Tryzon said:
Tryzon's Nostalgic Gaming Trips
...And so I come to my controversial conclusion: there was nothing wrong with the graphics of the last generation, so why keep making them better? Use time and money on gameplay first, story second (although plot does not always suit a game), visuals last. It saves resources for the important stuff. It seems to obvious to me, and yet the masses demand stunning visuals but no substance behind the veneer. It enrages me so...last?
If graphics didn't improve then, well, we'd be drowning in a sea of 16 bit sprites. Which would suck. As tech advances and gets cheaper the opportunity to tempt customers with new, shiny, advanced graphics and processing power becomes a powerful tool in selling your console, and if one company does it then the others are going to have to follow suit or else see their console fade into antiquity. It doesn't always work - they obviously need the software, but with enough money behind them then that isn't the hard part.
Think about it for a second - if Sony had stuck with the ps1, focusing on better games and not new consoles, which would you get - a 360 or the ps1? Gameplay only does so much for me, and I'm only tempted back to my old N64 by nostalgia.
You say "gameplay, story, visuals" should be the order of importance, and tirade against the games industry recycling game engines. Do you not see that by re-using the Havok or Unreal engine they are saving SERIOUS cash, not having to build a game engine from scratch? This has been a long standing tradition of the games industry - even HL1 was built on the Quake engine, albeit heavily modified.
I agree that gameplay should come first, but far too many games have been spoilt by retarded plots or dodgy graphics to make either of them completely secondary aspects. Whilst it works for simple, cheap arcade-style games, modern games are much more complicated and need polish in all regards if they are to help the industry progress.
Plot-wise, I think the largest problem that the industry faces is that too few companies hire writers to do the stories. The over-abundance of cliches, remakes and sequels should hint at this. The games industry needs to wake up and hire creative thinkers to do the stories for their games, not just go 'Hey, car chases are cool! And so is shooting people! Yeah, we got a game sorted!'. We're sort of getting a Hollywood situation in the games industry, with a continuous flow of brainless adrenaline shooters providing the morphine drip to the hooked masses. Eventually things might improve, intelligent stories emerge, but there's a strong risk of stagnation.