eyepatchdreams said:
thedoclc said:
eyepatchdreams said:
*Snip*
Its more of both if any more of an parody. But you know opinions and what not.
Most of the shots come from America military cinema rather than standard military protocol. Also, Kojima likes to add his two cents to the story and what not with the genome solder in MGS1, To the implausible nature of how mercenaries are used and talked about in MGS4. He does have a skewed opinion towards the military, I have to admit it goes against his story telling a few times.
Metal Gear Solid is the last place to look for hard facts of anything related to the military and feels like a regular "human" perspective from the outside.
The Sci-Fi elements work fine to a degree. I think he is still stuck in his previous works dealing with space and what now. But, It had its theme in MGS3 with the Russian cosmonaut that did work well for the cold war setting in my opinion.
I am HUGE metal gear solid fan and I have to admit the game is far from perfect but the story,characters and stealth game play brings me back to the series.
A parody of American cinema with the military in it? Yeah, that I could see. I have to cede that point. Parodying film, sure, though the satire side doesn't work.
The sci-fi didn't work for me. I really liked how MGS1 handled its super-powered rogue's gallery. Why could Vulcan Raven have birds swoop down and have crazy visions? Because he's Vulcan Raven. He's a ridiculously buff mystical shaman who can lug around a fighter plane's canon. We're not explaining it, we don't want you to think about it, just deal. With sheer chutzpah, you can pull that off.
A game later, I'm facing a crazy vampire and I don't care. A couple of games later, I'm being told that the "vampire" had...nanomachines? And now I'm groaning. Yes, yes, I've heard about how it was supposed to be the original baddies were natural and the later ones were not and...blah...don't care.
Back to MGS1. In the same game, Liquid started babbling about genes. Now, Kojima wasn't clear on genetics works and later tried to retcon it into
Liquid wasn't clear about how genetics works. If Liquid had just said he was the inferior genetic clone, then fine. When he drops the wallbanger about "I got all the recessive genes!", immersion was snapped in half. I had to stop and say, "Ok, either the writer is an idiot or Liquid is an idiot." You don't want the player thinking that.
I'd invoke a general rule here. First, commit to soft sci fi or hard sci-fi. If you're writing soft sci-fi, like MGS, explain nothing. Just don't. No explanations, period. You'll say something stupid. If you're writing hard sci-fi, make sure you've checked everything for accuracy. Then hire at least two grad students to double check you. Those suckers work cheap.
I loved MG on the NES and MGS1 was one of my favorite games ever released. I had to say MGS2 was where the series started to lose me. Pacing (not the wonky story nor Raiden) was my big problem with MGS2. I wanted to like MGS4, but by then the conspiracy theory story was off the deep end and the pacing had only gotten worse. There's a really great Extra Creditz (I can still mention them here, yes?) about how to control story tempo which sums up the original poster's complaint really well. Bad pacing and exposition dumps: for some fans, it's become a deal-breaker.