Jandau said:
VincentX3 said:
Jandau said:
Fallout 3 > New Vegas
Much more interesting world, better level design, better sidequests, better atmosphere. NV has a slightly better main story, though not by much. Overall, I played FO3 a ton of times, barely dragged myself through NV once. And that's as a fan of the original games.
"Better level design"
Aka better block everything and force people to use subway systems :^)
Only in the DC downtown areas. And it's still better than NV's linear map that corralled you in one specific direction. I never felt free to explore in NV, never felt that I could just strike out in a direction and see what I uncover. It always felt like the game had a very specific idea of where it wanted me to go and discouraged me from straying off the path...
I believe we had this conversation several times already (possibly even with you personally) in other F3 vs F:NV threads, and my response is still the same for this argument: That's just how you felt. If you wanted to do it, you could have turned north right outsude Goodsprings and trekked all the way over to New Vegas on foot. Yeah, it is definitely the harder road, and you had to dodge around some nasties on the way, but
it could be done.
Hell, I have done it! On my first playthrough, because I didn't know it was supposed to be a beef gate [http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate], so I just sneaked, mountaineered and ran my way there, completely circumventing an entire chain of quests (which the game actually acknowledges as a legit way of playing the game by automatically jumping ahead in the main-quest as well).
Also, this ties into another gripe of mine: When open world games have areas with stronger enemies, people cry about railroading and being unfair. If they have all enemies level with the player instead so all areas are accessible, then people cry about rubber-banding and lack of challenge. Could you really blame them if developers stopped caring about what people cry about at this point?