On the off chance that you've missed the whole kerfluffle about Monster Hunter Tri, here's the relevant part to this discussion:
Part the First -- Yahtzee did his video review.
Part the Second -- Fans called foul, pointing out that the video doesn't go past the game's tutorial, and didn't even talk about hunting the big monsters (the entire point of the game).
Part the Third -- Yahtzee defended his review in Extra Punctuation claiming that a game that takes ten hours to get through the tutorial is a bad game.
Setting aside the validity of the claim as it applies to MHT (the flame war over that is still burning and will not be repeated here), let's go to the summary of the article: "If a game only gets decent after the tutorial, it's not a good game."
Okay, so maybe the "tutorial" part is a bit unfair (unless the game has a really long one, like Kingdom Hearts II). But all other things aside, he brings up a point: Games that give you a lot of choices or options usually don't give you all of them right off the bat. You'll usually have to go through a few stages of a First-Person before you find your first Rocket Launcher, and at least half the game before the BFG is available. You usually don't get the top-tier spells in an RPG until you're two-thirds through the game. Strategy games usually unlock your tech tree and available units over the course of the single-player campaign. Hack-And-Slash games usually also make you learn or upgrade moves and earn weapons during the game. In Monster Hunter's case, it both uses and averts this: You have go through the one-star missions before you fight a big monster, and some weapons over the course of the game, but once you get a weapon, you can do all the moves for it right off the bat.
Naturally, a game becomes more fun as more options and such become available (at least, it's supposed to). But how long should that take? How long do you think you should have to go through the game before you get all the weapons? To have every character class/unit available?
Part the First -- Yahtzee did his video review.
Part the Second -- Fans called foul, pointing out that the video doesn't go past the game's tutorial, and didn't even talk about hunting the big monsters (the entire point of the game).
Part the Third -- Yahtzee defended his review in Extra Punctuation claiming that a game that takes ten hours to get through the tutorial is a bad game.
Setting aside the validity of the claim as it applies to MHT (the flame war over that is still burning and will not be repeated here), let's go to the summary of the article: "If a game only gets decent after the tutorial, it's not a good game."
Okay, so maybe the "tutorial" part is a bit unfair (unless the game has a really long one, like Kingdom Hearts II). But all other things aside, he brings up a point: Games that give you a lot of choices or options usually don't give you all of them right off the bat. You'll usually have to go through a few stages of a First-Person before you find your first Rocket Launcher, and at least half the game before the BFG is available. You usually don't get the top-tier spells in an RPG until you're two-thirds through the game. Strategy games usually unlock your tech tree and available units over the course of the single-player campaign. Hack-And-Slash games usually also make you learn or upgrade moves and earn weapons during the game. In Monster Hunter's case, it both uses and averts this: You have go through the one-star missions before you fight a big monster, and some weapons over the course of the game, but once you get a weapon, you can do all the moves for it right off the bat.
Naturally, a game becomes more fun as more options and such become available (at least, it's supposed to). But how long should that take? How long do you think you should have to go through the game before you get all the weapons? To have every character class/unit available?