Cerrax said:
1) Yes dragons are very big. The larger and more complex a model is, the harder it is to properly program it to move and detect collision.
2) Dragons can fly. No other enemies (outside of a few in Morrowind) do this, and never fly as fast or as far as the dragons in Skyrim.
3) Dragons not only fly, but find space to land on the ground and attack. Their attacks are also different when they are on the ground and in the sky. Again, no enemies in the Elder Scrolls have ever done this. Most enemies either shoot arrows/spells or attack with melee and occasionally heal themselves or others. The combat is very basic. As I said later in my post, combat is one of the weakest parts of the Elder Scrolls series.
1) Ok... are you saying you're impressed that programmers can do their job again?
2) So because the programmers can make the Dragon fly "faster and farther" it's some technological miracle? Another case of someone doing their basic job, nothing impressive(not to mention how many times dragonflight has bugged out, remember when dragons flew backwards?)
3) Hate to break it to you, but setting locations for Dragons is no more complicated than setting pathfinding for most NPCs. They establish proper code, set out the multiple paths, and input some algorithms that will cause it to choose one landing zone over another.
1) Spoken dialogue has two huge problems associated with it, disk space and money. The more dialogue you have, the more space you need to store it, and more dialogue means more actors or more recording time, or both, which is very, very expensive.
2) Not to mention writing the dialogue and programming the correct lines to be spoken at the right times. Unless you're perfectly fine with huge textboxes (a la Morrowind) spoken dialogue has a long way to go in any game, not just Skyrim.
1) They set out to create radiant AI, make people feel alive, they
failed, you can use the excuse that it costs tons of money, but the fact of the matter is, they chose to do it and failed to do it.
2) I would be fine with the huge text boxes, because maybe then Bethesda would be able to create NPCs who feel alive because they could program
tons more dialogue with out worrying about all the time and money it costs to voice all of it.
1) I agree with most of this, the pathfinding and combat intelligence of the companions is pretty terrible, but compare that to previous Bethesda games' companions and you'll see that they have many less mistakes than others. Artificial companions are just below sentient AI and are very difficult to do, especially in such a large sprawling world.
1) Just because it's(barely) improved does not excuse all of it's flaws. Again, they set out to make NPCs feel alive, and this is just another way in which they failed.
Also, let me get this straight, you were impressed because the programmers were competent enough to do their fucking job?
Yes I am.
It is so rare that a game as ambitious and large as Skyrim is made to completion with so few major hiccups. There is no such thing as a perfect game, but I think on the whole, they did what they set out to accomplish with an astounding level of execution. I'm not saying there aren't things to fix. I'm simply admiring the work that they have done so far. This thread was supposed to be about what you would like to see in a new Elder Scrolls game, not what you hated from the last one.
Since you say few hiccups, I'm going to assume you don't count the shit ton of bugs as hiccups. They didn't even accomplish half of what they set out to do. Examples, NPC AI that I've mentioned, they set out to make Dragons feel alive, but they still have the same problems everything has, bugs out and is limited to about 20 actions, all of which play out the exact same way. They set out to make every dungeon look unique, but still retained about 5, maybe 6 dungeon tile sets. They set out to make Skyrim feel like a unique and real world, but instead ended up with a stale game world that felt more artificial than their AI. They set out to have dynamically randomly generated quests, which amount to kill bandits in this dungeon for the 20th time.
What should be in the next elder scrolls game? How about more skills, like in previous games, a return to attributes, like in previous games, a return to the class system, like in previous games. I would like them to add spell making back, add back removed spells and add even more, I would like them to add more variety between weapons, and make locations and dungeons more unique, I would like them to add a halfway decent story that isn't incredibly generic. I would like them to stop simplifying the games to pander to a more casual audience, I would like them to use an engine that doesn't force a loading screen as much as it does know, I would like them to try and appeal to the audience that got them where they are today, I would like them to add spears and throwing weapons back. I would like them to
add more things than they remove. If you want me to say more just ask, cause I can.