- Mar 3, 2010
No argument there.Dastardly said:Yes. And, as I said, we tend to measure our "success" by how much power we have to change the boring/unpleasant stuff. A game should offer us tons of that power. This game does not.
I question whether a game can offer "the best of both worlds" without becoming extremely niche'.Yes, they are different. They are also valid. Some players prefer that kind of "story," while others prefer in-character interaction. An MMO should be a toolkit that allows either to thrive. This one offers neither -- the mechanics don't support steady in-character experience, and the out-of-character experience is very limited.
Rather than "best of both worlds," this game is just the center sliver of that Venn diagram.
In a multiplayer environment either you cede influence to individual players (MUDs of old do this, and it inevitably ends in griefing), or you take the "Look but don't touch" approach like WoW does with its story.
Bioware is working against established gaming logic in trying to inject personal story into an MMO.
I'm unsure whether to applaud their attempt or to shake my head at the futility.
So, it really just is a watered down KOTOR 3 in disguise, but with grind.It stays like this pretty much throughout. The only places that make other players feel 'necessary' are because of difficulty -- you need more lightsabers or blasters on this target to make its health go down. Multiplayer consistently shoves you out of the story and into the meta-game.
This is a single-player game. And a good one, mind you. But I pay for single player games once, personally.
Thanks for the info.