WeepingAngels said:
BigTuk said:
Ryu890 said:
Twice in the recent past, I've noticed a somewhat odd trend in handheld games. (Once with Poke'mon X, and once with Kid Icarus: Uprising.) Neaither of these times was the first I've seen of this, but they bring to mind this somewhat disturbing trend, so I figured it was worth discussing.
Both of these games make it abysmally difficult to delete your save file. Not through any complicaited procedures, but through the simple fact one can't simply select a 'delete' button, to delete the file. You have to press a certain button combination in a specific section, the instructions for which isn't mentioned anywhere in the game, or in the manual, and I had to look it up online both times.
So, here's my question. I can't think of, for the life of me, what the benefit of this is. Can any of you?
Making things difficult to delete... to make sure that it's not deleted accidentally. IT's thesame reason why Ctrl-Alt-Del is the way it is, those are three keys that are virtually iompossible to hit in error.
CTRL ALT DELETE was a mistake. Bill Gates wanted a one button solution.
http://www.cnn.com/2013/09/26/tech/innovation/bill-gates-control-alt-delete/
He's lying and everyone is engineering knows this. Since 95 near about every keyboard has had no less than 3 windows specific buttons. Look at your keyboard, they're right there, right between the ctrl and alt keys on either side of the space bar (unless you have one of those funky ergo keyboards in which case I have no clue where they are). There's also the pause/break button that literally no application uses.
See even if he required 3 buttons he could have made it ctrl+alt+shift 3 buttons but still more convenient. CAD is deliberate because initially it was a key stroke combination that was impossible to strike by accident. It requires a deliberate action on the user's part and in many cases two hands. Which is why almost 20 years since windows had it's own specific keys on keyboards.. they still haven't implemented the one button solution.
So yeah, Bill's talking out his unbelievably rich ass. The truth is, due to the way CAD functions going into it is a near last resort bit of troubleshooting but it's also an area where a novice user could potentially screw up their system So as with most things the devs make such things hard to do. It's the same way a Microwave is designed so that you can't turn it on when the door is open.