SteewpidZombie said:
Lets cut to the chase and just start being honest with ourselves...EVERY FPS THAT HAS OR EVER WILL EXIST, WILL BE PRETTY MUCH THE SAME POLISHED TURD, BUT IN FANCIER WRAPPING EACH TIME!
Out of curiosity, how is this different from every other game genre.
Last year I got into sandbox games. They're amazing fun, but...
I doubt I saw anything new after about the third one. Most of them use a water-downed FPS run-and-gun mechanic. Side missions include all sorts of challenges, like water-downed racing games or watered-downed bowling games and the like. Main missions are just go from Point A to Point B and kill everything in your way or maybe Defend Point C or an escort mission. You know, nothing I haven't seen a million times in first person shooters over the last 20 years. There's not much variation in the type of city you're in. Assassin's Creed was probably the most original take on the sandbox game since GTA III and by the second game, they had pretty much exhausted that vein of originality. New cities, but traveling across them are exactly the same as traveling across the ones in the first game.
Platform games... whether 2D or 3D, new ideas are few and far between. I remember hanging out in arcades in the late 80s and seeing the same platform shooter over and over... or the same hack-n-slash platformer over and over. LittleBigPlanet 2 pretty much contains every idea the jumping platformer ever came up with. Bit more visual flair since they're drawing on a cartoon aesthetic, but a lot of samey gameplay. Quick, tell me the name of that game that had that sewer level... or that one that had you getting knocked off of ledges by bats.
Fighting games... has there been game play innovations since someone gave everyone signature moves? I've played random ones over the years and it is probably the most samey game genre I've ever encountered.
RPGs... three words: standard fantasy setting. I recently started getting into them and burned through the current generation non-fantasy major releases in a couple of months... and that's counting Alpha Protocol as a major release.
Yeah, first person shooters can be really samey, which isn't a surprise considering that it's been a AAA genre for nearly 20 years. And shooters have never been exactly known for their innovative game play. Berserk, shoot everything that moves. Defender, shoot almost everything that moves but escort the humans back to the ground. Robotron, save the humans by shooting stuff as quickly as you can. Seems like half the games are military shooters, while the other half are sci-fi military shooters... and every so often someone tosses in Western. I'm not as smitten with the genre as I used to be back when the genre was still adding gameplay elements; but I'm always on the look-out for a good one.