Um... There is no dedicated Tank class, and no dedicated healer class. Every class can do their part. And no, it isn't the best setup since monster aggro's don't go after the person with the most health. Thus making the whole holy trinity set up if tried, completely pointless.ravenshrike said:I am sick and fucking tired of everyone saying that. First of all, all they did was rotate the holy trinity 120 degrees and give everyone the abilities. It's still fucking there. And from everything I've seen, the best in combat setups, especially for difficult combat, will require bars with abilities from the same leg of GW2's trinity. Which then are switched depending on the enemy in question during combat phases.Korten12 said:no holy trinity.
Note, I'll still probably get the game, but to say it "did away with" the trinity is fucking absurd.
In PVP in most games, if you have no healer, you would lose without a doubt. In GW2, they even said that in one match, a Necromancer held themselves up against four players by them self while they waited for their team to respawn. If it had a holy trinity, that necromancer would have wiped in seconds.
Yes there is a healing spell, but it's not substantial enough to just sit there and watch your parties health go up and down while you heal them.
In GW2 there is Damage, Control and Support, but none of them fit the role of the holy trinity, and the fact that it doesn't have DPS, Tank, and Heal makes it radically different. If a Elementalist keeps using their water spell to heal, the team will wipe, if they don't take an active role, do damage, and support (shields and buffs) then the team will die. Healing will help, but it's not the holy savoir like it is in games like WoW.
My brother played WoW for years and he played a Druid which while not a priest had lots of healing abilities and he even said if they took away many of the healing spells, raids would no longer be able to function. If there was no class to just take all the damage, it would fall apart, and same for DPS.
But in GW2, you could go into a dungeon with a whole party of Mages and still do fine, great in fact depending on the players. If the game followed by the main rules of the holy trinity, then this would be sentencing their death.
And sure, Mages still do have less health, but they aren't just there to stand afar and never get up close. In GW2 they can, they battle up close, they aren't afraid to get hit once and awhile. Because there is no Tank that is just going to pull aggro or provoke the enemy. The enemies don't care, they will attack whom ever they like and no skill is going to suddenly make you there favorite target. Sure a Guardian could do a shield ability, but more then that class has that, but a shield ability isn't changing their aggro, just protecting the player.
Thus Tank is completely destroyed as a possible role.
Then since a player can't not heal a whole party and live by only doing that, the role of Heal, is destroyed.
The only thing that is remotely the same is DPS to Damage since, well it's doing damage. But what makes it different is that there is no class(s) dedicated to this role, because everyone can be DPS. Thus in a sense, no one is DPS.
Support, Damage, and Control while it may sound similar, it works in a much different way.