craftomega said:
Greetings and salutation my fellow escapists.
Today let?s talk about the worst ports in gaming history. I would like to start with a relatively new game called "Binary Domain"
-This game uses a voice command system, that doesn?t work, to talk to your allies and make choices.
-It uses 360 control buttons images for in game tutorials.
-It uses non-standard default controls, F is back and sprint, shift is turn left (wtf?), enter is menu... Which works great with the 360 images and a keyboard.
-The third person controls do not work well for a mouse since so aiming is annoying.
The list goes on... But enough of that have you played any really, really bad ports?
As someone else said, the config tool allows you to change the in-game tutorial image things and re-bind the keys. However, the mouse aiming is absolutely terrible, and for that reason alone I elect to just use my PS3 controller when I'm playing it anyway. Honorable mention also goes to the first
Dead Space which has such a ridiculously low mouse-sensitivity that you practically can't turn unless you fling the mouse halfway across the room.
For my own money, I'll add the only game
series I've ever had to use my PS3 controller to play on the PC:
Assassin's Creed. Now, I played the majority of the first one on Keyboard+Mouse, and it was confusing any time I'd take a break for a week or two and come back trying to remember what the stupid combinations were to sprint. As soon as I started using a controller, it was so much better and I didn't even bother trying to use keyboard+mouse for
2/Brotherhood.
I don't really feel that does justice to the point of the thread though. A
truly bad port would be nigh unplayable, something akin to
Saints Row 2 or countless
Grand Theft Auto titles (which is why I always find it amusing that PC gamers constantly ask for
Red Dead Redemption on PC. Rockstar doesn't exactly have the best track record for porting.)
I'm going to flip this around a little and talk about some titles that I believe are better on the PC than their console counterparts though:
Dragon Age: Origins. This is probably obvious to anyone who's played the game, but even though it was pretty decently ported to the consoles to allow for the numerous skills and talents there are in the game, everything about it is so much better on the PC.
Crysis 2. Oh, whine, whine, *****, *****, "consolized piece of garbage", get it out of your system. Yeah, the PC control scheme was tweaked away from the controls in the first
Crysis, but who the hell used those stupid lean buttons anyway? And they kept the pop-up menu too. Changing how the functions of the suit works has nothing to do with it being on consoles. Er, that's off-topic. Anyway,
Crysis 2 struggled on the consoles because it was trying to do too much, so they needed to sacrifice a fair amount. On the PC however, it shines in all of its glorious splendor, and with far less input lag.
Mass Effect. Sure, they've tripped and stumbled with how the hotkeys work (I don't understand why they completely removed the character/codex page shortcuts in
ME3) but, much like
Dragon Age, combat moves much smoother when you don't
need to pause the game for five seconds every time you want to select an ability or use one that isn't set up to the little shortcut controller triggers.
Batman: Arkham Asylum/City. As smooth and fluid as they made the combat system on the consoles, running at 60 FPS is a godsend for the brawling system. And all of the different gadgets you can use mid-fight were pretty convoluted on the controller scheme too, so it's not really any
worse on the PC.
Kingdoms of Amalur: Reckoning. On the console, it's hard to control the camera while you're in combat and the sound design (was at least) very buggy, often not being synchronized with what was actually currently occurring on the screen. On the PC, none of those sound bugs were present even on day one, and boy do I love me some easily-controllable camera.