Okay
Nostalgia goggles I can understand, thinking a game was better than it was because of the effect it had on you combined with the amount of time since you last played it. I can even understand maybe not playing these games as fully to hit bad spots.
But how did the myth get so entrenched that games in the old days were released without bugs or glitches? I see people complaining on a regular basis about how 'nowadays games are released so unfinished they're almost unplayable.'
Stop it. Right fucking now. You know what an unplayable game is? A Sierra Adventure game where because you didn't follow one extremely specific course of action that there is no hint of you are literally unable to progress past a certain point in the game. Ocarina of Time had a glitch which meant you could turn game crucial items into bottles. Indiana Jones and the Infernal Machine had dozens of these bugs.
So where did this bizarre idea that older games didn't have glitches and bugs that rendered them unplayable spring from? Personally I think it's that the gamers complaining about it nowadays were too young to remember, or haven't played emulators or ROMs, of the old games.
For additional discussion value, discuss your favourite game breaking glitches and bugs from any game pre-2000. My personal favourite if from 102 Dalmations (2000) which featured a glitch on the second level which I never figured out which prevented me from getting any further in the game. Yeah. I got stuck on the second level of a twenty level game.
Nostalgia goggles I can understand, thinking a game was better than it was because of the effect it had on you combined with the amount of time since you last played it. I can even understand maybe not playing these games as fully to hit bad spots.
But how did the myth get so entrenched that games in the old days were released without bugs or glitches? I see people complaining on a regular basis about how 'nowadays games are released so unfinished they're almost unplayable.'
Stop it. Right fucking now. You know what an unplayable game is? A Sierra Adventure game where because you didn't follow one extremely specific course of action that there is no hint of you are literally unable to progress past a certain point in the game. Ocarina of Time had a glitch which meant you could turn game crucial items into bottles. Indiana Jones and the Infernal Machine had dozens of these bugs.
So where did this bizarre idea that older games didn't have glitches and bugs that rendered them unplayable spring from? Personally I think it's that the gamers complaining about it nowadays were too young to remember, or haven't played emulators or ROMs, of the old games.
For additional discussion value, discuss your favourite game breaking glitches and bugs from any game pre-2000. My personal favourite if from 102 Dalmations (2000) which featured a glitch on the second level which I never figured out which prevented me from getting any further in the game. Yeah. I got stuck on the second level of a twenty level game.