It really sucks to see something that had so much potential be summed up as "WoW...but in TES!". Granted its not out yet, and maybe the mechanics just weren't explained properly, but this is something i'll be keeping an eye on more out of curiosity than actual interest.
Also...how did the developers not notice the movement away from hotkey MMOs? Sure WoW does it, but WoW's been out for ages, people are comfortable with that system for that particular game. TOR did it, but there's a wave of people that disliked it for that. Then you have TERA and Guild Wars 2 which does away with the traditional hotkey-based gameplay entirely, and they also just so happen to be the most widely anticipated MMO's by many peoples' accounts.
I want this to do so well, i really do, I love the Elder Scrolls universe and i think it's the pinnacle of potential for an MMO, but WoW with another paint job isnt what I was looking for. Why is it so hard for developers and publishers to make an MMO that can function like Skyrim but with more people? I'm tired of hearing about how "the mechanics don't work together", or "it's not possible". Of course it's possible. It's 2012; we have laptops as thin as a pancake and a Google car that drives itself, why can't we have a great MMO that has first person combat with a bunch of other people?
/rant
CAPTCHA: easy as cake. awwwwwwwwwwwwwwwwwyyeeeeeaaaaaa