Ok.Proverbial Jon said:Ummm no one actually decided that... ever. The average gamer (who that actually is, I'm not sure) would prefer fully fleshed out characters and a good plot so that they have direction and meaning for their actions. I don't want to wander aimlessly around an area with no goal, nor do I want to kill endless hoardes of people for no real reason. I don't feel that I have been limited because of the story at all and a good game would make sure that you are never given that feeling. Granted, Alan Wake does feel linear, but the overall experience is so engaging I really couldn't care less.Uncompetative said:I really want developers to snap out of the delusion that they have been in since they decided that the average gamer wants (weak) characters and a (lame) plot at the expense of limiting player freedom due to the necessity of story requiring linearity.
Name one game that has a strong, well-written, story with multiple narrative paths (i.e. non-linearity), supports different approaches to the in-game problems your character faces (increasing replayability) and culminates in one of several equally credible alternative endings; other than Deus Ex...