1: Use one of the class/skill systems from FF10 or before. I'd love another class system where you can have more characters than what can fit in your party, and that you can pick jobs for each character, being able to customize them the way you want. Say you want to make two different paladins. One focuses on damage, the other in defense. Etc.
2: Let us be able to customize outfits. Be it only some presets, or fully showing the armor you're wearing.
3: Make the characters deeper, and more believeable. I remember Terra and Cecil. They felt like they had a lot more depth to them, and I thought them more believable than for instance Lightning.
4: Stop giving male characters only an angsty feminine design. Mix it up more.
5: Keep the story more simple, but get better writers to write it. I'll take very good simple story over deeper story but kinda sucky any day.
6: Make combat more challenging again. It shouldn't be possible to just kinda auto attack later in the game. Even against random encounters.
7: For that matter, make up your mind. Either go back to the standard turn-based system of earlier games, or go for a proper action oriented combat system. Don't give us the FF13 crap where you have turn-based, but make it stressful for the player to pick what to use.
8: Make long attack/spell/summon animations skippable. After seeing them a few times it gets a bit annoying to have to wait for each animation time and time again.
9: Give more open world exploration. Possibilities were limited before FF10. We can do far more now. Yet there is more railroading-roading than ever.
10: If you do have railroading, don't make it last for hours and hours. It's boring to just go from scripted event to scripted event.
Probably more, but that's what I can come up with right now.
2: Let us be able to customize outfits. Be it only some presets, or fully showing the armor you're wearing.
3: Make the characters deeper, and more believeable. I remember Terra and Cecil. They felt like they had a lot more depth to them, and I thought them more believable than for instance Lightning.
4: Stop giving male characters only an angsty feminine design. Mix it up more.
5: Keep the story more simple, but get better writers to write it. I'll take very good simple story over deeper story but kinda sucky any day.
6: Make combat more challenging again. It shouldn't be possible to just kinda auto attack later in the game. Even against random encounters.
7: For that matter, make up your mind. Either go back to the standard turn-based system of earlier games, or go for a proper action oriented combat system. Don't give us the FF13 crap where you have turn-based, but make it stressful for the player to pick what to use.
8: Make long attack/spell/summon animations skippable. After seeing them a few times it gets a bit annoying to have to wait for each animation time and time again.
9: Give more open world exploration. Possibilities were limited before FF10. We can do far more now. Yet there is more railroading-roading than ever.
10: If you do have railroading, don't make it last for hours and hours. It's boring to just go from scripted event to scripted event.
Probably more, but that's what I can come up with right now.