Ill have to chime in on this. Ive been playing WoW on and off since the original beta, and I consider myself a casual player. Never bothered much with hardcore raids, or hardcore PvP, just played with friends when I had time and had fun.
Let me tell you why WoW got so succesful. I played Meridian 59, UO, dabbled with Everquest, and I hated every one of them. Because back in the old MMOs, there werent really quests. Its hard to believe nowdays since WoW has made quests almost a requirement, but the older games you just went out and killed whatever you saw for EXP. Rarely would anyone really tell you to go do something, and it was never "in your face" like 5 people in a town having an exclamation mark.
Blizzard brought the idea of questing into the MMO, and it served to breaking the monotony to some degree. Im sure people will argue that point, but really, a quest to go kill 10 spiders isnt that grindy. They peppered the game world with big memorable locations, drew you in, and made you feel a part of something big.
Unfortunately, thats where blizzard lost it. They turned PvP into a grind-fest as opposed to a semi-friendly contest. They started flooding the game with raid content, pissing all over the casual gamers who played it solely because WoW broke the paradigm. Burning Crusade was the peak of this, there were no real epic moments in Burning Crusade after the first moment you popped out of the dark portal to see a huge NPC battle going on. You never really cared about any of the prime villains, and even if you did, youd never get to fight them unless you were in a top-of-the-server raid guild.
I really think Blizzard listened to some of the complaints with Lich King, and brought the old fun back. Quests that are huge and interesting, characters that show up again and again, and new tech that changes the game world after huge world events. The Death Knight quest finale, and the Wrathgate event finales are HUGE and really draw you in. Fighting alongside two of the biggest characters in the game, slaughtering huge elite monsters that you could never touch outside of the event? Hell of a lot of fun.
Let me tell you why WoW got so succesful. I played Meridian 59, UO, dabbled with Everquest, and I hated every one of them. Because back in the old MMOs, there werent really quests. Its hard to believe nowdays since WoW has made quests almost a requirement, but the older games you just went out and killed whatever you saw for EXP. Rarely would anyone really tell you to go do something, and it was never "in your face" like 5 people in a town having an exclamation mark.
Blizzard brought the idea of questing into the MMO, and it served to breaking the monotony to some degree. Im sure people will argue that point, but really, a quest to go kill 10 spiders isnt that grindy. They peppered the game world with big memorable locations, drew you in, and made you feel a part of something big.
Unfortunately, thats where blizzard lost it. They turned PvP into a grind-fest as opposed to a semi-friendly contest. They started flooding the game with raid content, pissing all over the casual gamers who played it solely because WoW broke the paradigm. Burning Crusade was the peak of this, there were no real epic moments in Burning Crusade after the first moment you popped out of the dark portal to see a huge NPC battle going on. You never really cared about any of the prime villains, and even if you did, youd never get to fight them unless you were in a top-of-the-server raid guild.
I really think Blizzard listened to some of the complaints with Lich King, and brought the old fun back. Quests that are huge and interesting, characters that show up again and again, and new tech that changes the game world after huge world events. The Death Knight quest finale, and the Wrathgate event finales are HUGE and really draw you in. Fighting alongside two of the biggest characters in the game, slaughtering huge elite monsters that you could never touch outside of the event? Hell of a lot of fun.