"Back to the Basics" is probably the simplest way to put it.
Perhaps I use it as an example a bit too often, but Xenoblade Chronicles for the Wii more or less is the type of game which I feels captures the elusive "classic JRPG feel" which the Final Fantasy series established ages ago but has somehow lost over the past decade.
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As for how to accomplish this, on a more step-by-step basis:
Less focus on high-definition graphics
Not only is a MASSIVE cost-saver, a simpler (but stylized) art design holds up much better over the years. But more importantly, it allows for more content to be built into the game; the cost savings from not using HD graphics can directly be put into making more content, and also refining what's already there.
Large setting
In all honesty, the "overworld" is probably gone the way of the do-do. However, large (with plenty of breadth to allow for exploration) locations are an acceptable substitute; give players something to do other than progress straight down a hallway and they'll have plenty of fun. By the way, MUCH easier to do without HD graphics.
Simple but effective storytelling
Nothing too complex, just a well-done story. This tends to mean many cliches are used, but the idea is to develop them to the point that the audience don't notice it. In fact, the net result tends to be the reason the cliches became so in the first place; let the derivative works get compared and criticized to the proper example which the developer sets.
Charming characters
Lighten up on the melodrama, allow characters to be optimistic once in a while. More "sophisticated" stories often end up overly dark and unnecessarily complex, and right now that's just not work out. Go back to the basics, with more light-hearted (but not too annoying) characters; getting the right balance can be tricky.
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In essence, it comes down to making a "good story". While classic tales can seem a bit cliche at times, there's a good reason for that - they didn't rely on the cliches, they created them.
Final Fantasy did it before.
Now they need to find out how to do it again.
Perhaps I use it as an example a bit too often, but Xenoblade Chronicles for the Wii more or less is the type of game which I feels captures the elusive "classic JRPG feel" which the Final Fantasy series established ages ago but has somehow lost over the past decade.
---
As for how to accomplish this, on a more step-by-step basis:
Less focus on high-definition graphics
Not only is a MASSIVE cost-saver, a simpler (but stylized) art design holds up much better over the years. But more importantly, it allows for more content to be built into the game; the cost savings from not using HD graphics can directly be put into making more content, and also refining what's already there.
Large setting
In all honesty, the "overworld" is probably gone the way of the do-do. However, large (with plenty of breadth to allow for exploration) locations are an acceptable substitute; give players something to do other than progress straight down a hallway and they'll have plenty of fun. By the way, MUCH easier to do without HD graphics.
Simple but effective storytelling
Nothing too complex, just a well-done story. This tends to mean many cliches are used, but the idea is to develop them to the point that the audience don't notice it. In fact, the net result tends to be the reason the cliches became so in the first place; let the derivative works get compared and criticized to the proper example which the developer sets.
Charming characters
Lighten up on the melodrama, allow characters to be optimistic once in a while. More "sophisticated" stories often end up overly dark and unnecessarily complex, and right now that's just not work out. Go back to the basics, with more light-hearted (but not too annoying) characters; getting the right balance can be tricky.
---
In essence, it comes down to making a "good story". While classic tales can seem a bit cliche at times, there's a good reason for that - they didn't rely on the cliches, they created them.
Final Fantasy did it before.
Now they need to find out how to do it again.