The beautiful thing about the Elder Scrolls universe is that a huge amount of stories, characters, titles and villains can still be put into the world. Let's forget that Elder Scrolls Online exists, as it will forever ruin the series and just assume the next title of the franchise will be another iteration (as in TES VI).
Please note that these are all simple ideas. I would like to see perhaps two locations, one being Morrowind completely remade and another location. You can have it so that the sizes are plausible, but still large enough for immersion.
A simple, but grounded story would be nice, for a change. It doesn't have to be "hurr durr kill Cthulu" but maybe a much more personal story would be nice, for me. Maybe you are on the hunt for an elusive organisation, a famous murderer or thief. It doesn't have to be a Conan story, but something really sinister and threatening to a single individual.
The sidequests on the other hand can be much bigger and more grand. How about two clans not getting along with each other and battling it out in an open field? Hundreds of NPC's fighting each other. Or a sidequest for the Thieves Guild in which you and a wizard must find a hidden stone SOMEWHERE in the world and you have a limited time, say, a month to find it. You would have no clues, but you must use your skills as a thief to find it, such as eavesdropping in every city, stealing ancient maps and so forth.
Another quest would be to lead another adventurer such as yourself to greatness. You don't babysit him of course, but you can really talk to him into choosing a life path in a L.A. Noire kind of way. Later in the game, based on your conversations, he becomes either consumed by Lawful Good, Chaotic Good, Neutral or Chaotic Evil and you must decide what you should do with him or how you judge his actions you led him to so long ago. Maybe remaking side quests from previous game that didn't really work would also be a good idea.
Giving the conversations system an overhaul would be a good idea. I don't like the fact that you can talk to every single sentient being ever. Sometimes, a person should say: "Hello.", or "Why are you bothering me?". I don't want to click on a person, and be able to listen to his or her life story.
Like in Assassin's Creed, it would be nice if the game really felt more dangerous and the NPC's more paranoid over time because of your actions. Severely limiting Fast Travel would also be nice, it makes the world seem much more grand and real. I don't really know how Bethesda could make it in such a way that it still remains fun, but it's a thought.
On the technical side, I would like to see a better UI and more of a personal 'touch' to the game. What I mean about that is, if you would pick up an item, to have an animation of you picking it up, that your virtual avatar really 'touches' the world. Seasons such as Summer, Autumn, Winter and Spring would be lovely. I would love to see a TES game where your actions truly change parts of the world, I've really been missing that, but this may not be possible with my ideas, only in certain parts, like a bloody battlefield or something.
I loved the Bioshock 2 style of combat though, that can DEFINATELY stay. Maybe Bethesda should find a way to SPEED UP the combat, as it felt like one of those old DOS game we used to have.
An example:
/hit dragon
Dragon hit.
Dragon hits you for 89 damage.
What do you want to do now?
/use healing potion
Healing Potion heals you for 50 HP.
Dragon hits you for 54 damage.
What do you want to do now?
Yeah, that can go.
I'm usually full of ideas but I'm really tired now.
Please note that these are all simple ideas. I would like to see perhaps two locations, one being Morrowind completely remade and another location. You can have it so that the sizes are plausible, but still large enough for immersion.
A simple, but grounded story would be nice, for a change. It doesn't have to be "hurr durr kill Cthulu" but maybe a much more personal story would be nice, for me. Maybe you are on the hunt for an elusive organisation, a famous murderer or thief. It doesn't have to be a Conan story, but something really sinister and threatening to a single individual.
The sidequests on the other hand can be much bigger and more grand. How about two clans not getting along with each other and battling it out in an open field? Hundreds of NPC's fighting each other. Or a sidequest for the Thieves Guild in which you and a wizard must find a hidden stone SOMEWHERE in the world and you have a limited time, say, a month to find it. You would have no clues, but you must use your skills as a thief to find it, such as eavesdropping in every city, stealing ancient maps and so forth.
Another quest would be to lead another adventurer such as yourself to greatness. You don't babysit him of course, but you can really talk to him into choosing a life path in a L.A. Noire kind of way. Later in the game, based on your conversations, he becomes either consumed by Lawful Good, Chaotic Good, Neutral or Chaotic Evil and you must decide what you should do with him or how you judge his actions you led him to so long ago. Maybe remaking side quests from previous game that didn't really work would also be a good idea.
Giving the conversations system an overhaul would be a good idea. I don't like the fact that you can talk to every single sentient being ever. Sometimes, a person should say: "Hello.", or "Why are you bothering me?". I don't want to click on a person, and be able to listen to his or her life story.
Like in Assassin's Creed, it would be nice if the game really felt more dangerous and the NPC's more paranoid over time because of your actions. Severely limiting Fast Travel would also be nice, it makes the world seem much more grand and real. I don't really know how Bethesda could make it in such a way that it still remains fun, but it's a thought.
On the technical side, I would like to see a better UI and more of a personal 'touch' to the game. What I mean about that is, if you would pick up an item, to have an animation of you picking it up, that your virtual avatar really 'touches' the world. Seasons such as Summer, Autumn, Winter and Spring would be lovely. I would love to see a TES game where your actions truly change parts of the world, I've really been missing that, but this may not be possible with my ideas, only in certain parts, like a bloody battlefield or something.
I loved the Bioshock 2 style of combat though, that can DEFINATELY stay. Maybe Bethesda should find a way to SPEED UP the combat, as it felt like one of those old DOS game we used to have.
An example:
/hit dragon
Dragon hit.
Dragon hits you for 89 damage.
What do you want to do now?
/use healing potion
Healing Potion heals you for 50 HP.
Dragon hits you for 54 damage.
What do you want to do now?
Yeah, that can go.
I'm usually full of ideas but I'm really tired now.