What do I want from Dragon Age 3?
1. Most importantly, a change in art style from 2. Dear god that was horrible. I remember the battle for Ostagar in Origins. Sure, it wasn't graphically amazing, it looked alright still at 1440p, but it wasn't OMFG GRAPHIX!!. It did, however, fit the tone of the game brilliantly. Dark, serious, gritty - to an extent of course. All things in moderation.
DA2... It felt like I was watching a really badly animated anime from some novice company in Japan. The undead were the worst offenders, basic Qunari second worst, Darkspawn third, Deep Roads 4th - ect. Undead... They looked like goofy ducks waddling into combat at a ridiculously accelerated speed. Basic Qunari just looked meh. Wow, fauns/satyrs. Never seen them before. And it didn't fit at all with the Origin's look of them. The Arishok looked badass, everything else was meh. Darkspawn... See complaints about undead, but not quite as bad. Deep Roads - they hurt my eyes to look at. It was just... No. With the Frostbyte 2 Engine they should be able to get high graphical fidelity, move away from the cel shaded DA2 style, and hopefully give a HD Origins style, 'cause that looked good.
2. a) Combat needs to be toned down from 2. No air dropped enemies. No bullshit combos with 8 ministun enemies and a general so your whole party is permastunned unless you run out the door and stand your tank still in it. Slow it down a bit, and have auto-attack on by default, and have it actually work. I don't mind the swirling mage staff so much, if its toned down a bit. Everything else just looks like amateur action swordfights in bad anime, where things are ridiculously over the top for no reason. More grounded would be nice.
2. b) Classes need to be better balanced so they're all useful, and you require different party makeups for different situations. Additionally rogues should not be your DPS assassin class straight off the bat. Utility class for checking traps, unlocking chests, setting traps and openning new areas - all of which there need to be more of too - with combat on the side, later specialising in more combat oriented classes. Also, more even party makeup. Not just one healer, for the love of god, give me some variety.
3. Level design needs to be largely improved. As said above, more traps, locked chests and hidden areas. Additionally no recycling areas, and more puzzles like at the Andraste place in Origins. Some more interactivity with the environment in general is needed really, and enemies need to be pre-placed in each level to be encountered by the party, rather than spawning in waves.
4. Customisation of party members. I get why they took it out - people didn't like having the character's default looks replaced with things that made them look odd. I don't care, it made the game a lot less interesting. A better crafting system would be nice too, and more interesting enchantments.
5. More dialogue options, and no dialogue wheel. The dialogue wheel was a stupid move, as was sacrificing dialogue choices for a voiced protagonist. We don't need Commander Shepard in the middle ages, we need an old school RPG character that we make, and if you need to sacrifice their voice for more lines of dialogue so be it. I'd rather have more options in what to say than have them all voiced. Additionally, telling me what each option will do is kinda cheating the roleplaying aspect. Seeing that one option is labelled good automatically colours my interpretation of how it will go down with the other person, whereas in Origins I made a joke with Alistair about being king and he was offended by it. In 2 that wouldn't have been possible as I would have seen it, and seen its negative connotation, and not been able to pick it. Also nice to be able to read exactly what I will say, rather than "Here's a general idea that is actually nothing like what you say".
More stuff I'd like, but I CBF typing it all up. I'll wait for this one to come through, likely skip it 'cause its crap [Knowing Bioware these days], and wait for Star Citizen to be released.