I suppose it depends on how you play. I'm a big fan of not getting stabbed, so for me the crossbow was a godsend; not as noisy as the pistol but more deadly than the throwing knives. I probably wound up using it more than any other weapon, especially for stealth sections. As for the guild challenges, they simply added more depth to the game rather than revolutionized gameplay, but that's still a positive thing. It had me trying out various things I ordinarily never would have done (or in some cases, even realised I could do - jumping from a horse to a beam, for example) and the rewards were a pleasant little addition.b3nn3tt said:I felt that the guild challenges and new weapons were negligible. They certainly make gameplay different, but I don't think that they really affect it in any major way.
Now that I don't understand. This time around, rather than fairly bland 'get from point A to point B' platforming, we had sections of mixed combat/platforming thrown in, and my personal favourite - the stealth platforming sections that lead up to the War Machines. Using your surroundings to navigate around a fort without being seen, silently assassinating guards, was more fun for me than simply climbing.b3nn3tt said:Similarly, the platforming felt exactly the same as the last game to me
Again, this is just my experience, but I felt that it made some pretty big changes to combat. The ability to eliminate guards from a distance or kill an entire street of enemies at once came in very handy a few times, particularly towards the end whenb3nn3tt said:I will concede that the assassin recruits was an interesting addition, but I don't think it changed that much
you have the Apple, and can't use your weapons, but have to kill a bunch of soldiers in the Colosseum. The Apple being as shit as it was, if I hadn't had my recruits that fight would have taken hours
Not to mention that I found the mission management minigame to be rather fun, though ridiculously easy when you had a few top-level assassins.
Yeah, it took me by surprise too. I'm not a multiplayer person, but AC:B is such fun I can't resist.b3nn3tt said:I will admit that multiplayer was a really good addition though. I was sceptical at first, but I think that by making it so very different to other multiplayer the developers have made it great