... Set it in the distant future?
Make your character a cyborg?
You know what, fuck it, just give me another Deus Ex.
Make your character a cyborg?
You know what, fuck it, just give me another Deus Ex.
I actually found Skyrim to have a lot of features I felt were lacking from what I could stand to play of Oblivion.s69-5 said:How does anything you replied to contradict the fact that Skyrim is dumbed down as opposed to earlier games. That's right, none of it does.Jaeke said:snip
Next time, respond with something valid. Until then, my statements stand - Skyrim is dumbed down.
Jaeke said:SajuukKhar said:Well, according to several people at Bethesda, mind you this comes way back from Morrowind days, Bethesda has had the entire story-arc planned out until Elder scrolls 6 or 7, so we got another game or two before they are done with their planned story.Jaeke said:Well, in the words of Todd Howard (holy be thy name), each Elder Scrolls game is made in mind as a completely seperate piece from its predecessors.
Also, Skyrim was sort of hinted as the last Elder Scrolls game. At least for this generation.
Next-gen??
I don't know but if it doesn't rhyme with "lack-of-ear" I'm not sure of an alternative route to expand beyond where the series is now.
And they will never go to Akavir, Akavir is like the Dwemer, its cool because you never actually see it, putting it in the game would ruin it because it removes the one thing it has going for it.... the mystery, and yes I do know there was one Dwemer in Morrowind, he doesn't count.
Also the slithering of a snake is a ***** to animate, that's why Bethesda made all the Akaviri in Oblivion's Pale Pass humans, because its a royal pain to get snake slithering working right and not look like shit.Ah my old enemy
Have you noticed the size of scale throughout the Elder Scrolls?? They've gotten bigger and bigger. From control of an empire (Arena), to control of a region (Daggerfall), to saving a whole province (well for the most part; Morrowind), to saving the continent of Tamriel (Oblivion), to the entirety of Nirn (Skyrim)??
I can only imagine what would go beyond Mundus being swallowed whole.
EDIT: I was saying it was the last ES game of this generation (ESO doesn't count) not the last Elder Scrolls entirely... hopefully.
You are aware Morrowind is the only game in the ENTIERE series to be exotic like that?Mygaffer said:Also, bring back levitation! Make the world more exotic and interesting like Morrowind was. Basically bring back the soul of the game.
Arena had the entire continent of Tamriel.AnotherAvatar said:Wasn't Daggerfall much bigger than the modern ones? I thought it was the biggest encompassing several provinces, and the majority of Tamriel?
Edit: Seems to me like you mean the scope of the quest, not the size of the world. Right?
Attributes were removed because they killed character diversity.s69-5 said:Also, where the fuck did attributes go?
The only masters of the voice left are the Greybeards, so unless the next game is also set in Skyrim, we wont be seeing them again.poxyrom said:You don't need to be a Dragonborn to learn shouts, you just need a lot of practice.
They could make it so that you can learn shouts from master(s) of the voice. They start off being weak, then as you "learn" how to do them, they gradually become better and better.
So, according to you, TES should become something like a way bigger, but less challenging Dark Souls?Anthraxus said:Not gonna happen. After all those copies they sold, Beth is fully entrenched in the casual market now. The days when they were making a more complex style RPG like Daggerfall are LONG gone.s69-5 said:Complicate it back up. Skyrim was dumbed down too much.
I want to create spells.
I want races to have meaning beyond a palette swap.
I want a more interesting level mechanic than vanilla levels/ perk.
Said it before and I'll say it again, at this point they should just fully concentrate on the combat system, completely ditch that shit engine and drop their terrible/meaningless RPG elements. Make more of an open-world action-adventure type game with actual good combat and some magic.
Yeah, it would be nice to experience realistic weight & momentum based combat in contemporary games. It would probably require a specialized enigine to calculate and render the results.Anthraxus said:But yea, as far as the ES games goes, they've casualized the rpg elements so much in their games, all their stats and rpg mechanics are pretty much meaningless, their story elements and choices and consequences are dogshit/non-existent, quests are boring... At least make the gameplay (combat) fun and satisfying. It needs to be more reactive, have a sense of weight & momentum applied to movement/blows, have different animations for different weapon types. Also be more visually appealing. If I'm slashing at something with a sword I want to see some damage being done, some dismemberment. And I'm not talking about some shitty cinematic finisher I have no control over. First thing would be to ditch that shitty gamebryo/creation engine, or what ever they want to call it.
