Simple Question really. I feel that gamers no longer feel scared in games, whether they be RPGS like Skyrim to FPS's like COD. In cod, no one cares when they die. If they see an opportunity to get 5 kills but know they'll die they'll take it. Similarly, in Skyrim you have a savepoint always backing you up so bosses are no big deal. I know that some people don't want to die with the stress of this, and that's fine. But perhaps there could be a separate mode in some games that caters to those who feel death is too painless. One example in shooters is long respawn times or long walks to get into battle (Both ala Red Orchestra: OST, not so much Red Orchestra: HOS. But this causes camping and that doesn't solve much. I can't really think of an example in RPGs or any better ones in shooters so that's why I ask you: what can be done? Now I know some people can say, "You can rolepay or limit yourself" Sure, ok, but I want things that are in line with the gameplay not things that I have to force on myself. Also, b4 someone says, "Play 1 life gamemodes" for FPS's realize that those gamemodes have a very narrow range of gameplay options. I want Conquest for BF3 just with an added incentive not to die? Not neccesarily ARMA level realism (which is nice) but just something that will make the player fear death. Tell me Escapists, can this be done? Again, I restate, I don't want this to be included in every game because that wouldn't be fun, I just want there to be an option where applicable.