But here's the thing it hasn't happened to me.rob_simple said:These are the same arguments I hear every time I discuss this with people, usually boiling down to 'no game is perfect,' and I agree with that: no one has ever made a game that didn't have bugs, it would be impossible to do it without pushing the release date back by about ten years.
But here's the thing: Literally almost every game I play these days has a significant bug, loading issue or will black screen at least once during the course of my playthrough. I've had the same issues across two PS3's and two 360's so it's not a case of bad luck with software or hardware, it's because developers are:
a)becoming lazy now that they know they can just patch it six months down the line
b)pushing the hardware well beyond it's limits
Back in the day, when you released a game it had to work because you couldn't just put out a patch, and as a result of the fifty or sixty games I owned for the PS2 only two had any actual issues (Gitaroo Man's sound disappeared occasionally; Onimusha 3 was just completely fucked.)
In fact, before this generation of consoles the only major problem I had ever had in a game was one corrupt save in FFIX. I had an N64, Dreamcast, X-Box, PSX, PS2 & Gamecube with at least fifteen games for each console and I never ran across problems like I have with today's tech so you cannot try and tell me with a straight face that the current state of affairs is same as it ever was.
And honestly, don't give me that 'it doesn't happen to everyone so it's not a problem' bullshit. Do a search and see how many people report Fallout crashing constantly; it's not an isolated incident. The real problem here is that because it's never happened to you, you don't think it's an issue.
At some point you have to accept that there's bad luck and then there's just piss poor quality in products from developer's that don't give a shit because --yeah you're right-- we'll still buy that shit up.
I have had fallout crash on me once and skyrim freeze on the frame rate once.
Also a factor you didn't mention in making games today compared to the past is the budget. Games today take more money and more effort than they did in the past. There is more physics, audio, and image factors that take time to perfect which means that more people have to be hired. For example Star Craft 1 and Star Craft 2 have video credit lengths of about 7 minutes. Star Craft 1 shows about 6 names every 10 seconds while Star Craft 2 shows about 50 name every 10 seconds (I counted). This is just an example of how many more money needs to be invested into a product to get it done. Delaying a game another year means there is another year of salaries being paid without any profit from the game yet. There are more people to pay so investors are not as likely to wait when they got a workable product on their hands.
Blaming the developers of being lazy is just ignorant and uncalled for. The men and women who make these huge games have put years of their life into them. It might surprise you to know almost all of developers do the job for the love of gaming not for the pressure of making a multi million dollar title that is going to be criticized on every single aspect of it. The greater complexity of the games and the greater investments required are what push the developers to release games with issues. It is not a lack of dedication or work ethic on the developers part.