How Much SHOULD a Game Cost?

Apr 29, 2010
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Radeonx said:
superbatranger said:
Radeonx said:
They should stay $60.
Because they've been $50-60 since they started coming out, and changing it just because the part of the fanbase that doesn't recognize this complains is stupid.
They should stay 60? The cheapest game I've purchased at retail in the past 2 years set me back 80 dollars. The most expensive was over 100. Is it just me, or are you just taking the US market into consideration when saying that a game should stay at a price of 60 dollars? I'm not mad or anything, I just want to know is all.
I was speaking for the US market, but I'm under the opinion that they should stay what they were when they hit the mainstream (IE: Being released to general stores and such).
Or the countries' equivalent of $60.
Ah, if only that were true for my country. New games here cost at least 100 USD.
 

Radeonx

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Apr 26, 2009
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superbatranger said:
Radeonx said:
superbatranger said:
Radeonx said:
They should stay $60.
Because they've been $50-60 since they started coming out, and changing it just because the part of the fanbase that doesn't recognize this complains is stupid.
They should stay 60? The cheapest game I've purchased at retail in the past 2 years set me back 80 dollars. The most expensive was over 100. Is it just me, or are you just taking the US market into consideration when saying that a game should stay at a price of 60 dollars? I'm not mad or anything, I just want to know is all.
I was speaking for the US market, but I'm under the opinion that they should stay what they were when they hit the mainstream (IE: Being released to general stores and such).
Or the countries' equivalent of $60.
Ah, if only that were true for my country. New games here cost at least 100 USD.
I'm assuming you live in Australia? I've heard really shitty things about their relations with games in general.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Games should cost what they are worth. What they are worth is entirety determines by what people are willing to pay for them. Therefore, games should cost what people inevitably value them for.
 

zehydra

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Oct 25, 2009
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it should be so that the developers make enough to create motivation for competition.
 

zehydra

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Oct 25, 2009
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Twilight_guy said:
Games should cost what they are worth. What they are worth is entirety determines by what people are willing to pay for them. Therefore, games should cost what people inevitably value them for.
and even that is somewhat relative to how much they make.
 
Apr 29, 2010
4,148
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Radeonx said:
superbatranger said:
Radeonx said:
superbatranger said:
Radeonx said:
They should stay $60.
Because they've been $50-60 since they started coming out, and changing it just because the part of the fanbase that doesn't recognize this complains is stupid.
They should stay 60? The cheapest game I've purchased at retail in the past 2 years set me back 80 dollars. The most expensive was over 100. Is it just me, or are you just taking the US market into consideration when saying that a game should stay at a price of 60 dollars? I'm not mad or anything, I just want to know is all.
I was speaking for the US market, but I'm under the opinion that they should stay what they were when they hit the mainstream (IE: Being released to general stores and such).
Or the countries' equivalent of $60.
Ah, if only that were true for my country. New games here cost at least 100 USD.
I'm assuming you live in Australia? I've heard really shitty things about their relations with games in general.
Costa Rica. Says so right there on my page. This country is downright expensive when it comes to imports. And speaking of games, piracy is downright rampant. Half the time when I go looking for a game, they automatically hand me a pirated copy. I keep having to tell them I want the original.
 

akibawall95

Senior Member
Mar 30, 2010
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Depends on the market value is. I am willing to pay however much the game's team decides to make it cost (unless it is a huge unbelievable amount). If it were cheap then the developer would not be able to continue to make quality games. But I live in the US so they are about 60 dollars which is not so bad if I only get one every few months.
 

linwolf

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Jan 9, 2010
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$40 for most games 50 for AAA games. It's extremely rare that I will pay more than $30 for a game, and the current price at $90 for a new game is plain stupid.
 

Treeinthewoods

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May 14, 2010
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As long as they stay under $100 per game I will be able to continue buying whatever I wish whenever I wish. I'd probably switch to mostly used games if they cost much more so it would be pretty foolish to go much past that (if they still want me buying new games to support the company that makes them instead of the one that sells them).
 

Kakashi on crack

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Aug 5, 2009
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I go with the Extra Credits option

40$ games that have DLCs on the disk such as multiplayer and extra missions for an additional 10-20$.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Siris said:
Everyone can fight on this forever, but I think a new, console release should be about 40 dollars. A Handheld game should be about 20. Your thoughts?
That is my thoughts on it. Though portable games like P3P should stay 30$, they are worth it in play time.
I don't mind paying 60$, but I would rather it be 40$ new.
 

Outright Villainy

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Jan 19, 2010
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30 bucks new. I never pay more than that anyway, so if the industry wants to see my pennies in first hand sales, it has to be lowered to at least 30 bucks.
 

CardinalPiggles

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Jun 24, 2010
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they should stay the same, but without DLC being withheld from the game just to make extra money. its rediculous.
 

Atmos Duality

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Mar 3, 2010
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psivamp said:
$60 is generally too much for me. I can't say that the price should be lower, since I haven't done any real research on the economics on the other end.

DLC prices are ludicrous. DLC is barely advertised at all and charging someone a quarter of the cost of a game for four multiplayer maps is just ridiculous.
DLC pricing is always skewed in favor of the creator; it's generally not the same cost-content ratio the original game was priced at.
It has also stymied a great deal of modding. Why else do you think that companies don't want you modding your games? Because they want to sell you their mods instead!
 

Ace of Spades

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Jul 12, 2008
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$50, mostly because few games I've played recently had enough content to actually be worth the price. Most of the ones that did were made by BioWare.
 

Sux2bu

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Mar 4, 2010
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50$ max for a big name release. MAX.
The normal games should be around 20-40$ department.
 

Koroviev

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Oct 3, 2010
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rileyrulesu said:
$50.
SNES games were $50, N64 games were $50, Game cube games were $50, Xbox games were $50, PS2 games were $50.
Screw inflation, this is about tradition.
This post made me smile. I don't know if the reasoning is sound, but if nothing else, it's entertaining.