Agreed, there's no further benifet as to discussing slightly differing definitions.Gxas said:Agree on a tom-ay-to/tom-ah-to then?Dys said:Not so much in real time strategies, but that's getting off topic. The way grind is used is in a way so as to imply repetition outside of the story/missions that is neccissary to progress through the game (like farming). I don't think it actually has a technical definition, but I'm fairly certain that's the most commonly excepted one.Gxas said:My understanding is that grind is the repetition of the same activity over and over to achieve a higher goal.Dys said:My understanding of grind is that it is leveling or farming outside of the story in order to forward your character enough to move on in the game, repetition is different from grind.Gxas said:Every genre you mentioned has you repeating the same exact thing over and over again.Dys said:Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
Grind.
I.E. Any game ever made.
Same thing as RPG. Every game is an RPG. You role play a character in every game.