So if you have dial-up internet, downloading at 5 kb a second, you should have be refunded a thousand dollars?Ih8pkmn said:Let's say it's a digital release, like, say, a TF2 download. For every hour you spend downloading it, you are refunded a dollar. I spend 14 FUCKING hours downloading TF2 today. I should get back 14 dollars.
No you shouldn't.Ih8pkmn said:Let's say it's a digital release, like, say, a TF2 download. For every hour you spend downloading it, you are refunded a dollar. I spend 14 FUCKING hours downloading TF2 today. I should get back 14 dollars.
I think this sounds about right. Perhaps $30 depending on the handheld (and depending on the future of handhelds.) I'm wondering how this could happen; games just seem to be getting more expensive nowadays.Siris said:Everyone can fight on this forever, but I think a new, console release should be about 40 dollars. A Handheld game should be about 20. Your thoughts?
So about 20,000,000 pix?MisterShine said:Whatever price the market will bear.
Capitalism, HO!
you, sir, ninja'd me.0mn1p0t3ntg6y said:I vote $30 dollars U.S. currency and a static value across different currencies.