I was playing on my older brother's Series X when he had it. The first stage music halfway in ("I Got This") reminds me of Comix Zone's Episode 1, Page 1-1.

Currently finished the first two stages. Stopping for tonight.
 

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Final patch update and LMR physical release.


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Hi-Fi Rush is getting one final patch today to address some minor issues in the game. Plus, the Hi-Fi Rush X (formerly Twitter) account has reconfirmed a physical edition of the game is coming from Limited Run Games.
This update from the Hi-Fi Rush X account comes roughly one week after Xbox shut down the game's developer, Tango Gameworks, alongside Redfall studio Arkane Austin, and two more Bethesda teams. While there won't be any more Hi-Fi Rush content coming from Tango Gameworks, hopefully today's patch puts the game in the best playable state possible so that future players can enjoy the 2023 hit.

The closure of Tango Gameworks arrived roughly a year after the team delivered the extremely well-received Hi-Fi Rush, which by Xbox's own admitted metrics, was a big success. A few days after the closure of these studios, Xbox president Sarah Bond addressed the situation, stating that it's about keeping the business healthy in the long-term.
For more, read Game Informer's Hi-Fi Rush review, and then read Game Informer's profile on the life and career of Hi-Fi Rush creator John Johanas. After that, check out this Game Informer feature about exploring Tokyo's Shibuya with Tango Gameworks.
 

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PsychedelicDiamond

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Dirty Hipsters

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I'm not entirely happy with them being picked up by Krafton, which is kind of a crap publisher, but I'm glad the company and game will continue to exist at least. I would love to see a sequel to Hi-Fi Rush.
 
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I'm not entirely happy with them being picked up by Krafton, which is kind of a crap publisher, but I'm glad the company and game will continue to exist at least. I would love to see a sequel to Hi-Fi Rush.
As long as Krafton let's Tango do whatever they want and make the game they want to make, then I have little issues with the buy.
 

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As long as Krafton let's Tango do whatever they want and make the game they want to make, then I have little issues with the buy.
That's kind of the problem, I don't know if they will.

Apparently The Callisto Protocol (published by Krafton) ended up being a bad game because Krafton forced the developer, Striking Distance, to release the game earlier than anticipated and the devs ended up having go cut content and released the game in an unfinished state.

 
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That's kind of the problem, I don't know if they will.

Apparently The Callisto Protocol (published by Krafton) ended up being a bad game because Krafton forced the developer, Striking Distance, to release the game earlier than anticipated and the devs ended up having go cut content and released the game in an unfinished state.

I'm already aware. Hopefully, they learned their lesson, but we'll cross that bridge when we get to it.
 

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Don't kid yourself; Callisto Protocol would have been a mediocre game anyway. Made with foolish ideas.
 
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Don't kid yourself; Callisto Protocol would have been a mediocre game anyway. Made with foolish ideas.
Especially with the lack of any real in-game map or backtracking. Not to mention the melee combat and stealth just freaking sucks. No amount of bosses in the world would have fixed that. The crappy jump scares that happened on almost every level. Jacob moving way too slow for a guy his age. Then there are the horrible check points even with the patch updates.
 
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Dirty Hipsters

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Don't kid yourself; Callisto Protocol would have been a mediocre game anyway. Made with foolish ideas.
Probably, but publisher meddling definitely didn't help. There's also plenty of games that are a complete mess until like 2 months before release (Bioware used to be famous for this), so it's entirely possible that there was a good game somewhere inside of Callisto Protocol that just needed more time to cook.
 
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Ezekiel

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For what it's worth, my Callisto Protocol "journal" from February 2023, when I didn't post here:

1. Haven't played this game, but I hate crouch makes quiet with a passion. Crouching in games should be for cover, avoiding line of sight and exploration, not sound. If you must have quiet movement until discovered, implement a tip toe animation or something, with only slight bending of the knees and hips, but don't lower the character to half their height. It's uncool, tedious and slow, crouching around everywhere.

2. Playing the free copy I got with my AMD card a few months ago.

The colors are fucked. Why do they never get the colors right? All the darks look raised, as usual. Almost like a lot of modern cinematography. I can't get anything close to blacks, meaning there is also not much range.

3. Someone on Steam told me the raised colors are common to Unreal engine games. I guess. Can't remember that well. Not often I play ones with such dark environments. Not a good look. Like there is a fog over the game. Shame because of how nice the environments look.

Game has Atmos. Notice it most with the doors coming up and down.

Very generous checkpoints. But the game is balanced in a way that it would be irritating and a waste of time without. Unfortunately. Playing on hard. Should have found a better way to introduce combat mechanics than spoiling an encounter before it begins with the on-screen instructions. Some of them don't need instructions, but appear only to have them for consistency's sake.

4. They {checkpoints} tend to give away when something bad is gonna happen. Of course the same thing can happen with saving station placed before the bad things, but saving stations are used a little more carefully by developers because of what they are in the game world.

Interesting they put "New experience" instead of "New game" on the main menu. Really seems like some video game designers feel slighted when their games are called games and want them to be considered more.

5. I don't get the complaint about only having one gun for most of the game, though. But melee system could be more varied in place of a small arsenal.

Was able to get better colors by raising contrast and lowering brightness in AMD control panel. Now it's actually dark. Never used that before, don't know if there's a way to set it for each game rather than globally, don't wanna go back into the game right now to check. Probably has to be done each time.

6. Have to wait for a 13 GB update to finish before I begin today, for DLC I'm not even gonna buy.

Habitat Zone H600, where the one hit killer robot walks in a big circle while the four-legged monsters move around, is really annoying. Don't know where the game even wants me to input the code as I try to get through this forced stealth.

7. Another thing about auto-checkpoints... There were two paths. I didn't want to miss something important and optional, but didn't know which was the way forward. Took one, received checkpoint. So knew it was the way forward. Went the other way for the optional path, knowing that I'd have to be very careful because I wouldn't get another checkpoint until I came BACK and went farther ahead to the next one. I made it through the optional path, continued onward, but died before the next checkpoint. So my progress through the little optional path was not saved. Saving manually makes more sense.

I'm in that place where the Last of Us clicker-like enemies start to appear. This place looks so good. Funny there's that whole setup with him trying to be super quiet while hanging upside-down and then when I actually get to playing again, I give them an easy beating and later sneakily stab them in the back of the head one by one. This is horror? Game's rather easy. Glad Resident Evil never adopted the stupid crouch makes quiet shit. But I never played Village and barely played 7.

8. Stealth is exceptionally bad. Just this very boring circle-crouching around the blind enemies, loudly one-shot killing their buddies within two feet of the other, and repeat, and repeat. I know it checks off those boxes, but their choices still are baffling.

9. That's not how you do a cliffhanger. Man, that was bad. Story is the typical dumb video game idea of "Let's make ourselves butt-ugly for transhumanism."

Played through the whole game with just the pistol and shotgun. Because why would you purchase guns and the upgrades for them when you can spend that currency on the few weapons you already have?

10. Left right, left right, left right dodge makes the bosses fucking shit. Also a good lesson as to why every third person game shouldn't be the cramped over the shoulder: you can't run away properly most of the time because the character is steered by where the camera is pointed and the combat relies on evading while facing the enemy.
 
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Time Stamped where Simmons and Andrew talk about Tango and HF being bought by Krafton.