I have a feeling that as time goes on, Hi-rez might start throwing together some backstory for the world, and maybe the characters too. Smite's lore is just like Zhukov said, it's shallow with just enough justification in that shallow excuse plot to make "Gods fight now" feel like stupid fun that isn't too stupid. With Paladins, what we've got currently is a series of clashing art styles being thrown into one room in the hopes of some shooty shooty bang bang happening for an extended period of time.Hawki said:And they couldn't even provide cliff notes for Paladins.Zhukov said:All the gods are having a war.
The end.
That's Smite's lore.
Not joking. It's not a lore type of game, not should it be really. Like you said, the gods each have a backstory which is just a cliff notes version of their actual mythology but there's no unifying plot or history or anything.
I know it's a minor gripe, but I can't help it, Overwatch has kind of spoiled me, and I don't even play the game. While I'd hardly call its lore "deep" per se, and it isn't nearly as large as StarCraft/Warcraft/Diablo, I can still appreciate that there's a fleshed out universe that I can invest myself in if I want to. Paladins' lore is...um...there's a realm, and paladins fight, and there's the slight implication that it's post-societal collapse, hence the hodge-podge of magic and technology? That's honestly all I can infer - heck, they don't even have character blurbs.
I honestly think that if Hi-rez did eventually start building a story around their game, going the way of Battleborn would be best. Make you play the character and complete some challenges to learn more about them.