When it comes to combat, they need to take some hints from games like Dark Souls, Dark Messiah, Gothic 2, Mount and Blade, and Blade of Darkness.
Agreed. For all the flaws Oblivion had there was at least more of a sense of creativity in what you were doing besides-Zenn3k said:Oh, and more interesting quests which more branching story arcs.
Skyrim's quests are SOOOO BORING.
Haha, completely agreed, I REALLY want to see what's happening over on that continent, all we have is some lore about an imperial invasion force getting curb stomped.Jaeke said:Well, in the words of Todd Howard (holy be thy name), each Elder Scrolls game is made in mind as a completely seperate piece from its predecessors.
Also, Skyrim was sort of hinted as the last Elder Scrolls game. At least for this generation.
Next-gen??
I don't know but if it doesn't rhyme with "lack-of-ear" I'm not sure of an alternative route to expand beyond where the series is now.
Yes, and you're rightJaeke said:... You mean theFalmer??
The next Elder Scrolls isn't online.RobfromtheGulag said:Not online.
Seriously, am I the only one that finds the prospect of the idiocy of MMOs not a good mesh with an immersive world like Elder Scrolls? Games like Wow are fun, look nice, but the immersion was gone about 5 minutes after I entered Ironforge (and this was back in 2004).
I would prefer (though by no means necessary)
-A more lush/tropical setting.
-A more humdrum protagonist. Even if they did have the budget* to make you feel as epic as you should, it gets tiresome being Mr Uberpants all the time. You can't very well blend in if everyone supposedly reveres you.
[*With the repetitive sayings and limited script of people, it doesn't seem too impressive when I go talk to some Jarl of a hole in the wall burb and he asks me to get him a beer and then rewards me with an Iron Axe of Freezing. I'll keep the Akaviri, thank you very much. And the guards shouldn't be mistaking me for the common rabble in the first place, I'm the saviour of the whole damned world!]
The Aldmer homeland is Alinor, also known as the Summerset isles, and it is perfectly fine.el derpenburgo said:In Oblivion there was an ingame book that vividly described the Aldmer home island. It was apparently a desolate wasteland torn asunder by magic, last seen a few hundred years ago, or something like that. I always thought it would be interesting to set an Elder Scrolls game there, maybe the Dominion send an expedition and find out that the island's been repopulated by the Aldmeri who are desperately trying to rebuild. There would be a lot of cool magic going on and some really crazy fantasy stuff could come in, since the island is basically like an alien planet. I think the main plot would write itself.
As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind.
The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance.
This sundering of purpose is the myth of the "destruction of Aldmeris." Outside of the Dawn, and even then only in the dreamtime of its landscape, there was never a terrestrial homeland of the Elves. "Old Ehlnofey" is a magical ideal of mixed memories of the Dawn.
Wasn't the whole point of the shivering isles DLC that you, the player, the hero of kvatch, stopped the greymarch and therefore Jyggalag managed to break free from his curse of existing as Sheogorath? And then you take sheogoraths place as the new prince of madness. Incidentally, the Sheogorath you see in Skyrim is strongly hinted to be the playable character from Oblivion.SajuukKhar said:Jyggalag most likely doesn't exist anymore, he was reabsorbed into Sheogorath after Shivering Isles.
To the average person yes, but for those who know the lore no. The whole point of the Shivering Isles DLC was in fact to show the futility of fighting against the king/rebel.monnes said:Wasn't the whole point of the shivering isles DLC that you, the player, the hero of kvatch, stopped the greymarch and therefore Jyggalag managed to break free from his curse of existing as Sheogorath? And then you take sheogoraths place as the new prince of madness. Incidentally, the Sheogorath you see in Skyrim is strongly hinted to be the playable character from Oblivion.